We had another Stormtrooper Night and it went pretty well. We didn't lose a single drop and we got to demonstrate for the new people who showed up the power of the synergy deck.
As far as the drops went it was fantastic. It is actually spoiling me as a Drop Caller. When I go on to call regular FRR drops I get frustrated quickly at how slow and mismatched everyone is...
The drop is sound, we've done it twice (We tweaked the 4H a little bit - check the Official RKA thread for its new build if you haven't in the last few days) and it works out well.
Players who historically don't do well, still don't do that great, but they do better. Keeping up with the main group and having the same tools and weapons as the main group wont turn you into a super star but it will allow you to hang with the rest of your team.
Players who historically do very well aren't too hampered by the deck (the 4H isn't a build that'll usually get more than 1000 damage) and have seen the value for the drop as a whole by running as one.
Beyond this there isn't really much to say. It works people. If you actually care about the FRR's future..get out there and build yourself a deck..
We need more.
When we started we only had 4 guys..and eventually we got up to 12.. but we'll need lots more. A Stormtrooper deck wont work with only 4 guys taking it. They'll just outpace the rest of the team or have to wait around for them and the benefit of their build is lost. By my estimation we need at least 8 people in a 12 man running the deck to make start paying serious gestalt dividends.
Which really means - I need two thirds of the FRR to adopt this deck.
Edited by Mech The Dane, 04 April 2016 - 06:46 PM.