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Weapon's Accuracy And Recoil


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#1 TwoUps

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Posted 15 April 2013 - 11:12 PM

There are already some discussions within the forum regarding the weapon system. This thread is trying to generate some idead to make each weapon more unique and bringing another dimension into play. This should make the weapon seelction more specialise and unique.… Some examples include:
  • Weapon Recoil:
    • I believe there is already weapon recoil effect, but found the effect negligible as weapons have a long-ish cycle time. Wonder how else can weapon recoil plays a bigger role in aiming.
    • Imagine if Alpha Strike/chain fire takes recoil into account making it more difficult to aim at range (eg. 4x ERPPC hitting on the same spot from 800m range are no joking matter)...
  • Weapon Secondary Impact:
    • Currently PPC can short circuit EMS. Imagine if laser can generate heat on target; AC20 provide a bit more of a knock and instantly screwing up target’s aim.


    • Currently getting hit by AC2 or AC20 feels about the same. Imagine if getting hit by AC20 knock my mech 10x more than AC2.
  • Damage Spread:
    • Currently within MWO, missiles and LB10 are the only weapons with spread. For the rest of the weapon, players are able to perform perfect snipe at the targeted location all the time (eg. 4x ERPPC hitting on the same spot from 800m range are no joking matter.. it was a really tramatic experience for me)...
    • Imagine like the weapons within “Battlefield 3”, each weapon has its own spread making section targeted Alpha Strike at range more difficult.
  • Delayed fire:
    • Currently some missiles have delayed firing (opening bay door).. Imagine if energy weapons have a delayed fire effect too.
  • Tweaking of Alpha strike:
    • Currently Alpha Strike allows for combination of weapons to be used pretty much as a single combined heavier damage weapon hitting the same spot.
    • Not sure how weapon recoil can be effectively work into the Alpha Strike feature such that mech with multiple weapons not just effective doing the combined damage.

Thoughts?

Note that i made a copy of this discussion to the "Suggestion" section of the forum.

Edited by TwoUps, 16 April 2013 - 10:04 PM.


#2 Vassago Rain

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Posted 15 April 2013 - 11:22 PM

TL;DR, we need more dice.

#3 Ilwrath

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Posted 15 April 2013 - 11:27 PM

View PostVassago Rain, on 15 April 2013 - 11:22 PM, said:

TL;DR, we need more dice.


No we don't. The only kind of randomizing needed is something to prevent accuracy while jump jetting. Other than that, dice belongs in single player games.

#4 Solis Obscuri

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Posted 16 April 2013 - 12:11 AM

View PostVassago Rain, on 15 April 2013 - 11:22 PM, said:

TL;DR, we need more dice.

Well, it is The Year of Shadowrun, after all. Can you ever have enough D6s?

#5 aniviron

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Posted 16 April 2013 - 12:21 AM

View PostSolis Obscuri, on 16 April 2013 - 12:11 AM, said:

Well, it is The Year of Shadowrun, after all. Can you ever have enough D6s?


As a man with 20 d6 and and a shadowrun sourcebook, I will tell you that the answer is no.

#6 TwoUps

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Posted 16 April 2013 - 09:52 PM

View PostVassago Rain, on 15 April 2013 - 11:22 PM, said:

TL;DR, we need more dice.


That's a good idea to introduce weapon spread (including missiles).. roll to determine whether each weapon does damage on the targeted section, adjacent section, or missed totally... roll will base on distance, char skill and weapon type.

#7 DCLXVI

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Posted 16 April 2013 - 11:17 PM

just give up make all weapons jam at a different rate, when a weapon becomes op increase the rate

#8 yashmack

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Posted 16 April 2013 - 11:20 PM

recoil shouldnt be an issue on these mechs imo
there are all kinds of systems in place to keep the mech steady while moving, same goes for the weapons
Gyros man, gyros...

also, the hit from an AC/2 is negligible, barely moves the cockpit
an AC/20 round on the other hand is huge in comparison and does make me re-aim...

do you even play this game??

Edited by yashmack, 16 April 2013 - 11:21 PM.


#9 SmoothCriminal

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Posted 16 April 2013 - 11:27 PM

why reply to an old thread when you can copy and paste into a new one!

#10 bigdaddynash

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Posted 16 April 2013 - 11:28 PM

View PostTwoUps, on 15 April 2013 - 11:12 PM, said:


I'm sick of energy sniper boats

Please buff missles and ballistics more for me cause I hate energy boats



I need not contribute more to this thread.

#11 Koniving

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Posted 17 April 2013 - 12:01 AM

View PostTwoUps, on 15 April 2013 - 11:12 PM, said:

Thoughts?



Recoil was originally a thought they had.

PPCs have a damage spread. Fire only PPCs at a center torso of an a Cicada or commando. Watch virtually all body parts turn yellow. Thus, proof of damage spread / splash.

I do agree the pin-point of aim is a bit overdone.

#12 RedMercury

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Posted 17 April 2013 - 12:17 AM

Disable group fire, only allow chain fire with enforced delay between weapons. Then,

Make the targetting reticule displace briefly (downwards) with every footfall of the mech, to emulate speed modifier to BTH.

Make the targetting reticule become temporarily invisible (or phase in and out) during high heat, to emulate heat modifier to BTH.

Make the targetting reticule constantly, slowly, and randomly drift during jumping, to emulate jumping modifier to BTH.

Then, putting weapons on target and in the same spot will take some real skill.

Edit: Or make heatsinks not increase heat capacity, so firing more than a few weapons at the same time will set off your ammo and reactor.

Edited by RedMercury, 17 April 2013 - 12:19 AM.


#13 TOGSolid

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Posted 17 April 2013 - 12:19 AM

Just make convergence take longer and add some penalties for running hot.

Tadaa, done.

Edited by TOGSolid, 17 April 2013 - 12:20 AM.


#14 Bagheera

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Posted 17 April 2013 - 12:40 AM

View Postaniviron, on 16 April 2013 - 12:21 AM, said:


As a man with 20 d6 and and a shadowrun sourcebook, I will tell you that the answer is no.


It's time to fire up Urban Renewal.

Give me all the d6 plz.

------------------------

On Topic, and in order of the OP:

- http://en.wikipedia....ki/Muzzle_brake

- We used to have solid impact from bigger hits that rocked you around more, people cried, it got reduced. We still kinda have it, but not to the same degree as before. Not referring to the change that made them variable, there as a reduction to knock from the big hitters after that as well, iirc.

- No. Just .. No.

- Firing delay for ballistics is finally gone, and you want it back for lasers too? We used to have that, it was annoying, open your missile doors, there's a button for it.

- Whatever this is, I am pretty sure we don't want it.

Edited by Bagheera, 17 April 2013 - 12:49 AM.


#15 MustrumRidcully

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Posted 17 April 2013 - 01:29 AM

View PostSolis Obscuri, on 16 April 2013 - 12:11 AM, said:

Well, it is The Year of Shadowrun, after all. Can you ever have enough D6s?

Considering that Shadowrun 5 apparantly will allow skill ratings of up to 12...

I don't think you can have enough dice.

#16 Abrahms

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Posted 17 April 2013 - 01:36 AM

Pin point aim is a must to increase the helpfulness of skill

however, it may be possible to reduce it when players alpha strike. Just like in most games where pray and spray is bad for accuracy

4 ppcs... fire 1 perfectly accurate, and the more you fire at once, the less, that might work

but always know, spread will always be circumvented by hacking fahghots. The lack of spread gives them one less of an edge.

#17 stjobe

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Posted 17 April 2013 - 01:38 AM

View PostTwoUps, on 15 April 2013 - 11:12 PM, said:

Currently within MWO, missiles and LB10 are the only weapons with spread.

Nope. MGs have silly amounts of spread - one of the many, many issues with that weapon.

#18 yashmack

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Posted 17 April 2013 - 01:41 AM

View PostTOGSolid, on 17 April 2013 - 12:19 AM, said:

Just make convergence take longer and add some penalties for running hot.

Tadaa, done.


I actually like this idea

#19 JudgeDeathCZ

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Posted 17 April 2013 - 01:48 AM

As I remember there was recoil in MW4 and also if you get 2xPPC in yo torso you felt it when your aim was screwed...that shake from weapons here is nothing against what it was in MW4

#20 Ryvucz

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Posted 17 April 2013 - 01:52 AM

Most of these situations remind me of the LRMs being king of battle.

There is a lot of terrain out there, use it to your advantage and you will not get sniped.





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