Can I Get A Mech With More Than 75+ Lrm's
#1
Posted 16 March 2016 - 07:25 AM
The best I've done is my TW with 2x20 a 10 and ams. 1800 missles. with 3 small laser. jump jets and full case. Wich seems to be perfect. But I want to go bigger.
Much bigger.
Is there any mechs wich can pull upwards of 80-120 ? with a minimum of about 1800+ missiles and be actually able to use the weapons without waiting days for heat. even if i have to sacrifice armor.
I need that monster missile boat. Please also give info on the tubes where the hard points are ect.
#2
Posted 16 March 2016 - 07:26 AM
#3
Posted 16 March 2016 - 07:30 AM
Sahrang, on 16 March 2016 - 07:26 AM, said:
Problem with that is it gives me no info on the space it gives me nor can i fiddle with it to see if it'd fit what I want. Too often have I lost interest in a nice mech because they gave it too little slots or just filled it with something I can't remove.
#4
Posted 16 March 2016 - 07:40 AM
You best bets are the Orion IIC-A or Highlander IIC-B, since they meet the hardpoint requirement, and can be greatly customized to fit ammo and equipment.
Warhawks, Timberwolves, Ebon Jaguars, and Mad Dogs meet the hardpoint requirements, but will likely fall short on weight and/or crit slots.
#5
Posted 16 March 2016 - 07:40 AM
#6
Posted 16 March 2016 - 07:44 AM
Edited by ReverseBurgler, 16 March 2016 - 07:45 AM.
#7
Posted 16 March 2016 - 07:55 AM
You can also fit up to LRM75+Artemis:
http://mwo.smurfy-ne...1d8e6362b0c2911
However from personal experience I'd recommend against this. Fun in theory, not in practice. But go nuts.
#8
Posted 16 March 2016 - 07:58 AM
#9
Posted 16 March 2016 - 07:59 AM
ed, also big volleys are only really good if there is heavy enemy ams cover to break through. In practice it just means you end up wasting a lot of ammo and heat.
ed 2. and pls don't bring an LRM assault. If teams were bigger then maybe there is a case for one in the team, but with 12 man teams your assault hitpoints are needed up front in the push.
Edited by The Lobsters, 16 March 2016 - 08:04 AM.
#10
Posted 16 March 2016 - 08:09 AM
http://mwo.smurfy-ne...6e05c8277bb5ba1
I put TAG on Group 1, lasers on Group 2, then I split the LRMs between Groups 3 and 4, each on chain fire. This allows me to fire 2-2-2 or 1-1-1-1-1-1, after which I can immediately start firing the first one again. This is a pretty common tactic and is easily the best LRM build in the Maddog.
Whereas the idea of the LRM80 Highlander is to hit the enemy with all 80 missiles at once, this guy is meant to keep up a steady stream of missile fire. Basically just circle your opponent at 400 meters and pour missiles into him. It requires a more active playstyle, but remains viable outside of Tier 5, whereas the stand&shoot LRM80 will lead to frustration pretty quickly.
#11
Posted 16 March 2016 - 08:09 AM
The Lobsters, on 16 March 2016 - 07:59 AM, said:
Seeing as how it's a rare sight to see an assault leading a push in PuG Land (less in group play, depends on size of group), I don't mind seeing an LRM assault.
#12
Posted 16 March 2016 - 08:11 AM
#13
Posted 16 March 2016 - 09:11 AM
Quote
No, because "75+" has no upper bound and thus you can never have more than it.
#14
Posted 16 March 2016 - 09:19 AM
Control Alter Delete, on 16 March 2016 - 07:25 AM, said:
The best I've done is my TW with 2x20 a 10 and ams. 1800 missles. with 3 small laser. jump jets and full case. Wich seems to be perfect. But I want to go bigger.
Much bigger.
Is there any mechs wich can pull upwards of 80-120 ? with a minimum of about 1800+ missiles and be actually able to use the weapons without waiting days for heat. even if i have to sacrifice armor.
I need that monster missile boat. Please also give info on the tubes where the hard points are ect.
Highlander IIC can easily mount 4xLRM20.
Plus some back up weapons, highish mounted TAG and plenty of armor.
Jables McBarty, on 16 March 2016 - 08:11 AM, said:
Only because poeple don't realize where you're aiming doesn't actually change.
Edited by Narcissistic Martyr, 16 March 2016 - 09:20 AM.
#15
Posted 16 March 2016 - 09:21 AM
#17
Posted 16 March 2016 - 10:12 AM
But those are all joke builds for the most part, often no armor ans still only 1000 missiles or so....
Anything above 60 generally becomes impractical no matter what the mech you´re trying to do it with....
Edited by Zerberus, 16 March 2016 - 10:14 AM.
#18
Posted 16 March 2016 - 10:27 AM
The lrm 15 hunchie can carry 6.5 tons of ammo with a cxl255 and no jumpjets, and that's still gonna take you 103 seconds to get through if heat is taken out of the equation, which for all clan lrm mechs is a concern.
You want to use tag and artemis which I heartily commend you for. They both require line of sight to work, so that implies you need some speed to get to a decent firing position, so a big slow lrm boat may not be the answer.
Also, you probably don't need 1800 rounds of ammo unless you are planning to spray at every secondhand lock that flashes for a couple of seconds and even then a lot of those rounds will be wasted. Be more frugal with your shots and make sure you damage is actually connecting. I guarantee you'll be more effective.
Edited by The Lobsters, 16 March 2016 - 10:36 AM.
#19
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