Gas Guzzler, on 08 April 2016 - 09:41 AM, said:
I don't know if that's true. We will probably have it before the Mad Cat Mk. II, as the Mk. II only has what 2 variants with legal tech?
He was a little bit wishy washy with the whole (First variant in timeline vs extra variants in timeline vs in-timeline tech), since the Nova Cat has so many variants with in-timeline tech, I think they would only have to make up/modify one variant to do the reinforcement thing they are doing. Anyway, I see that one being added in game.
Perhaps. Though connecting the dots, in order
- Tech is a factor. No New Tech.
- 3053ish (before any further questions were asked)
- At least one variant existing in CURRENT timeline
- Scrape the bottom of the barrel of current timeline mechs before moving forward (Russ's words, not mine)
Connecting the dots, in a linear and logical manner one arrives at: Mechs with one currently existing (5053ish or earlier) variant, and of those, only only current tech variants will be considered (though of course, PGI can and has made up variants where things are lacking).
By that, I would factor out the Nova Cat too, currently.
Post Phase 3 and tweaks, dependant on their priorities and resources (aka are they porting everything to the new Cryengine? Solaris? PvE?) they logically have the space to start working on future tech, without which, any supposed timeline jump, is a really poor bandaid. Which, I would factor means most likely no sooner than january 2017, and possibly not til summer of depending on the needs of their resource allocation.
Nothing subjective, no bias, no wish fulfillment to it. Since I very much want the Nova Cat, (it's my favorite clan mech after my poor woebegone Summoner), and contrary to false allegations to the contrary, also do want the Mad Cat mkII.
Pariah Devalis, on 08 April 2016 - 09:58 AM, said:
yes, noted and fixed.