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#1 FuzzyNova

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Posted 03 April 2016 - 08:08 AM

Not only do I think MWO has more potential than any other game out there but I also think it is the best game other than Eve online that I have played. Yet this is still my opinion. The forums is a good understanding of how many people are disappointed in MWO and those who love it, like it or think it's OK. Honestly, this game holds my interest. And I think it's got so much potential.

Now what would make this game better? There are many ideas from the players flooding the forums weekly. What would you say are the biggest three ideas or improvements in your opinion. Let's hear them. How could we improve MWO. Three suggestions. Rant, rave, debate or whatever the heck you want. Let it out here.

#2 GonaDie

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Posted 03 April 2016 - 08:11 AM

Can I ask what's the point of this? If I'll tell you what I think would be better for this game, what will change?

#3 El Bandito

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Posted 03 April 2016 - 08:15 AM

Out of my head.

1. Official Leagues that refreshes monthly, with prizes. For 1v1, 8v8, CW, solo-q...
2. Better tuned PSR system, that requires more time to climb out of lower tiers, and more penalty on loss.
3. Better class/role warfare.

#4 FuzzyNova

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Posted 03 April 2016 - 08:30 AM

View PostGonaDie, on 03 April 2016 - 08:11 AM, said:

Can I ask what's the point of this? If I'll tell you what I think would be better for this game, what will change?


Nothing will change. The point is to have a discussion on improvements. To see what people want. You don't have to tell me anything. Your choice. It's just a discussion


View PostEl Bandito, on 03 April 2016 - 08:15 AM, said:

Out of my head.

1. Official Leagues that refreshes monthly, with prizes. For 1v1, 8v8, CW, solo-q...
2. Better tuned PSR system, that requires more time to climb out of lower tiers, and more penalty on loss.
3. Better class/role warfare.


I totally agree with the league's and reward system. That could go many different ways. Something I want to see. Also with the classes and roles.

#5 Mister Blastman

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Posted 03 April 2016 - 08:30 AM

I stopped providing suggestions because they never seemed to go anywhere.

#6 GonaDie

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Posted 03 April 2016 - 08:33 AM

View PostNathaniel Johns, on 03 April 2016 - 08:27 AM, said:

Nothing will change. The point is to have a discussion on improvements. To see what people want. You don't have to tell me anything. Your choice. It's just a discussion

We had hundreds of such discussions in the past, but I guess I could contribute to this one aswell.
1.Ai controled units.Tanks, infantry, gunships etc.Btech isn't all about mech combat.
2.Bigger maps, so that scouting and locating the enemy force actually maters
3.Fix the damn LB-X.

#7 Pariah Devalis

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Posted 03 April 2016 - 08:34 AM

Daily incentives to play would be nice. Like a little mission list, randomized, among three or four objectives. Each completed objective would reward a little GXP, C-Bills, or small amounts of MC, depending on the "difficulty" of the objectives. For example, "win one game with each weight class" could be a harder objective, whereas "play one round of skirmish" would be an easy one. If it could be randomized, per player, it would be even better, so that the game mode queues don't get flooded with everyone trying to achievement hunt on the same modes.

Changing the PPC family to be the weapons they are supposed to be, as well as making LBX worthwhile weapon options.

Removing blindfire LRM locks without the use of TAG or NARC, and giving the shooter more direct control over where the LRMs impact using the crosshair (almost like wire guided). It would make them better for LOS engagements with the option to indirectly fire with support.

Edited by Pariah Devalis, 03 April 2016 - 08:39 AM.


#8 Jiyu Mononoke

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Posted 03 April 2016 - 08:41 AM

I think we need a better chat system. Make the community access point dynamic, fun, interesting ~ Make community as much a part of the game as the mechs are, build and display reputations, profiles, and loyalties, etc. Players could make profiles, display (or hide) stats and achievements, have reputation etc. We should be able to launch the game from the chat area as well.

Started by Freebrth, Dec 24 2015: http://mwomercs.com/...19#entry4904719


Started by Freebrth, Aug 02 2014: http://mwomercs.com/...h-the-team-etc/

~ Free

Edited by Freebrth, 03 April 2016 - 08:42 AM.


#9 Cy Mitchell

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Posted 03 April 2016 - 08:43 AM

View PostEl Bandito, on 03 April 2016 - 08:15 AM, said:

Out of my head.

1. Official Leagues that refreshes monthly, with prizes. For 1v1, 8v8, CW, solo-q...
2. Better tuned PSR system, that requires more time to climb out of lower tiers, and more penalty on loss.
3. Better class/role warfare.



Agree with 1 and 3.

2. Better tuned PSR system that places more emphasis on Pilot skill and Team coordination aspects of the game. Gives more points for scouting, spotting, most damage dealt, kills, assist, ECM protection, AMS, protection, Uav use, enemy Uav destruction, flanking, pushing, objective completion, coordinated movement, unit and lance command and provides less of a penalty for losses.

#10 Dale Grible

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Posted 03 April 2016 - 08:50 AM

1.) Heat system. I take it u may be newer but a new heat system is in the works to make alpha strikes almost non existant. Prob wont be much better but whatever stops the COD twitch play and makes this a mech game again is fine by me.

2.) Pinpoint. Shots with 50+ laser alphas. Would rather less pinpoint more cone of fire or new heat system to render laser meta alphas less deadly.

Cant really change hitboxes but we could do one of the above. Armor might mean something in this game again or carrying full armor would not be so necessary

#11 Cy Mitchell

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Posted 03 April 2016 - 08:54 AM

View PostPariah Devalis, on 03 April 2016 - 08:34 AM, said:

Daily incentives to play would be nice. Like a little mission list, randomized, among three or four objectives. Each completed objective would reward a little GXP, C-Bills, or small amounts of MC, depending on the "difficulty" of the objectives. For example, "win one game with each weight class" could be a harder objective, whereas "play one round of skirmish" would be an easy one. If it could be randomized, per player, it would be even better, so that the game mode queues don't get flooded with everyone trying to achievement hunt on the same mode.


Cool idea.

How about:

Win games on 5 different maps.

Win one game in each game mode (Skirmish, Domination, Conquest and Assault)

Win one game in solo QP and one in Solo CW3.

Win one game in group QP and one in unit CW3.

Assume unit command or lance command and score win.

Win X number of games for 7 straight days, 14 straight days, 21 straight days (may have to award a "get a life prize").

#12 cazidin

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Posted 03 April 2016 - 09:53 AM

1.Weapon rebalance, including but not limited to...

Increasing the range of most IS lasers. Up to 80% of Clan Range.
Decreasing the heat on some IS energy weapons, such as the Small Laser, Medium Laser and PPCs.

Decreasing the beam duration of all Clan lasers by 10% and all Clan Pulse Lasers to equal or be close to IS Pulse lasers.
Restore Clan Maximum Range to 2x optimal.

ALTERNATIVELY:Clan Maximum Range = 1.5x optimal. Thus they would have greater optimal but lesser maximum as a way to differentiate them from IS lasers but I don't think that'd be a good idea, personally. Still, the option is there and should be presented.

Increase the velocity of all Ballistics, even the AC/2 and Gauss Rifle velocity, and PPC and ER PPC velocity.
Increase LBX damage to 1.2 points per pellet. They're a shotgun. Think MW4.
Reduce LBX spread.

Increase LRM velocity significantly, possibly up to 400 M/S or more.
Normalize LRM spread so that the larger launchers aren't terribly inefficient.

2.IS FF now reduces damage taken on mechs it's equipped on by 20%. Yes, on TT it's a cheaper and less time intensive upgrade than Endo steel for weight savings but this is MWO, the video game.

3.IS DHS heat capacity increased to 1.5.

C-DHS heat capacity increased to 1.2.

4.Give everyone a starter Mech Pack. Yes, we have trial mechs but I'd like a system so that new players can own and modify their own mechs. Maybe as a reward for completing the tutorial or an MC purchase?

5.A quirk overhaul. Use them to help underperforming chassis, not to make a specific weapon system useful. (See PPCs.)

#13 Crotch RockIt

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Posted 03 April 2016 - 12:13 PM

WRONG!

STEP ONE....cut a hole in the box.

#14 Y E O N N E

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Posted 03 April 2016 - 01:07 PM

I think MWO would benefit greatly from ignoring the TT rules and re-imagining the technical fluff to create a more physically grounded experience.

I'd love to have to manage angle of impact on armor to maximize damage.
I'd love to have to juggle my systems to make sure I'm not exceeding the power output of my reactor.
I'd love to have to deal with particulates and varying environments affecting the performance of my lasers.
I'd love to have recoil on my ballistics.
I'd love to have PPCs firing beams at 99.999% the speed of light and with a brief spool-up time to prep itself to hurtle those protons at that velocity.
I'd love it if all weapons that required energized capacitors had a chance of exploding when damaged with energy still in the banks.
I would love having to require solid lock for all of my weapons to properly align on the target.
I would love if the maps were so large that I could use my ballistics for plunging fire.

I can go on...

Basically, I want a game very different from MWO.

#15 Coolant

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Posted 03 April 2016 - 01:34 PM

OP, not trying to diminish your enthusiam, but there are probably 1000's of posts over the years of peoples opinions of exactly what you asked.

#16 Nightmare1

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Posted 03 April 2016 - 01:38 PM

My three things to improve the game:

1) Restore JJs.
2) Restore Collisions and Knock-Downs.
3) Player-driven economy.

#17 Mcgral18

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Posted 03 April 2016 - 02:00 PM

Iterative balance changes...dat Aggressive balance pass we've been waiting 3 years for

Fixing map geometry+hitboxes (and that kinda clipping the side of the geometry, where you then fly 20 meters higher and smash your legs)

Zero sum matchmaker (not an Oprah style You get Tier 1, You get Tier 1, EVERYONE gets Tier 1)

#18 HerrRed

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Posted 03 April 2016 - 02:10 PM

1 usage of quick play maps in CW for different missions.
2 more fluf added to the mission text to make us feel part of something bigger.
3 much better social features.

These three options would go a long way in improving the game and they use already existinh assets. It is just a matter of will.

#19 Moldur

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Posted 03 April 2016 - 02:55 PM

I think MWO has potential too. It has just been so slogged down these last 4 years that it seems like a lot of people are confined to small ideas.

Honestly, in its current state, MWO feels like a demo of what it is supposed to be.

#20 zeves

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Posted 03 April 2016 - 04:15 PM

over the years ive seen plenty of games with "potencial" what ive realized is mainly who makes it decides if its going to reach its potencial.
think of it like looking for movies based on who wrote directed the movie





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