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Kodiac Sneak Peek Screenshot
#61
Posted 05 April 2016 - 09:25 PM
#62
Posted 05 April 2016 - 10:14 PM
Snowbluff, on 05 April 2016 - 04:55 PM, said:
So after the kodiak has destroyed all of the atlas's weapons it will take it a extra 10 seconds to kill it.
Oh noes
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
Edited by The Atlas Overlord, 05 April 2016 - 10:26 PM.
#63
Posted 05 April 2016 - 10:18 PM
Gas Guzzler, on 05 April 2016 - 08:46 PM, said:
Its not smaller.
Some parts of it are the same size as the atlas roughtly, and other parts are smaller.
Overall, it's smaller..... not by much.....but it doesn't have to bee much to affect gameplay.
Edited by The Atlas Overlord, 06 April 2016 - 12:10 AM.
#64
Posted 05 April 2016 - 11:10 PM
#65
Posted 05 April 2016 - 11:19 PM
#66
Posted 06 April 2016 - 12:49 AM
Edited by Ace Selin, 06 April 2016 - 12:49 AM.
#67
Posted 06 April 2016 - 01:12 AM
![Posted Image](http://i.imgur.com/fHhMReb.jpg)
#69
Posted 06 April 2016 - 02:23 AM
The Atlas Overlord, on 05 April 2016 - 10:18 PM, said:
Some parts of it are the same size as the atlas roughtly, and other parts are smaller.
Overall, it's smaller..... not by much.....but it doesn't have to bee much to affect gameplay.
Also, the Atlas has agility quirks, large ones. It'll twist faster than even an up-engined KDK, accel/decel faster (except MASC KDK). Massive structure quirks matter, too.
#70
Posted 06 April 2016 - 03:25 AM
#71
Posted 06 April 2016 - 05:01 AM
Random Carnage, on 06 April 2016 - 03:25 AM, said:
I'm going to call the large center portion of the pauldrons (big flat area) as ST, and the wedge shaped regions going out over the shoulder proper as arm hitbox.
#72
Posted 06 April 2016 - 05:05 AM
Wintersdark, on 06 April 2016 - 05:01 AM, said:
I'm going to call the large center portion of the pauldrons (big flat area) as ST, and the wedge shaped regions going out over the shoulder proper as arm hitbox.
That's my thinking too, hope its correct.
#73
Posted 06 April 2016 - 05:20 AM
#74
Posted 06 April 2016 - 05:30 AM
#76
Posted 06 April 2016 - 05:53 AM
I guess I will see in a little over a month when they show up in my stable.
#77
Posted 06 April 2016 - 06:11 AM
#78
Posted 06 April 2016 - 06:17 AM
Josef Koba, on 06 April 2016 - 06:11 AM, said:
This is not the fully worked out model. Jonty said it take another two days to complet it before it gets into the final painjob texturing. So thats all work in progress - just a sneak peek.
#79
Posted 06 April 2016 - 06:31 AM
Less chance of issues in the future, meaning more focus on other mwo projects.
#80
Posted 06 April 2016 - 07:01 AM
Josef Koba, on 06 April 2016 - 06:11 AM, said:
They work on the mechs in the (mech equivilant) T-pose. That is not necessarily how the mech will stand in game. This was very evident in a lot of other sneak peeks where things like chicken walkers tend to stand way taller than they do in game. Now, being fully humanoid shaped, it's probably not far from how it'll stand, but don't expect exactly that.
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