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Which For You "seems" Tougher - Hunchback, Blackjack, Griffin)


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#1 eminus

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Posted 04 April 2016 - 10:17 PM

For me it is like this base on my experience and observations

Hunchback >blackjack >= Griffin

#2 Bishop Steiner

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Posted 04 April 2016 - 10:28 PM

View Posteminus, on 04 April 2016 - 10:17 PM, said:

For me it is like this base on my experience and observations

Hunchback >blackjack >= Griffin

Blackjack no longer has insane level structure quirks, but is still a very tough little bugger. This is aided by it's high hardpoints, meaning minimal exposure.

Griffins spread pretty well and go fast, and jump well. YMMV on firepower.

Hunchbacks tbh, generally have to run STD engines for a reason. Their best defense is their offensive punch. I prefer HBKs out of them, because I can usually outdamage most other mediums in a fight.

Currency would lean toward the BJ as the toughest overall of them, between speed, size, hitboxes, quirks, etc.

Edited by Bishop Steiner, 05 April 2016 - 12:55 AM.


#3 eminus

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Posted 05 April 2016 - 12:54 AM

View PostBishop Steiner, on 04 April 2016 - 10:28 PM, said:

Blackjack no longer has insane level structure quirks, but is still a very tough little bugger. This is aided by it's high hardpoints, meaning minimal exposure.

Griffins spread pretty well, Hunchbacks tbh, generally have to run STD engines for a reason. Their best defense is their offensive punch. I prefer HBKs out of them, because I can usually outdamage most other mediums in a fight.



BlackJack sometimes can be mistook as a Jager coz of its toughness lol

#4 Revis Volek

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Posted 05 April 2016 - 01:12 AM

I get the best result out of my Sparky and BJ-1, though the BJ-3 is a great mech as well.

But i have little to NO luck in Hunchies, im just cursed to never do well in them, ever.

#5 Der Hesse

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Posted 05 April 2016 - 01:14 AM

If toughness means tankyness i would say Griffin is the best of the three. It can spread damage very good, especially when you use SRMs so you have little facetime. Blackjack has structure quirks but its center mass is easy to shoot even if you aim for a single damaged torso. Also it doesn´t have the big shieldarms like the Griffin and bigger facetime because it´s a laserboat (doens´t count for ppc snipers, but who plays those anyways).

If toughness means tankyness and damageoutput i would say the blackjack is better. The high arms are pretty good and the quirks give it good dps.

#6 Tarogato

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Posted 05 April 2016 - 02:03 AM

Just in terms of my experience *shooting* at them... I would say

HBK-4P >>> HBK-4H/4G/GI > HBK-4SP > BJ > GRF

The GRF usually runs XL and has HUGE side torsos. It's also rather easy to CT core it and it has HUMONGOUS and squishy legs. The Blackjack is super easy to CT core. The HBK-4SP has crazy durability quirks, but it's side torsos fall off very quickly... and with them all its guns. The ballistic Hunchbacks survive very well, but they're almost worthless without the HUGE TARGET that is their RT. The HBK-4P on the other hand... has a tiny RT, so I feel it's the most durable out of all of these.

#7 El Bandito

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Posted 05 April 2016 - 02:08 AM

It's HBK-4SP. +32 CT, + 24 ST, + 24 leg structure? That is pretty excessive, especially considering the fact the 4SP still has big offensive quirks such as 30% missile cooldown. It needs nerfing on one of its aspects.

Edited by El Bandito, 05 April 2016 - 04:11 AM.


#8 mogs01gt

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Posted 05 April 2016 - 04:51 AM

View Posteminus, on 04 April 2016 - 10:17 PM, said:

For me it is like this base on my experience and observations
Hunchback >blackjack >= Griffin

With a standard? Griffin by miles. With an XL, BJ due to structure and size.

View PostEl Bandito, on 05 April 2016 - 02:08 AM, said:

It's HBK-4SP. +32 CT, + 24 ST, + 24 leg structure? That is pretty excessive, especially considering the fact the 4SP still has big offensive quirks such as 30% missile cooldown. It needs nerfing on one of its aspects.

If SRMs were better, then yes they would need nerfed buy since the 4sp has to get within 270m to do any real damage, they take a **** ton abuse before getting into optimal range. MWO is in a rough state for 270m optimal mechs.

Though at 270, you are spreading dmg every where.

Edited by mogs01gt, 05 April 2016 - 05:00 AM.


#9 LegendaryArticuno

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Posted 05 April 2016 - 05:03 AM

View PostEl Bandito, on 05 April 2016 - 02:08 AM, said:

It's HBK-4SP. +32 CT, + 24 ST, + 24 leg structure? That is pretty excessive, especially considering the fact the 4SP still has big offensive quirks such as 30% missile cooldown. It needs nerfing on one of its aspects.


SMH advocating nerfs for a rarely used mech.

#10 Rhaythe

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Posted 05 April 2016 - 05:08 AM

Griffins are the toughest for me to use effectively (unless I just SRM-boat the hell out of them), but Hunchies are the squishiest. I play Blackjacks like mini-Jagers, and that usually works for me.

#11 Metus regem

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Posted 05 April 2016 - 05:10 AM

Out of the three the only one that gets me to go "Why won't it just die?!?" from time to time is the Hunchback, I've had good results with them when using them, and frustrating times shooting them... One of the few mechs that takes more than 150-ish damage to kill most times.

#12 sycocys

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Posted 05 April 2016 - 05:27 AM

View Postmogs01gt, on 05 April 2016 - 04:51 AM, said:

If SRMs were better, then yes they would need nerfed buy since the 4sp has to get within 270m to do any real damage, they take a **** ton abuse before getting into optimal range. MWO is in a rough state for 270m optimal mechs.

Though at 270, you are spreading dmg every where.


The 4SP is ridiculous. Structure quicks make XL275 a no-brainer. Extra module slots make bump your range out to 297 if you use ML + SRM. Plus it still has crazy twist and no giant shoulders. I run it with MPL and SRM6/A brings the range back down but its more than fast enough for that range to work very well.

#13 mogs01gt

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Posted 05 April 2016 - 05:43 AM

View Postsycocys, on 05 April 2016 - 05:27 AM, said:

The 4SP is ridiculous. Structure quicks make XL275 a no-brainer. Extra module slots make bump your range out to 297 if you use ML + SRM. Plus it still has crazy twist and no giant shoulders. I run it with MPL and SRM6/A brings the range back down but its more than fast enough for that range to work very well.

and you are stuck using inferior weapons with no range. Not having any range passed 300m pretty much makes the match 11v12.

#14 CDLord HHGD

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Posted 05 April 2016 - 06:18 AM

On paper the HBK is tougher than the Griffin (Why we even talking about the BJ?) but the Griffin has more staying power. 4xSRM6 > AC20. :(

#15 sycocys

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Posted 05 April 2016 - 06:22 AM

View Postmogs01gt, on 05 April 2016 - 05:43 AM, said:

and you are stuck using inferior weapons with no range. Not having any range passed 300m pretty much makes the match 11v12.

Can't say that I've ever had any issue getting into range on any of the maps the game offers.

#16 Narcissistic Martyr

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Posted 05 April 2016 - 06:23 AM

Hunchies are the poster child of a well thought out series of quirks making a bad chassis good. Making the hunch actually able to survive a couple hits turned the hunchie from a glass cannon into a respectable brawler and one of my best mechs.

BJ... I don't like them. Never have. They aren't bad, I just don't care for how they play.

Griffin. I like the misiles but I run XL on them to better BnZ so they don't feel as tough as they could.

#17 Corrado

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Posted 05 April 2016 - 06:41 AM

the hunchie 4SP can tank pretty much like a heavy. i do run mine with 2SRM6 5ML, STD250, it's an excellent brawler. swapping the 5ML for less hot 5SPL would give it non-stop brawling time.

the 4P works in burst damage. no CT quirks, usual hunchie RT quirks. STD engine is mandatory for survivability specially engaging the enemy on his left (to minimize hits on RT).

i run mine with 6ML+3MPL STD250 17DHS.

Griffins. I prefer the 3M over Sparky for brawling. it's asymmetric and works like sword&board melee. the sparky needs arms locked all day long.

BJs. after a lot of matches on the overpowered 1X, i'm recently using the 1DC with AC20+5SPL. it's really really funny.

talking about survivability only:

hunchies/griffins/blackjacks

about effectiveness i can't choose. i like em all.

#18 Mister Blastman

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Posted 05 April 2016 - 06:45 AM

View PostEl Bandito, on 05 April 2016 - 02:08 AM, said:

It's HBK-4SP. +32 CT, + 24 ST, + 24 leg structure? That is pretty excessive, especially considering the fact the 4SP still has big offensive quirks such as 30% missile cooldown. It needs nerfing on one of its aspects.


You run that 4SP much in the PUG solo queue? Tell us how you do!

Last time briefly tried to use it I found it a squishy target, as usual.

Edited by Mister Blastman, 05 April 2016 - 06:45 AM.


#19 Corrado

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Posted 05 April 2016 - 06:47 AM

View Postsycocys, on 05 April 2016 - 05:27 AM, said:

The 4SP is ridiculous. Structure quicks make XL275 a no-brainer. Extra module slots make bump your range out to 297 if you use ML + SRM. Plus it still has crazy twist and no giant shoulders. I run it with MPL and SRM6/A brings the range back down but its more than fast enough for that range to work very well.


it has so insane quirks that is a waste with an XL. with a STD250 tanks like a IS heavy. 2SRM6+5ML is enough. the STD gives you the ability to rush the enemy in first line.

View PostMister Blastman, on 05 April 2016 - 06:45 AM, said:


You run that 4SP much in the PUG solo queue? Tell us how you do!

Last time briefly tried to use it I found it a squishy target, as usual.


it's a mistery... is the hardest medium in game actually.

#20 Mister Blastman

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Posted 05 April 2016 - 07:05 AM

View Postsycocys, on 05 April 2016 - 06:22 AM, said:

Can't say that I've ever had any issue getting into range on any of the maps the game offers.


Show us some solo PUG queue numbers... I don't buy it, and it used to be my absolute favorite robit alongside the dragon back in closed beta.

I loved that little bugger. Posted Image

p.s. I want it to be good so give me some hope. I always have a horrible experience when I try and use it (well, a month ago or so).

Edited by Mister Blastman, 05 April 2016 - 07:06 AM.






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