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Next Clan Mechs. (Post 4/1/16)


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#441 Bishop Steiner

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Posted 08 April 2016 - 10:15 AM

View PostGas Guzzler, on 08 April 2016 - 09:41 AM, said:


I don't know if that's true. We will probably have it before the Mad Cat Mk. II, as the Mk. II only has what 2 variants with legal tech?

He was a little bit wishy washy with the whole (First variant in timeline vs extra variants in timeline vs in-timeline tech), since the Nova Cat has so many variants with in-timeline tech, I think they would only have to make up/modify one variant to do the reinforcement thing they are doing. Anyway, I see that one being added in game.

Perhaps. Though connecting the dots, in order
- Tech is a factor. No New Tech.
- 3053ish (before any further questions were asked)
- At least one variant existing in CURRENT timeline
- Scrape the bottom of the barrel of current timeline mechs before moving forward (Russ's words, not mine)

Connecting the dots, in a linear and logical manner one arrives at: Mechs with one currently existing (5053ish or earlier) variant, and of those, only only current tech variants will be considered (though of course, PGI can and has made up variants where things are lacking).

By that, I would factor out the Nova Cat too, currently.

Post Phase 3 and tweaks, dependant on their priorities and resources (aka are they porting everything to the new Cryengine? Solaris? PvE?) they logically have the space to start working on future tech, without which, any supposed timeline jump, is a really poor bandaid. Which, I would factor means most likely no sooner than january 2017, and possibly not til summer of depending on the needs of their resource allocation.

Nothing subjective, no bias, no wish fulfillment to it. Since I very much want the Nova Cat, (it's my favorite clan mech after my poor woebegone Summoner), and contrary to false allegations to the contrary, also do want the Mad Cat mkII.

View PostPariah Devalis, on 08 April 2016 - 09:58 AM, said:


Posted Image

Posted Image

yes, noted and fixed.

#442 LastKhan

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Posted 08 April 2016 - 10:18 AM

View PostBishop Steiner, on 08 April 2016 - 10:15 AM, said:

Perhaps. Though connecting the dots, in order
- Tech is a factor. No New Tech.
- 3053ish (before any further questions were asked)
- At least one variant existing in CURRENT timeline
- Scrape the bottom of the barrel of current timeline mechs before moving forward (Russ's words, not mine)

Connecting the dots, in a linear and logical manner one arrives at: Mechs with one currently existing (5053ish or earlier) variant, and of those, only only current tech variants will be considered (though of course, PGI can and has made up variants where things are lacking).

By that, I would factor out the Nova Cat too, currently.

Post Phase 3 and tweaks, dependant on their priorities and resources (aka are they porting everything to the new Cryengine? Solaris? PvE?) they logically have the space to start working on future tech, without which, any supposed timeline jump, is a really poor bandaid. Which, I would factor means most likely no sooner than january 2017, and possibly not til summer of depending on the needs of their resource allocation.

Nothing subjective, no bias, no wish fulfillment to it. Since I very much want the Nova Cat, (it's my favorite clan mech after my poor woebegone Summoner), and contrary to false allegations to the contrary, also do want the Mad Cat mkII.


Posted Image

yes, noted and fixed.



Man everyone thinking the summoner is meh.. I find it being the most comfortable skirmish mech.

Edited by LastKhan, 08 April 2016 - 10:19 AM.


#443 pbiggz

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Posted 08 April 2016 - 10:20 AM

View PostBishop Steiner, on 08 April 2016 - 10:15 AM, said:

Perhaps. Though connecting the dots, in order
- Tech is a factor. No New Tech.
- 3053ish (before any further questions were asked)
- At least one variant existing in CURRENT timeline
- Scrape the bottom of the barrel of current timeline mechs before moving forward (Russ's words, not mine)

Connecting the dots, in a linear and logical manner one arrives at: Mechs with one currently existing (5053ish or earlier) variant, and of those, only only current tech variants will be considered (though of course, PGI can and has made up variants where things are lacking).

By that, I would factor out the Nova Cat too, currently.

Post Phase 3 and tweaks, dependant on their priorities and resources (aka are they porting everything to the new Cryengine? Solaris? PvE?) they logically have the space to start working on future tech, without which, any supposed timeline jump, is a really poor bandaid. Which, I would factor means most likely no sooner than january 2017, and possibly not til summer of depending on the needs of their resource allocation.

Nothing subjective, no bias, no wish fulfillment to it. Since I very much want the Nova Cat, (it's my favorite clan mech after my poor woebegone Summoner), and contrary to false allegations to the contrary, also do want the Mad Cat mkII.


Posted Image

yes, noted and fixed.


Youll see the MK II and nova cat before then because they dont require new tech, or require very little. Thats my thought on the matter. Blood Asp, maybe not so much.

View PostLastKhan, on 08 April 2016 - 10:18 AM, said:



Man everyone thinking the summoner is meh.. I find myself it being the most comfortable skirmish mech.


Unless you boat SRMs on it, I find it lacks the firepower to actually kill targets. if you want that firepower you must use ballistics, and if you use ballistics, you have no tonnage for ammo.

21 tons of podspace isnt enough for a 70 tonner.

#444 Gyrok

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Posted 08 April 2016 - 10:21 AM

View Post1453 R, on 08 April 2016 - 10:03 AM, said:


So eight per arm, five per ST, empty CT and empty head. 29 total free slots. That’s…not actually much. Multiple large ballistics and ammo to support them is going to eat a lot of space. I get the distinct feeling this sucker is going to run into critslot issues on a lot of builds people are hoping to do with it.

Odds on how many minutes, post-injection, it’ll take before someone starts a thread carping about the fixed jump jets in the legs and demanding Piranha let them slim down to the Meta Approved single jet so they can get more room for ammo? Posted Image

P.S.: suck it, metafoo’s! It’s a Jump Turkey ‘Mech, it’s GOING to jump. Deal w/it!


Actually...I have already theory crafted you can get 1 Gauss + 3T ammo + 2 LPL + 3 ERML with 18DHS + TC1 and 34% cooling efficiency in smurfy...which is going to put heat efficiency in the 1.15-1.2 range.

I might build 3 or 4 of them that way if I cannot find anything else I like.

EDIT: Consequently, will do Gauss + 4 ERLL with 17 DHS and TC1....

Edited by Gyrok, 08 April 2016 - 10:25 AM.


#445 Pariah Devalis

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Posted 08 April 2016 - 10:23 AM

View PostQuicksilver Kalasa, on 08 April 2016 - 10:13 AM, said:

My votes for heavies are the Night Gyr, Black Python (cheesiest by far), and Mr Grizzles. I would add the Glass Spider to that, but that sombrero worries me deeply.

Mediums: Vapor Eagle, Huntsman, Grendel


Anyone else read that as "Night Gyr, Black Python (cheesiest by far), and McGrizzles?" Anyone? Bueller?

Edited by Pariah Devalis, 08 April 2016 - 10:23 AM.


#446 LastKhan

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Posted 08 April 2016 - 10:25 AM

View Postpbiggz, on 08 April 2016 - 10:20 AM, said:


Youll see the MK II and nova cat before then because they dont require new tech, or require very little. Thats my thought on the matter. Blood Asp, maybe not so much.



Unless you boat SRMs on it, I find it lacks the firepower to actually kill targets. if you want that firepower you must use ballistics, and if you use ballistics, you have no tonnage for ammo.

21 tons of podspace isnt enough for a 70 tonner.


Psh old school is my build. Goose, ppc, and a ermed for good measure. play her right and hit and run, i manage to do very well every time but thats just me. I wish pariah saved some of those events where my mech jumps on a unsuspected poker and drills out from the back. Does it need more? certainly, but working with what i got is the best i can do.

View PostPariah Devalis, on 08 April 2016 - 10:23 AM, said:


Anyone else read that as "Night Gyr, Black Python (cheesiest by far), and McGrizzles?" Anyone? Bueller?


i would like a mcgrizzles wif cheez

Edited by LastKhan, 08 April 2016 - 10:27 AM.


#447 Bishop Steiner

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Posted 08 April 2016 - 10:27 AM

View PostQuicksilver Kalasa, on 08 April 2016 - 10:13 AM, said:

My votes for heavies are the Night Gyr, Black Python (cheesiest by far), and Mr Grizzles. I would add the Glass Spider to that, but that sombrero worries me deeply.

available, viable Clan Mechs still in timeline:
(* for ones that have obvious potential. Not necessarily Meta, just solid or better designs, based on speed, shape, hardpoints.)

*Locust IIC
Urbanmech IIC
Clint IIC
*Shadowhawk IIC
Griffin IIC
Conjuror (Wolverine IIC)
*Rifleman IIC
*Phoenix Hawk IIC
*Warhammer IIC
*Marauder IIC

Howler
*Incubus
Horned Owl
*Vapor Eagle
Glass Spider
*Black Python
*Stone Rhino
*Bane

*Pouncer
Phantom
Linebacker

*Piranha
*Fire Falcon
Battle Cobra
Grendel
*Huntsman
Black Lanner
*Thresher
Crossbow
*Grizzly
*Night Gyr
Kingfisher
Supernova
Turkina

So, yeah, a lot still out there, without timeline or tech hijinx. I even count a half dozen solid assault designs, though nothing of note on the Assault Omni front.

Facts. Always better than hysteria and projecting personal "wants" as being the same somehow as MWO "needs".

View PostLastKhan, on 08 April 2016 - 10:18 AM, said:



Man everyone thinking the summoner is meh.. I find it being the most comfortable skirmish mech.

Yes. We all have mechs ewe click with. Not the same as the mech being good. The relatively scarcity of them speaks to it's overall viability.

I skirmish the heck out of a Vindicator. How "good" would you rate it?

#448 Gyrok

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Posted 08 April 2016 - 10:28 AM

View PostBishop Steiner, on 08 April 2016 - 10:26 AM, said:

available, viable Clan Mechs still in timeline:
(* for ones that have obvious potential. Not necessarily Meta, just solid or better designs, based on speed, shape, hardpoints.)

*Locust IIC
Urbanmech IIC
Clint IIC
*Shadowhawk IIC
Griffin IIC
Conjuror (Wolverine IIC)
*Rifleman IIC
*Phoenix Hawk IIC
*Warhammer IIC
*Marauder IIC

Howler
*Incubus
Horned Owl
*Vapor Eagle
Glass Spider
*Black Python
*Stone Rhino
*Bane

*Pouncer
Phantom
Linebacker

*Piranha
*Fire Falcon
Battle Cobra
Grendel
*Huntsman
Black Lanner
*Thresher
Crossbow
*Grizzly
*Night Gyr
Kingfisher
Supernova
Turkina

So, yeah, a lot still out there, without timeline or tech hijinx. I even count a half dozen solid assault designs, though nothing of note on the Assault Omni front.

Facts. Always better than hysteria and projecting personal "wants" as being the same somehow as MWO "needs".


Whammy IIC plox

#449 Bishop Steiner

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Posted 08 April 2016 - 10:31 AM

View Postpbiggz, on 08 April 2016 - 10:20 AM, said:


Unless you boat SRMs on it, I find it lacks the firepower to actually kill targets. if you want that firepower you must use ballistics, and if you use ballistics, you have no tonnage for ammo.

21 tons of podspace isnt enough for a 70 tonner.


Very true. There's also the dual ERPPC/TC7 niche poptart/sniper. Getting almost Gauss velocities out of it is doable. But it's hot for the DPS and very easy to kill if one can close with it.

(Also should note the PPC/Gauss sniper a few noted comps do run, but again, precision machine that is very situation dependant. Good for team play, harder to assure viability in solo queue).

In general, the SMN is one endo steel upgrade (aka Grand Summoner) away from legit viability.

Edited by Bishop Steiner, 08 April 2016 - 10:59 AM.


#450 LastKhan

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Posted 08 April 2016 - 10:32 AM

View PostBishop Steiner, on 08 April 2016 - 10:27 AM, said:


Yes. We all have mechs we click with. Not the same as the mech being good. The relatively scarcity of them speaks to it's overall viability.

I skirmish the heck out of a Vindicator. How "good" would you rate it?


Thats true i do rate it pretty low so, i challenge you to mortal combat then. :P and dont lead me on!

#451 Bishop Steiner

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Posted 08 April 2016 - 10:33 AM

View PostGyrok, on 08 April 2016 - 10:28 AM, said:


Whammy IIC plox

Same.

Overall, I count 18 current "good" candidates for the Clans. I doubt we will see half of them before we do get the timeline jump, after which probably all the remaining candidates will be swept under the rug and ignored in favor of "New Shinies".

Also, keep in mind there are quite a few average mechs that people may still want, same boat the IS is in.

View PostLastKhan, on 08 April 2016 - 10:32 AM, said:


Thats true i do rate it pretty low so, i challenge you to mortal combat then. Posted Image and dont lead me on!

I use PPCs a lot, so I generally HAVE to lead.....

#452 Quicksilver Aberration

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Posted 08 April 2016 - 10:36 AM

View PostBishop Steiner, on 08 April 2016 - 10:27 AM, said:

*Rifleman IIC

This one I question, with at least one variant limited to around a 255 XL, it will be painfully slow. Like the Glass Spider, the sombrero worries me here as well.

I would also include the Grendel as plausible, it may have tonnage locked in JJs, but it should have the hardpoints, and free tonnage to run 6 ERML safely. It is a humanoid Shadow Cat without hardpoint limitations for the most part.

Edit: Griffin IIC would also be plausible since it could run a 300 XL and missiles, being somewhat of an Assassin IIC.

Edited by Quicksilver Kalasa, 08 April 2016 - 10:40 AM.


#453 Gyrok

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Posted 08 April 2016 - 10:38 AM

View PostQuicksilver Kalasa, on 08 April 2016 - 10:36 AM, said:

This one I question, with at least one variant limited to around a 255 XL, it will be painfully slow. Like the Glass Spider, the sombrero worries me here as well.

I would also include the Grendel as plausible, it may have tonnage locked in JJs, but it should have the hardpoints, and more free tonnage to run 6 ERML safely. It is a humanoid Shadow Cat without hardpoint limitations for the most part.


If PGI would just give the SHC a 2E LT. I would be ok with opting for ECM with 3E or no ECM with 5E.

#454 LastKhan

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Posted 08 April 2016 - 10:39 AM

View PostGyrok, on 08 April 2016 - 10:38 AM, said:


If PGI would just give the SHC a 2E LT. I would be ok with opting for ECM with 3E or no ECM with 5E.


More variants of mechs like the SMN and Scat would be quite nice. up the options pool.

#455 Bishop Steiner

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Posted 08 April 2016 - 10:44 AM

View PostQuicksilver Kalasa, on 08 April 2016 - 10:36 AM, said:

This one I question, with at least one variant limited to around a 255 XL, it will be painfully slow. Like the Glass Spider, the sombrero worries me here as well.

I would also include the Grendel as plausible, it may have tonnage locked in JJs, but it should have the hardpoints, and more free tonnage to run 6 ERML safely. It is a humanoid Shadow Cat without hardpoint limitations for the most part.

Plausible, yes, I have trouble putting at as a "good" lock.

As for the RFL-IIC; unlocked engines allow it to still get around 68 kph with speed tweak. With JJs, and 4 very high mounted energy hardpoints, before any inflation.

The 2 brings the higher engine cap, at 315, with 4 high ballistics. a dual high mount uac10, jump capable mech with enough ammo? and armor? I like. Especially once you swap it out for a Clan XL? Toss in a 300xl (80 kph), and it's "PARTY" Time. It also frees up 4 tons. (MGs and ammo? Go to 2 UAC20s for duels? Or jump sniping dual gauss?)

Would probably end up my go to mech in CGBI unless it's hitboxes just ended up really bad.

Biggest knock is that a 3rd variant would have to be a PGI special.

Edited by Bishop Steiner, 08 April 2016 - 10:53 AM.


#456 Gyrok

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Posted 08 April 2016 - 10:44 AM

View PostLastKhan, on 08 April 2016 - 10:39 AM, said:


More variants of mechs like the SMN and Scat would be quite nice. up the options pool.


Yeah, they could be much better mechs with just a push.

5 ERML or 5 MPL on the SHC would be amazingly fun to play as a striker...

#457 LastKhan

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Posted 08 April 2016 - 10:47 AM

View PostGyrok, on 08 April 2016 - 10:44 AM, said:


Yeah, they could be much better mechs with just a push.

5 ERML or 5 MPL on the SHC would be amazingly fun to play as a striker...


I know a certain nova cat would love that. Posted Image

#458 Lucian Nostra

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Posted 08 April 2016 - 10:48 AM

View PostLastKhan, on 08 April 2016 - 10:18 AM, said:



Man everyone thinking the summoner is meh.. I find it being the most comfortable skirmish mech.


Very true, feeling really rusty but jump in my summoner and still nuking with 2 ppc, 2 med 2 Mg

#459 Gas Guzzler

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Posted 08 April 2016 - 10:52 AM

View PostGyrok, on 08 April 2016 - 10:21 AM, said:


Actually...I have already theory crafted you can get 1 Gauss + 3T ammo + 2 LPL + 3 ERML with 18DHS + TC1 and 34% cooling efficiency in smurfy...which is going to put heat efficiency in the 1.15-1.2 range.

I might build 3 or 4 of them that way if I cannot find anything else I like.

EDIT: Consequently, will do Gauss + 4 ERLL with 17 DHS and TC1....


Well you have to try the Dual gauss, 4 ER ML build

And the dakka builds... 4 UAC5s is Mauler firepower (although will be difficult to apply it the same against non-slow assaults), adn 3 UAC10s is nifty as well. Definitely 4 viable builds there.

#460 Quicksilver Aberration

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Posted 08 April 2016 - 10:54 AM

View PostBishop Steiner, on 08 April 2016 - 10:44 AM, said:

As for the RFL-IIC; unlocked engines allow it to still get around 68 kph with speed tweak. With JJs, and 4 very high mounted energy hardpoints, before any inflation.

JJs aren't a big deal since you can only mount 3, 4 high mounts may help but I'm skeptical, the 2 could be solid though. Considering that though, it still has the sombrero, which if we are not counting that, then the Glass Spider is a solid lock (and preferred imo).





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