Damia Savon, on 04 April 2016 - 08:39 AM, said:
Well because slot numbers are far more complicated and somewhat pointless. People immediately grasp the difference between medium and small lasers and large lasers and PPCs. The difference between AC2s and AC20s is pretty obvious as well.
I just went with what felt natural to me and simple. Simple things are more likely to be implemented than complicated things.
I just went with what felt natural to me and simple. Simple things are more likely to be implemented than complicated things.
Slot-based hardpoints aren't really any more complicated than the existing slot-based mechlab. I think that they actually overlap with that current mechlab more clearly that way.
SHD-2D2 Bare Bones
Slots are already a core aspect of the mechlab, so I think that sticking to the existing system makes more sense than creating a completely separate layer that goes over it.
Damia Savon, on 04 April 2016 - 08:39 AM, said:
The issue with going by slots is with Clan weapons and other special weapons because they are smaller. For ballistics, say you want 1-5 slots to be one category and 6-10 to be the other. Works pretty good for IS with Clans the LBX10 becomes "small" instead of lumped with the AC10s and 20s. Clan LRMs are the same way. Perhaps that is good, I don't know. It is just a suggestion after all.
Clan vs IS issues are taken care of by nature of the segregated tech bases. If we could mix tech, then the hardpoint size differences would definitely be a huge issue, but since it's puretech that gets avoided.
I think that in some specific cases the critslot values might be out of whack because of TT (e.g. why are Clan UACs smaller than Clan LBX), so maybe instead of being 100% based on mechlab slots we could manually set a separate hardpoint slot size to get around that issue.
Like, for example, the LB 5-X is normally 4 slots, but we could make it count as 3 slots (match the Clan Ultra 5) for the sake of hardpoints.
In general, I like the granular style of slots more than the binary "you're either big or you're small" system.