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Kodiac Sneak Peek Screenshot


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#41 El Bandito

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Posted 05 April 2016 - 06:30 PM

View PostGas Guzzler, on 05 April 2016 - 06:10 PM, said:

The arms look like damage magnets.. but i'll wait to see what the model looks like in game.


Better the arms to be the damage magnet than the torsi. My Direwhale says so.


View PostRevis Volek, on 05 April 2016 - 06:29 PM, said:

What are you basing this off?

Any kind or real metric? Or just thats how it was in TT or something? Honestly Curious.


It was like that in TT, yes. Lights were not as small as they are in MWO. Then again, TT was not a shooting game.

Edited by El Bandito, 05 April 2016 - 06:44 PM.


#42 Revis Volek

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Posted 05 April 2016 - 06:33 PM

View PostAdamski, on 05 April 2016 - 05:57 PM, said:



Next up, we need them to standardize the % relative amount of surface area for each hitbox.





UHH, no. Thats a terrible idea.


How would you make a Jenners ST's the same size as its CT without screwing the model up? Or having hit boxes that dont even make sense?

Thats not really something that needs to be standardized IMO, Legs are legs, ST's are ST's and so one. Makes changes where it is necessary but i wouldn't just change it for the sake of change. That doesn't really translate to better all the time.

#43 N a p e s

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Posted 05 April 2016 - 06:42 PM

View PostBishop Steiner, on 05 April 2016 - 05:20 PM, said:

is
is that the remodeled Awesome next to it?


I caught on that too. It kinda looks slimmer...

#44 Bishop Steiner

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Posted 05 April 2016 - 06:45 PM

View PostGas Guzzler, on 05 April 2016 - 06:10 PM, said:

The arms look like damage magnets.. but i'll wait to see what the model looks like in game.

Always found that desirable... losing ARms means damaged not take where it counts.... the Torso. By the time you double arm my Assault, I should have inflicted quite some bit of damage in return... not to mention having 2 Missiles, a UAC20 and a laser left . Since those arms are almost exclusively going to pack Small Lasers in actual play, not that big a deal.

Only time damage magnet arms is BAD is when that's where all your guns are (Mist Lynx)

#45 Gas Guzzler

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Posted 05 April 2016 - 06:53 PM

View PostBishop Steiner, on 05 April 2016 - 06:45 PM, said:

Always found that desirable... losing ARms means damaged not take where it counts.... the Torso. By the time you double arm my Assault, I should have inflicted quite some bit of damage in return... not to mention having 2 Missiles, a UAC20 and a laser left . Since those arms are almost exclusively going to pack Small Lasers in actual play, not that big a deal.

Only time damage magnet arms is BAD is when that's where all your guns are (Mist Lynx)


8 energy hardpoints in the arms on the base variant...

#46 Bishop Steiner

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Posted 05 April 2016 - 06:54 PM

View PostRevis Volek, on 05 April 2016 - 06:29 PM, said:



What are you basing this off?

Any kind or real metric? Or just thats how it was in TT or something? Honestly Curious.

I don't have the formula in my head, but when you scale up, remember volume is in 3 dimension. Square Cube law, etc.
http://britton.diste...or/factors.html

The Atlas in MWO is 3 times the Mass of the Jenner or Panther, but when you scale them, they are more than twice the height, width and depth... which means the MWO Atlas should actually (assuming a similar density, which is a relative constant among military vehicles of a type) be at least 8 times the Mass. Or at least 280 tons.

Mind you, this is a rough visual estimate for effect, not claiming it's micro metrically accurate.

Edited by Bishop Steiner, 05 April 2016 - 07:07 PM.


#47 Chimera_

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Posted 05 April 2016 - 06:54 PM

View PostBishop Steiner, on 05 April 2016 - 06:45 PM, said:

Always found that desirable... losing ARms means damaged not take where it counts.... the Torso. By the time you double arm my Assault, I should have inflicted quite some bit of damage in return... not to mention having 2 Missiles, a UAC20 and a laser left . Since those arms are almost exclusively going to pack Small Lasers in actual play, not that big a deal.

Only time damage magnet arms is BAD is when that's where all your guns are (Mist Lynx)

It'll probably end up being a bit annoying for the KDK-5, which has all but 2 hardpoints in the arms. Big arms will work well for the rest of them though, I think.

#48 Bishop Steiner

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Posted 05 April 2016 - 06:58 PM

View PostGas Guzzler, on 05 April 2016 - 06:53 PM, said:


8 energy hardpoints in the arms on the base variant...

And they are low mounted, will be too hot to use anything other than Small Lasers and how much torso weaponry is there?

You are focusing way too 1 dimensional on the perceived issue. Please, Blow of my arm and 4 Small lasers, while I eat into you with my CT LPL, RT UAC20, LT 2x aSRM6 and the 4 SLasers in my other arm.

Would you prefer It get it's ST blown off, and lose those same lasers, either it's Missiles or it's UAC, and get a massive heat and speed penalty?

I'm serious. I heard people try the same argument about the Victor.... and it didn't actually make sense then,either.

Edited by Bishop Steiner, 05 April 2016 - 07:00 PM.


#49 Gas Guzzler

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Posted 05 April 2016 - 07:34 PM

View PostBishop Steiner, on 05 April 2016 - 06:58 PM, said:

And they are low mounted, will be too hot to use anything other than Small Lasers and how much torso weaponry is there?

You are focusing way too 1 dimensional on the perceived issue.


Its worth noting, calm down I didn't say it was the end of the world lol.

And yeah I'm not gonna run small lasers on this mech haha. They are super far apart too, which is kind of a pain in the butt too.

Edited by Gas Guzzler, 05 April 2016 - 07:38 PM.


#50 Snowbluff

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Posted 05 April 2016 - 07:36 PM

Arms aren't a big deal for a bunch of the other variants. The Spirit Bear has 1 laser per arm. The -3 variant has only 2 per arm, which I like because x4 ballastics! Woo!

#51 PraetorGix

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Posted 05 April 2016 - 07:48 PM

By the way what's the beautiful camo on the Awesome? I don't have Awesomes but I don't think it matches anything from the game?

#52 Seal Farmer

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Posted 05 April 2016 - 08:04 PM

View PostBilbo, on 05 April 2016 - 04:32 PM, said:

The Awesome is sitting there for comparison. Maybe a... smallish barn.

Look how big it is in comparison to the Awesome....its HUGE!

#53 Bishop Steiner

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Posted 05 April 2016 - 08:07 PM

View PostPraetorGix, on 05 April 2016 - 07:48 PM, said:

By the way what's the beautiful camo on the Awesome? I don't have Awesomes but I don't think it matches anything from the game?

My guess would be that like the Catapult, quite a few existing chassis will be seeing new Heroes to try to offset the cost of the rescale.

#54 BD RAIDR

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Posted 05 April 2016 - 08:08 PM

Have to agree with others saying the shoulders/pauldrons look a tad too tall. The legs don't look quite tall and beefy enough either, but perspective of the pics is definitely affecting that observation.

I'm liking what I'm seeing though.

Edited by BD RAIDR, 05 April 2016 - 08:12 PM.


#55 Wintersdark

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Posted 05 April 2016 - 08:19 PM

View PostFupDup, on 05 April 2016 - 04:29 PM, said:

I think the legs look kind of awkward on it. Everything from the waist up is great, but those legs just feel out of place...


I don't think it's the legs, exactly, I think it's the pelvis. The pelvis sits wierdly under the torso, and makes the legs look a bit odd.

With that said, i think it's dead sexy anyways.

View PostN a p e s, on 05 April 2016 - 06:42 PM, said:


I caught on that too. It kinda looks slimmer...

It looks positively tiny beside the KDK.

View PostSnowbluff, on 05 April 2016 - 07:36 PM, said:

Arms aren't a big deal for a bunch of the other variants. The Spirit Bear has 1 laser per arm. The -3 variant has only 2 per arm, which I like because x4 ballastics! Woo!

Yeah. Much like an Atlas, the arms are meat shields. Let them go first; any damage you take to your arms is basically wasted shots from the opfor.

#56 Wintersdark

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Posted 05 April 2016 - 08:23 PM

View PostBishop Steiner, on 05 April 2016 - 06:58 PM, said:

And they are low mounted, will be too hot to use anything other than Small Lasers and how much torso weaponry is there?

You are focusing way too 1 dimensional on the perceived issue. Please, Blow of my arm and 4 Small lasers, while I eat into you with my CT LPL, RT UAC20, LT 2x aSRM6 and the 4 SLasers in my other arm.

Would you prefer It get it's ST blown off, and lose those same lasers, either it's Missiles or it's UAC, and get a massive heat and speed penalty?

I'm serious. I heard people try the same argument about the Victor.... and it didn't actually make sense then,either.

Yup. People said that a lot with the release of the Clans, too.

"Oh, all their weapons are in their arms, shoot off the arms and their useless!"

It was a stupid statement then, it's a stupid statement now.

Excepting mechs with the vast majority of their loadout in ONE arm (very few), it's never worth shooting arms, and ALWAYS better to lose an arm than a side torso. Even against those one-arm loadout mechs, the weapon arm ST is still a better target.

Arms that eat fire are 100% a great thing. even in the case of the Mist Lynx; sure, it sucks to be disarmed, but the damage it takes to remove both arms could have been used killing you instead.

#57 Gas Guzzler

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Posted 05 April 2016 - 08:46 PM

View PostThe Atlas Overlord, on 05 April 2016 - 04:43 PM, said:

So smaller than atlas...
Faster than atlas...
More firepower than atlas...
Better hardpoint locations than atlas...

I guess killing these will be quite the challenge.


Its not smaller.

#58 Juodas Varnas

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Posted 05 April 2016 - 08:49 PM

View PostGas Guzzler, on 05 April 2016 - 08:46 PM, said:


Its not smaller.

Should be the same size as the Atlas.
Just with better hitboxes, probably.
Better shielding arms and whatnot.

#59 Brewmen

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Posted 05 April 2016 - 08:53 PM

Looks pretty good. The arm hard points look like they are going to be higher than I originally thought they would be. I guess the angle of the upper arm helps with this.

#60 Snowbluff

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Posted 05 April 2016 - 09:01 PM

View PostBrewmen, on 05 April 2016 - 08:53 PM, said:

Looks pretty good. The arm hard points look like they are going to be higher than I originally thought they would be. I guess the angle of the upper arm helps with this.

I agree, I thought it would be lower.

I do want to try 4 ERML per arm. I don't expect it to work well, but it'd be cool to bear claw a guy with one arm and then the other using them. The KDK-2 might be straight up better for energy builds since it has 2 CT lasers.





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