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Next Clan Mechs. (Post 4/1/16)


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#981 Pariah Devalis

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Posted 14 April 2016 - 08:18 AM

View Post1453 R, on 14 April 2016 - 07:42 AM, said:

What about massively overgunned 'Mechs?


All in balance. Too large an engine for a mech means it can't bring adequate firepower to exploit being able to move to great positions. Too small an engine and the mech cannot easily position itself to use the firepower it has. Ideally, even mechs like the TBR would be packing a slightly smaller engine - at around a 350 vs a 375 which would open up 4.5 tons of pod space - but they are still near enough to the Goldilocks zone of fast enough and armed enough to work.

Before the Clans came, heavies typically moved around 65-70. Everything beyond was considered over-engined. Assaults were expected to be between 54 and 65 KPH. Again, anything more was over-engined. Hell, mediums outside of the Cicada could be moving in the 90-100 range and that was good enough. The only mechs that were truly fast by current standards were lights, at around 150 kph.

Even now, many of those old speed limits are present in IS mechs. It persists because it does strike that balance between fast enough and armed enough to get where it needs to be at a reasonable rate to get into position to deploy the firepower of which it has enough of to matter. It's all in balance.

Yet now, just because of mechs like the Stormcrow, suddenly the old speed limits that were perfectly survivable before for mediums and some lighter heavies is suddenly considered suicidal. It isn't. 10 KPH up or down doesn't make a hell of a lot of difference for survivability, unless you're already so slow that you're suffering to move. It makes even less of a difference when your size is that of a large enough target that you'll still be easily hit, moving at the speeds you do. In which case that engine becomes a larger and larger liability the more you deviate from the Goldilocks zone - both up AND down.

Unfortunately, due to the way the game works, it is less of a sin in MWO to be slightly slow but pack heavy firepower than it is to be overly fast at the expense of firepower. That's because we don't have to hit modifiers based on speed and because games are won and lost on enemy mechs dying, and if you can't kill them as fast as they can kill you then you lose.

#982 Quicksilver Aberration

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Posted 14 April 2016 - 08:22 AM

View PostPariah Devalis, on 14 April 2016 - 08:18 AM, said:

Before the Clans came, heavies typically moved around 65-70. Everything beyond was considered over-engined. Assaults were expected to be between 54 and 65 KPH.

I'd actually contend with this, since the Victor was running around before the Clans came, and it didn't go below 64kph ever iirc.

#983 ScarecrowES

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Posted 14 April 2016 - 08:24 AM

View PostQuicksilver Kalasa, on 14 April 2016 - 08:01 AM, said:

There isn't really a reason, I'm honestly hoping it isn't the Linebacker for this reason, but I guess the Mad Dog needs competition for worst Clan heavy.


The Mad Dog? Do you even Clan, bro? Not a tier 1 mech, but far from the worst. I don't think anything will ever take the title from the Summoner unless PGI changes build rules. Even if the Linebacker were to end up underwhelming (and there is no reasonable argument as to why it won't perform well) it can never be as bad as the Summoner.

#984 Pariah Devalis

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Posted 14 April 2016 - 08:24 AM

View PostQuicksilver Kalasa, on 14 April 2016 - 08:22 AM, said:

I'd actually contend with this, since the Victor was running around before the Clans came, and it didn't go below 64kph ever iirc.


I'd argue the VIctor is an oversized Heavy, anyways. :P These are just generalities per weight class.

#985 Gas Guzzler

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Posted 14 April 2016 - 08:25 AM

View PostQuicksilver Kalasa, on 14 April 2016 - 08:22 AM, said:

I'd actually contend with this, since the Victor was running around before the Clans came, and it didn't go below 64kph ever iirc.


True, typically they went 73-78 depending on whether you went with AC5s or Gauss, but Victor's are barely assaults at 80 tons. Even now, there are heavies with more hit points by a significant margin I believe.

#986 Quicksilver Aberration

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Posted 14 April 2016 - 08:28 AM

View PostPariah Devalis, on 14 April 2016 - 08:18 AM, said:

That's because we don't have to hit modifiers based on speed and because games are won and lost on enemy mechs dying, and if you can't kill them as fast as they can kill you then you lose.

It's more to do with BV and stock loadouts than actual hit modifiers as to why certain mechs were useful in TT versus here. A SSRM24 Linebacker D is cheaper and more useful than the over BV'd Timber Wolf D for example.

View PostScarecrowES, on 14 April 2016 - 08:24 AM, said:

The Mad Dog? Do you even Clan, bro? Not a tier 1 mech, but far from the worst. I don't think anything will ever take the title from the Summoner unless PGI changes build rules.

At best, they are tied (at worst Summoner takes it), the Summoner can poptart the best and also is just barely behind the Timby at brawling thanks to its tankiness. The Mad Dog can streak boat, that is about it.

#987 Mole

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Posted 14 April 2016 - 08:30 AM

I'm hoping for more lights. Always hoping for more lights. I love my light 'mechs. But I've mastered them all. Every single one. I need a new one. I'd kinda like to see a Cougar but I don't think that fits the timeline.

Edited by Mole, 14 April 2016 - 08:30 AM.


#988 Gas Guzzler

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Posted 14 April 2016 - 08:36 AM

View PostScarecrowES, on 14 April 2016 - 08:24 AM, said:

The Mad Dog? Do you even Clan, bro? Not a tier 1 mech, but far from the worst. I don't think anything will ever take the title from the Summoner unless PGI changes build rules. Even if the Linebacker were to end up underwhelming (and there is no reasonable argument as to why it won't perform well) it can never be as bad as the Summoner.


I would rather have a Summoner than a Mad Dog personally.

Rather have a super tanky Kingfisher than any of those heavies though!

#989 Mole

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Posted 14 April 2016 - 10:09 AM

View PostGas Guzzler, on 14 April 2016 - 08:36 AM, said:

I would rather have a Summoner than a Mad Dog personally.

I like them both. I run similar builds on each. My Summoner runs 4 Medium Pulse Lasers and 1 LRM20. My Mad Dog runs 5 Medium Pulse Lasers and 2 LRM10s. The Summoner is faster, more agile and cooler, but does less damage. The Mad Dog hits harder due to that one extra pulse laser that it can fit but can't move as fast and overheats more easily. I run a similar build on all my clan heavies, actually. I really like the medium pulse laser + LRM20 combo. The LRMs are used as a closing weapon or just something that you can do if your team gets bogged down in a sniper campfest. The main weapon though is the lasers. I also run my Timber Wolf with 5 MPLs and 2 LRM10s. My Hellbringer has 6 ER Medium Lasers and 2 LRM10s. I would have liked to do MPLs on my Hellbringer but it just couldn't run it and still be reasonably heat efficient, so I ended up with regular ER Medium Lasers instead. Only Clan heavies that I don't own, come to think of it, is the EBJ, which I have proven on Smurfy will do my favorite build just as well as all the other Clan heavies, and the Orion IIC. I'll definately have to do something different on the Orion IIC since it's a battlemech and not an omnimech.

Edited by Mole, 14 April 2016 - 10:11 AM.


#990 1453 R

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Posted 14 April 2016 - 10:12 AM

View PostPariah Devalis, on 14 April 2016 - 08:18 AM, said:

All in balance. Too large an engine for a mech means it can't bring adequate firepower to exploit being able to move to great positions. Too small an engine and the mech cannot easily position itself to use the firepower it has. Ideally, even mechs like the TBR would be packing a slightly smaller engine - at around a 350 vs a 375 which would open up 4.5 tons of pod space - but they are still near enough to the Goldilocks zone of fast enough and armed enough to work.


I would argue in the Timber Wolf’s case that the 4.5 tons of podspace are not critical, while the advantages of twist, accel, decel, and raw velocity the 375 offers can be exploited as well as the 4.5 tons of additional weaponry could by many pilots. Indeed, the Timber Wolf has long held a definite fear factor with many players simply because of its reputation as being inescapable; nobody but light ‘Mechs can get away from a Timber Wolf, or so people say. The Timber Wolf has conclusively proven that it can bring perfectly sufficient firepower to the field. In point of fact, a lot of theoretical Timber Wolf fits end up running into critslot issues as it is. Why strip away engine weight to free up four and a half tons the ‘Mech would oftentimes be hard-pressed to use?


View PostPariah Devalis, on 14 April 2016 - 08:18 AM, said:

Before the Clans came, heavies typically moved around 65-70. Everything beyond was considered over-engined. Assaults were expected to be between 54 and 65 KPH. Again, anything more was over-engined. Hell, mediums outside of the Cicada could be moving in the 90-100 range and that was good enough. The only mechs that were truly fast by current standards were lights, at around 150 kph.

Even now, many of those old speed limits are present in IS mechs. It persists because it does strike that balance between fast enough and armed enough to get where it needs to be at a reasonable rate to get into position to deploy the firepower of which it has enough of to matter. It's all in balance.


There were, and are, always outliers. The Victor’s been pointed out already, and I further posit that any Dragon going slower than 85 at the bottom end is a Dragon that will soon be Slain. For that matter, a sixty-ton Linebacker would be a far more interesting proposition than a 65-ton one. Even in Ye Olden Dayes when 65-kph Centurions were generally acceptable, there were also 100+kph fast cruiser Centurions and the like which ran around shoving SRMs up poop chutes. Some people act like the Clans are the sole reason things dared to get fast. While the Invasion certainly raised the bar, ‘fast’ existed before the Clans, too. There are pilots who want to slim down on firepower a bit in order to get that firepower where it needs to be faster and more effectively; shouldn’t they get options, too?


View PostPariah Devalis, on 14 April 2016 - 08:18 AM, said:

Yet now, just because of mechs like the Stormcrow, suddenly the old speed limits that were perfectly survivable before for mediums and some lighter heavies is suddenly considered suicidal. It isn't. 10 KPH up or down doesn't make a hell of a lot of difference for survivability, unless you're already so slow that you're suffering to move. It makes even less of a difference when your size is that of a large enough target that you'll still be easily hit, moving at the speeds you do. In which case that engine becomes a larger and larger liability the more you deviate from the Goldilocks zone - both up AND down.


Which is mostly why the Linebacker would not be a fantastic ‘Mech. ~100kph in a bracket with several reasonable options that hit ~85kph isn’t a big enough mobility advantage to make up for the loss of between eight to fourteen tons of podspace, depending on how you judge it.

In the case of the Black Lanner, which hits ~125kph before its M.A.S.C. in a bracket that still tends to average out at roughly 90kph (the Stormcrow is still above-average speed in the bracket, considering most of its Spheroid competition and the other non-Ferret Clan mediums all end up with smaller to significantly smaller engines), getting 30+ extra klicks in the tank quite possibly is enough of a speed advantage over other machines. It doesn’t carry any less firepower than the more reasonably* engine Viper or Ferret (for a given definition of reasonable in the Ferret’s case), but it does carry more armor and thicker structure, as well as enough energy hardpoints for an effective, if vanilla, spread of Clanbeamz. Depending on its final shape/implementation, the Black Lanner might well be an intriguing choice in the regular queue moshpit.

Will it be a phenomenal CW choice? No, of course not, nothing is. CW would rather have the Grendel anyways, and frankly so would most of the rest of us, methinks. But while 10kph is not a big boost to survivability, I would argue that 20 or 30 kph, and their attendant agility boosts, can be. On top of being, y’know…a mobility advantage.

View PostPariah Devalis, on 14 April 2016 - 08:18 AM, said:

Unfortunately, due to the way the game works, it is less of a sin in MWO to be slightly slow but pack heavy firepower than it is to be overly fast at the expense of firepower. That's because we don't have to hit modifiers based on speed and because games are won and lost on enemy mechs dying, and if you can't kill them as fast as they can kill you then you lose.


As I’ve said earlier in the thread, I believe, there’s comparative gun-to-‘Mech ratios to consider, but there’s also absolute weight of weaponry to consider as well. A lot of folks hate the Viper and wanted the Pouncer for the 40-ton slot because the Viper was overengine’d/undergunned and the Pouncer was not…but the Pouncer still only carries 14.5 tons of weaponry. 14.5 tons of weaponry may be a hefty selection for a 40-ton ‘Mech, but for even just a 50-ton ‘Mech (the Nova or Hunchback-IIC), it’s generally considered anemic, and for anything 60 tons or better it’d be considered disastrous.

The Timber Wolf carries 27.5 tons of gear in most fits, which some people say is light for a 75-ton ‘Mech. However, that same 27.5 tons of gear would be considered pretty good for a 70-tonner, pretty dang awesome for a 65-tonner, and absolutely excellent for anything smaller, even though most of those ‘Mechs only match, rather than exceed, the Timber Wolf’s mobility. The question is not “is 27.5 tons of gun too little on the TBR?”, it’s “can I kill my foes most righteously dead with 27.5 tons of gear clad in twelve tons of armor that moves like a big medium ‘Mech?”

Most folks would say yes.

#991 Quicksilver Aberration

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Posted 14 April 2016 - 10:14 AM

View Post1453 R, on 14 April 2016 - 10:12 AM, said:

In point of fact, a lot of theoretical Timber Wolf fits end up running into critslot issues as it is. Why strip away engine weight to free up four and a half tons the ‘Mech would oftentimes be hard-pressed to use?

Well, if you could drop ferro, that's probably why you would do it, because you still net 2-2.5 tons iirc after dropping ferro. Though whether those 2-2.5 tons are worth the loss in speed is another story (in my mind it isn't, but meh).

#992 1453 R

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Posted 14 April 2016 - 10:16 AM

View PostQuicksilver Kalasa, on 14 April 2016 - 10:14 AM, said:

Well, if you could drop ferro, that's probably why you would do it, because you still net 2-2.5 tons iirc after dropping ferro. Though whether those 2-2.5 tons are worth the loss in speed is another story (in my mind it isn't, but meh).


We'll find out when they drop the Night Gyr whether massive podspace or a killer engine makes for the more effective 'Mech. I know where I'd put my money, but then again I'm biased anyways so nyah :P

#993 Quicksilver Aberration

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Posted 14 April 2016 - 10:16 AM

View Post1453 R, on 14 April 2016 - 10:12 AM, said:

in a bracket that still tends to average out at roughly 90kph (the Stormcrow is still above-average speed in the bracket, considering most of its Spheroid competition and the other non-Ferret Clan mediums all end up with smaller to significantly smaller engines)

Actually I would disagree, while certain mid-long range mediums certainly sacrifice speed, brawlers do not and often run Stormcrow speed or at least they would if some of them could.

View Post1453 R, on 14 April 2016 - 10:16 AM, said:

We'll find out when they drop the Night Gyr whether massive podspace or a killer engine makes for the more effective 'Mech. I know where I'd put my money, but then again I'm biased anyways so nyah Posted Image

There is a difference between dropping from a 375 to a 350, and a 375 to 300. Not quite comparable situations.

Edited by Quicksilver Kalasa, 14 April 2016 - 10:17 AM.


#994 ScarecrowES

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Posted 14 April 2016 - 04:34 PM

When I first bought the Jester, there were some popular builds that packed in a 350xl engine that I toyed with for awhile. Rolling around in a mech that big at that speed surprised a lot of people. You could do a lot of drama with it if you played to its strengths. The issues with the build were each individually minor but added up to a sheer lack of survivability in matches.

It was fast and maneuverable, but not quite fast enough to chase down lighter mechs or to pull itself out of trouble before it soaked some pain. It's a Catapult, so it's a bigger than average target. ISxl engines are squishy. And with IS tech it was tough to spare enough tonnage for heavier weapons or crit spaces to use the tonnage you had.

These are all problems the Linebacker solves. There really isn't an analog in the game for it yet. It's overengined but it isn't lacking in free tonnage or the crits and hardpoints to use it well. It's got the most compact profile of any heavy mech in the game. It's medium-sized, even if it is also medium-gunned.

I think it presents an interesting question... what if you actually incorporate all the features players argue would save overengined mechs that already exist in the game?

Edited by ScarecrowES, 14 April 2016 - 04:34 PM.


#995 Gyrok

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Posted 14 April 2016 - 05:28 PM

View PostQuicksilver Kalasa, on 14 April 2016 - 08:22 AM, said:

I'd actually contend with this, since the Victor was running around before the Clans came, and it didn't go below 64kph ever iirc.


That was really an outside case.

Because of that, too, it was also nerfed into oblivion to such a point it still has not ever recovered. Even after they un-nerfed the stupid torso twist BS.

#996 Gyrok

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Posted 14 April 2016 - 05:35 PM

View PostScarecrowES, on 14 April 2016 - 04:34 PM, said:

When I first bought the Jester, there were some popular builds that packed in a 350xl engine that I toyed with for awhile. Rolling around in a mech that big at that speed surprised a lot of people. You could do a lot of drama with it if you played to its strengths. The issues with the build were each individually minor but added up to a sheer lack of survivability in matches.

It was fast and maneuverable, but not quite fast enough to chase down lighter mechs or to pull itself out of trouble before it soaked some pain. It's a Catapult, so it's a bigger than average target. ISxl engines are squishy. And with IS tech it was tough to spare enough tonnage for heavier weapons or crit spaces to use the tonnage you had.

These are all problems the Linebacker solves. There really isn't an analog in the game for it yet. It's overengined but it isn't lacking in free tonnage or the crits and hardpoints to use it well. It's got the most compact profile of any heavy mech in the game. It's medium-sized, even if it is also medium-gunned.

I think it presents an interesting question... what if you actually incorporate all the features players argue would save overengined mechs that already exist in the game?


The linebacker will only ever be good at boating small/medium class lasers...maybe SRMs if there are enough hardpoints...

Forget a ballistic build of any kind...you sink 50% of your tonnage into a single weapon before ammo.

#997 Pariah Devalis

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Posted 14 April 2016 - 05:36 PM

View PostGyrok, on 14 April 2016 - 05:35 PM, said:


The linebacker will only ever be good at boating small/medium class lasers...maybe SRMs if there are enough hardpoints...

Forget a ballistic build of any kind...you sink 50% of your tonnage into a single weapon before ammo.


Ya know, it wouldn't be so horrible if our UAC5 wasn't so... anemic unless you carry 3 or more.

#998 Metus regem

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Posted 14 April 2016 - 05:44 PM

View PostPariah Devalis, on 14 April 2016 - 05:36 PM, said:


Ya know, it wouldn't be so horrible if our UAC5 wasn't so... anemic unless you carry 3 or more.


It's funny, I love the feel and mechanics of the Clan UAC'S, like so much so, that I generally don't use the IS version, for IS I either use the standard AC/5 or AC/10...

#999 Y E O N N E

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Posted 14 April 2016 - 05:46 PM

View PostPariah Devalis, on 14 April 2016 - 05:36 PM, said:


Ya know, it wouldn't be so horrible if our UAC5 wasn't so... anemic unless you carry 3 or more.


The IS one isn't exactly stellar with only two unless you have some of those magical jam-chance reduction quirks.

#1000 CK16

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Posted 14 April 2016 - 05:46 PM

Linebacker is eh. I think it would suffer more then the Summoner and wouldn't be much faster for its role, a heavy going 100 KPH still isn't fast enough to be a "flanker" like the Viper and Arctic Cheetah are, they have enough speed to get away 100 isn't fast enough IMO.

Plus not to start this whole debate again but you do realize after the Refusal War. The remains true Wolf's despised the Linebacker and didnt make much use of them because of who commissioned the design. Wolf in Exiled used them far more.....So with your argument for the Nova Cat and Mk.II this one should be an "IS mech".

Edited by CK16, 14 April 2016 - 05:48 PM.






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