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Map Designers, If You're Looking For Ideas...


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#1 Impyrium

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Posted 05 April 2016 - 06:33 AM

... just saying...

... also please don't ban me...

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#2 Thunderbird Anthares

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Posted 05 April 2016 - 06:36 AM

they'd need to also outright copy the mechanics from MWLL, else the map will just be open ground laser vomit hell

i played that map in MWLL few weeks ago with loaded teams, it was a glorious battle... we actually could use proper tactics in that terrain

#3 Impyrium

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Posted 05 April 2016 - 06:53 AM

View PostThunderbird Anthares, on 05 April 2016 - 06:36 AM, said:

they'd need to also outright copy the mechanics from MWLL, else the map will just be open ground laser vomit hell

i played that map in MWLL few weeks ago with loaded teams, it was a glorious battle... we actually could use proper tactics in that terrain


Yes and no. The full, large scale terrains that LL uses? Could never work in MWO with its limited game modes.

But Polar Highlands proved that miniaturized open terrain could still work, and I think smaller versions of LL maps could still work quite well.

#4 Mister Blastman

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Posted 05 April 2016 - 07:02 AM

View PostThunderbird Anthares, on 05 April 2016 - 06:36 AM, said:

they'd need to also outright copy the mechanics from MWLL, else the map will just be open ground laser vomit hell

i played that map in MWLL few weeks ago with loaded teams, it was a glorious battle... we actually could use proper tactics in that terrain


The mechanics in MWLL promote lengthy play. MWO? Play a few drops... get pissed off at terriscareds/hitreg/terraininvisiwalls/repetition and then you quit and go play something else for the rest of the night.

#5 MeiSooHaityu

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Posted 05 April 2016 - 07:03 AM

Ehhh *shrug*

#6 B0oN

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Posted 05 April 2016 - 07:04 AM

View PostMister Blastman, on 05 April 2016 - 07:02 AM, said:


The mechanics in MWLL promote lengthy play. MWO? Play a few drops... get pissed off at terriscareds/hitreg/terraininvisiwalls/repetition and then you quit and go play something else for the rest of the night.


Sounds too legit to be mad at´cha for spewing the truth all over this ´ere forum :P

#7 Metus regem

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Posted 05 April 2016 - 07:06 AM

From my understanding MW:LL is a prime example of something done by fans, vs MW:O something done for profit. Now if we could get a happy medium between the two, with more of a leaning towards the love and care that fans would give, I would be very happy.

#8 Thunderbird Anthares

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Posted 05 April 2016 - 08:35 AM

if only PGI approached the whole problem by trying to design a game according to what the community wants...

what we need is some competition to get some of that much needed development drive and motivation going... hmm... wonder what happened to that...

#9 El Bandito

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Posted 05 April 2016 - 08:37 AM

View PostDingo Red, on 05 April 2016 - 06:33 AM, said:

... just saying...

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That Catapult looks happy playing on that map. :D

#10 FupDup

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Posted 05 April 2016 - 08:40 AM

View PostEl Bandito, on 05 April 2016 - 08:37 AM, said:

That Catapult looks happy playing on that map. Posted Image

I'm pretty sure that's an Owens.

Look at the feet and top weapon mounts, along with the space between the cockpit glass and CT hull.

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#11 Metus regem

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Posted 05 April 2016 - 08:42 AM

View PostThunderbird Anthares, on 05 April 2016 - 08:35 AM, said:

if only PGI approached the whole problem by trying to design a game according to what the community wants...

what we need is some competition to get some of that much needed development drive and motivation going... hmm... wonder what happened to that...



The problem with that is, what does this community want?

I know what I want:

An Eve style universe, where players can form Merc units, join famous merc units, join house militaries, set up industrial centers to control the production of mechs or equipment. I want to see different manufacturers of weapon systems like Donnal PPC's, Lords Light PPC's, Pontiac AC's or Imperitor AC's all with different stats, but the same end result of a set amount of damage over say 5 seconds. In short I want a living breathing universe. What we have now would serve as a basis for Solaris VII arenas.

#12 El Bandito

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Posted 05 April 2016 - 08:44 AM

View PostFupDup, on 05 April 2016 - 08:40 AM, said:

I'm pretty sure that's an Owens.

Look at the feet and top weapon mounts, along with the space between the cockpit glass and CT hull.

Posted Image


LRM mech nevertheless.

#13 2fast2stompy

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Posted 05 April 2016 - 08:45 AM

MWLL has its share of problems. Big, big, problems that people tend to ignore because... I don't know, it's a mod, I guess.
Just looking at the first screenshot, if underwater mechanics were like in MWLL, half the forum would be blowing their tops off at PGI.

As for maps, Polar highlands actually feels bigger than a lot of MWLL maps.

MWO did a lot of things better, but MWLL felt better just by not being "12 battlemechs with paper armor and 12 lasers each: eternal deathball edition", and I feel customization is at fault for that more than anything else.

Also, that's an owens.

Edit: oh, and LRMs aren't full-****** mode, that helps too, I guess

Edited by 2fast2stompy, 05 April 2016 - 08:47 AM.


#14 XxXAbsolutZeroXxX

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Posted 05 April 2016 - 08:54 AM

Tourmaline Desert always reminded me of Crematoria from Chronicles of Riddick.

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Viridian Bog -- Dagobah from Star Wars Empire Strikes Back.

Terra Therma -- Mordor from the Lord of the Rings.

Polar Highlands -- Hoth from Empire Strikes Back.

We need more epic sci fi movies with interesting scenic backdrops so MWO can be "inspired" by them.

#15 Thunderbird Anthares

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Posted 05 April 2016 - 09:13 AM

View Post2fast2stompy, on 05 April 2016 - 08:45 AM, said:

MWLL has its share of problems. Big, big, problems that people tend to ignore because... I don't know, it's a mod, I guess.
Just looking at the first screenshot, if underwater mechanics were like in MWLL, half the forum would be blowing their tops off at PGI.

As for maps, Polar highlands actually feels bigger than a lot of MWLL maps.

MWO did a lot of things better, but MWLL felt better just by not being "12 battlemechs with paper armor and 12 lasers each: eternal deathball edition", and I feel customization is at fault for that more than anything else.

Also, that's an owens.

Edit: oh, and LRMs aren't full-****** mode, that helps too, I guess


MWLL development got shut down and it was never completed... and even in that state it "feels" better
yeah, it has a ton of problems, i wont even try to say otherwise... but it still "feels" better even in that state

i wonder how would it look if it ever was actually completed

#16 Coolant

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Posted 05 April 2016 - 11:23 AM

hope you do get banned or at the very least the thread gets deleted

Edited by Coolant, 05 April 2016 - 11:24 AM.


#17 Damia Savon

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Posted 05 April 2016 - 11:30 AM

View PostMetus regem, on 05 April 2016 - 08:42 AM, said:



The problem with that is, what does this community want?

I know what I want:

An Eve style universe, where players can form Merc units, join famous merc units, join house militaries, set up industrial centers to control the production of mechs or equipment. I want to see different manufacturers of weapon systems like Donnal PPC's, Lords Light PPC's, Pontiac AC's or Imperitor AC's all with different stats, but the same end result of a set amount of damage over say 5 seconds. In short I want a living breathing universe. What we have now would serve as a basis for Solaris VII arenas.


That sounds well and good but how far are people willing to go? Can you permanently destroy factories? Nuke worlds? Do you care if your home world is permanently conquered? Can factions be destroyed forever? Can you make entirely new factions?

How far do you deviate from the actual timeline?

#18 Metus regem

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Posted 05 April 2016 - 12:11 PM

View PostDamia Savon, on 05 April 2016 - 11:30 AM, said:


That sounds well and good but how far are people willing to go? Can you permanently destroy factories? Nuke worlds? Do you care if your home world is permanently conquered? Can factions be destroyed forever? Can you make entirely new factions?

How far do you deviate from the actual timeline?



Once it becomes a living breathing universe the established timeline goes out the window. As for Merc getting world killing nukes, or taking targets not ordered by an NPC house, expect reprisals by House units. On the Flip side House units would be less likely to take offensives against other factions unless another faction takes action against them (through Mercs).

So that new players wouldn't be totally boned coming in late, I would let the board be rest every year to 18 months, with set transitions into different eras every couple of years, say 2-3 years of pre-clan invasion, 2-3 years of clan invasion, 2-3 years of FedCom Civil War, 2-3 years of Jihad and finally 2-3 years of Dark Age before reverting back to pre-clan invasion.

#19 Dawnstealer

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Posted 05 April 2016 - 12:16 PM

View PostMetus regem, on 05 April 2016 - 08:42 AM, said:



The problem with that is, what does this community want?

I know what I want:

An Eve style universe, where players can form Merc units, join famous merc units, join house militaries, set up industrial centers to control the production of mechs or equipment. I want to see different manufacturers of weapon systems like Donnal PPC's, Lords Light PPC's, Pontiac AC's or Imperitor AC's all with different stats, but the same end result of a set amount of damage over say 5 seconds. In short I want a living breathing universe. What we have now would serve as a basis for Solaris VII arenas.

This - weapon quirks should be controlled by which manufacturer the weapon has (Donnal, Pontiac, etc). So you could own three different PPCs with three different quirk loadouts.

And yes - living, breathing universe, please.

And also yes - this game is currently just 12 v 12 Solaris.

#20 Thunderbird Anthares

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Posted 05 April 2016 - 02:19 PM

"living breathing universe" would probably not work at all, once you factor in populations in factions and such... fighting over border areas might work, with the cores "kept immortal" for the sake of sustainability - either way its a unrealistic expectation given PGI's past record

or you could just reset it every now and then

planetary bombardment is outlawed by lore (convenient) and permanent destruction obviously would serve it very badly

fighting over factories/planets for resource availability sounds pretty good though... all you need there is a much more solid backbone behind the system we already have - just copy the whole NBT and adapt it, or tie the two together somehow





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