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Which For You "seems" Tougher - Hunchback, Blackjack, Griffin)


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#21 El Bandito

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Posted 05 April 2016 - 07:31 AM

View PostMister Blastman, on 05 April 2016 - 06:45 AM, said:

You run that 4SP much in the PUG solo queue? Tell us how you do!

Last time briefly tried to use it I found it a squishy target, as usual.


Actually I just bought the 4SP thanks to this thread and running it with 2xASRM6s + 5MLs and XL275. Currently 3 wins 1 loss so far. Managed to 1v1 a Stormcrow with my one ST orange, thanks to its ridiculous twist speed. Will post the results once I hit around 30 matches. Even though this is my first time firing SRMs in a year, 4SP is a very forgiving mech.

Edited by El Bandito, 05 April 2016 - 07:34 AM.


#22 Mister Blastman

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Posted 05 April 2016 - 07:36 AM

View PostEl Bandito, on 05 April 2016 - 07:31 AM, said:


Actually I just bought the 4SP thanks to this thread and running it with 2xASRM6s + 5MLs and XL275. Currently 3 wins 1 loss so far. Managed to 1v1 a Stormcrow with my one ST orange, thanks to its ridiculous twist speed. Will post the results once I hit around 30 matches. Even though this is my first time firing SRMs in a year, 4SP is a very forgiving mech.


Are you averaging over 500 damage a drop?

#23 LordNothing

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Posted 05 April 2016 - 07:40 AM

griffon is hardest to play right. mosty i employ it as a srm plarform. the other 2 have good intermediate range loadouts. a blackjack can camp across the map or work as an intermediate skirmisher. hunchback is a very solid, versatile platform and has enough armor to be very forgiving. but running an srm brawly griffon requires patience, grace, and solid situational awareness. its very easy to screw up.

they are all good mechs imho.

Edited by LordNothing, 05 April 2016 - 07:41 AM.


#24 sycocys

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Posted 05 April 2016 - 07:46 AM

View PostMister Blastman, on 05 April 2016 - 07:05 AM, said:


Show us some solo PUG queue numbers... I don't buy it, and it used to be my absolute favorite robit alongside the dragon back in closed beta.

I loved that little bugger. Posted Image

p.s. I want it to be good so give me some hope. I always have a horrible experience when I try and use it (well, a month ago or so).

The 4SP is probably my favorite mech to run, it's like a Commando with actual hard points.
Big thing to remember imo - It's a cover to cover strike mech, not a tank.

The biggest build issue I've seen from most people is putting too much ammo on and/or sacrificing artemis - both of these + actually firing at range = a lot of wasted damage. 230-250m is the sweet spot for SRMs to land on target (for 4's or 6/a's).

Here's the build I run. Nearly the same exact build I've run since beta (except when SRMs were doing spread damage).
Modules are - Derp, Seismic, MPL Range, SRM6 CD (just checked on that), Adv Sensors

A solid alternative would be SRM4 + BAP + 3 more DHS + MPL CD. The bonus sensor range gives you a super nice buffer to plan your approach.

I guess just think "meta" but closer and way less hiding in one spot, but if you spot me online shoot me a message and I'll group drop it with you. I'd find it hard to believe you put up less than 400 with this set up once you dial in your range.

#25 El Bandito

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Posted 05 April 2016 - 08:27 AM

View PostMister Blastman, on 05 April 2016 - 07:36 AM, said:

Are you averaging over 500 damage a drop?


I'm averaging 409 damage a drop. Mind you this is in a basic 4SP with almost year without playing SRMs. I just lead the charge, get in the middle of the enemy, and my team mops em up. This 50 ton mech is so damn tanky thanks to structure and twist quirks.

Posted Image

Edited by El Bandito, 05 April 2016 - 08:28 AM.


#26 Damia Savon

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Posted 05 April 2016 - 08:48 AM

I really want to run the 4SP and the 2N (eve though I don't like the only two energy weapons in one arm) but grinding out two other variants I don't want is holding me back.

#27 Bishop Steiner

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Posted 05 April 2016 - 09:01 AM

View PostEl Bandito, on 05 April 2016 - 02:08 AM, said:

It's HBK-4SP. +32 CT, + 24 ST, + 24 leg structure? That is pretty excessive, especially considering the fact the 4SP still has big offensive quirks such as 30% missile cooldown. It needs nerfing on one of its aspects.

Much OPness. It's why we see them flooding the field and being the go to mech of choice in Comp Matches....

oh, wait...

#28 El Bandito

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Posted 05 April 2016 - 09:34 AM

View PostBishop Steiner, on 05 April 2016 - 09:01 AM, said:

Much OPness. It's why we see them flooding the field and being the go to mech of choice in Comp Matches....

oh, wait...


I never said 4SP is OP, I said the quirks were excessive. Also, a mech doesn't have to flood the field and see use in comp play to be balanced. WVR-6R and HBK-4J are prime examples.

Of course, people like you simply look for the slightest excuse to jump on such a post.

Edited by El Bandito, 05 April 2016 - 09:34 AM.


#29 Bishop Steiner

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Posted 05 April 2016 - 09:36 AM

View PostEl Bandito, on 05 April 2016 - 09:34 AM, said:


I never said 4SP is OP, I said the quirks were excessive. Also, a mech doesn't have to flood the field and see use in comp play to be balanced. WVR-6R and HBK-4J are prime examples.

Of course, people like you simply look for the slightest excuse to jump on such a post.

Oh, I just thought you looked for any excuse to flex your epeen, my bad.....

#30 El Bandito

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Posted 05 April 2016 - 09:37 AM

View PostBishop Steiner, on 05 April 2016 - 09:36 AM, said:

Oh, I just thought you looked for any excuse to flex your epeen, my bad.....



It aint bragging if one can do it. And I walk the walk as well as talk the talk. That makes all the difference.

#31 Bishop Steiner

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Posted 05 April 2016 - 09:39 AM

View PostEl Bandito, on 05 April 2016 - 09:37 AM, said:



It aint bragging if one can do it. And I walk the walk as well as talk the talk. That makes all the difference.

Posted Image

#32 LT. HARDCASE

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Posted 05 April 2016 - 10:13 AM

GRF-3M with a STD275 and 4x SRM6 (6t ammo) is one tough sumbish to put down, if the pilot can torso twist.

#33 JC Daxion

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Posted 05 April 2016 - 11:28 AM

I love HBK's.. But the 4SP hardly needs a nerf. For one, the thing runs blistering hot, and a 40 point spread alpha and around 4DPS is really not that earth shattering.

It's a solid mech, that's it. If it really was that great of a performer, you would see them as often as a Stromcrow, or many other meta mechs, or maybe it is good you don't :P For me though, you can't run 6's, gotta go with 4's and run extra heat sinks. I also think running an XL is a waste, you loose so much of it's tank power.. just do do something that a lot of other mechs can do better, Large lasers+ missiles. The HBK is a short ranged master.. to me it is in a very good spot.


A good player should be able to hit 400-500 in it.. But a good player can hit that in at least half the mechs in the game, if not more. To me that is not something that says, this mech is over powered.

I Do wonder if HBK's are getting hit with a resize though,, but for some reason i feel it wont.. and just for that reason, keep it how it is.. Nice quirks, for a mech that plays like all the lore i know of..

One tough little short ranged bugger, that if you don't pay attention to you are in a world of hurt.. but if you see it coming, you have the advantage, and its boosted armor is not going to help

#34 C E Dwyer

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Posted 05 April 2016 - 11:56 AM

I'm still of the opinion that the Hunchback 4J remains the best lrm mech in the game, its mobile has good torso twist to keep locks and head tag on target, sit on a big mechs shoulder and let fly

I ran the Griffin 1N with a standard engine ml's and srm in the Phoenix event, I found it pretty tanky

#35 AssaultPig

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Posted 05 April 2016 - 12:05 PM

I always wonder why people boat LRMs in assaults when the 4J exists

I get real sad seeing people call for nerfs on stuff like the 4SP or the blackjacks; god forbid the IS have a medium that's actually worth fielding vs. stormcrows.

#36 Corrado

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Posted 05 April 2016 - 01:50 PM

View PostJC Daxion, on 05 April 2016 - 11:28 AM, said:

I love HBK's.. But the 4SP hardly needs a nerf. For one, the thing runs blistering hot, and a 40 point spread alpha and around 4DPS is really not that earth shattering.

It's a solid mech, that's it. If it really was that great of a performer, you would see them as often as a Stromcrow, or many other meta mechs, or maybe it is good you don't Posted Image For me though, you can't run 6's, gotta go with 4's and run extra heat sinks. I also think running an XL is a waste, you loose so much of it's tank power.. just do do something that a lot of other mechs can do better, Large lasers+ missiles. The HBK is a short ranged master.. to me it is in a very good spot.


A good player should be able to hit 400-500 in it.. But a good player can hit that in at least half the mechs in the game, if not more. To me that is not something that says, this mech is over powered.

I Do wonder if HBK's are getting hit with a resize though,, but for some reason i feel it wont.. and just for that reason, keep it how it is.. Nice quirks, for a mech that plays like all the lore i know of..

One tough little short ranged bugger, that if you don't pay attention to you are in a world of hurt.. but if you see it coming, you have the advantage, and its boosted armor is not going to help


the 4SP hunchie, 2SRM6 5SPL STD250 12DHS and weapon modules, has 21,5 DPS with 3 alphas (then needs cooling).

#37 Karl Marlow

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Posted 05 April 2016 - 02:01 PM

Kintaro > all other mediums

When's the last time you managed to kill one?

#38 Revis Volek

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Posted 05 April 2016 - 02:05 PM

View PostCD LoreHammer Lord, on 05 April 2016 - 06:18 AM, said:

On paper the HBK is tougher than the Griffin (Why we even talking about the BJ?) but the Griffin has more staying power. 4xSRM6 > AC20. Posted Image



We are talking about the griffin because that what the OP made the thread about, My Sparky will rip open most other mediums before they even close range. Hence the talk about griffins, not to mention i think they do the SRM Bomber role better then the Hunchbacks for the most part.

and the BJ-1 can have 8 medium lasers, or 6 mediums and 2 medpulse which is a great mid range poke mech and tanky as the HBK. Not to mention the 3 can run 3 meds and an ac20 as well. Only thing it CANT do it SRM's which is fine because the GRF and HBK have that covered.

#39 FupDup

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Posted 05 April 2016 - 02:07 PM

View PostThomasMarik, on 05 April 2016 - 02:01 PM, said:

Kintaro > all other mediums

When's the last time you managed to kill one?

I can't kill something that doesn't exist on in my matches. :D

#40 sycocys

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Posted 05 April 2016 - 02:23 PM

Nothing against the SRM Griffins (or Griffins in general), but the large missile boxes + extended shields above the arms catch a lot of damage that you don't have to worry about with the HBK-4SP or 4J.

I like both mechs, XL360 Grif's do give me some mild flashbacks to HBKs before engine restrictions. =D





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