CMDR Sunset Shimmer, on 07 April 2016 - 02:01 AM, said:
Classic Warhammers, Marauders, Atlas and Catapult, these are some of my bread and butter. Running everything from lasers to MG's to Missiles and even AC... my Atlas actually is built on the basis of the 7D's stock configuraion [I even have a version that's 3025 era, single heatsinks that's one of my primary rides.] And contrary to popular belief, can actually do quite good in the thing.
I don't like the ERLL-enmasse meta that I constantly see... Thunderbolts with 6+ of these, or clan bots, or the classic and fonking boring ERLL raven... it's just lame and tired and not interesting.
I love being able to rubble mechs with medium lasers, AC20 and SRM6 with my AS7-D when I round a corner. I've seen pilots visibly panic and start backing away erratically when confronted with the classic 7D. And it's a glory to behold.
Other mechs like the Warhammer's I've rebuilt into lore focused variants with some upgrades... the Warhammer 6K for instance which I've rebuilt out of two of them, drops the MG's and adds some extra heatsinks. I also upgrade those to dubs instead of singles.
Which is, often times, one of the few upgrades I make... a lot of times, I make downgrades to my mechs and have them preform better... my Timberwolf-Prime for instance. Is based around the stock Prime variant, but I downgrade the LRM20's to LRM15's. Remove the medium pulse laser, and add in heatsinks and ammo. Everything else stays, and this is still one of my best damage dealing mechs I own.
People want to pretend that generalist mechs don't work, because they're not "optimal" they don't put out insane damage in a specific range bracket... they're ment to fight it out over all engagement distances... to be essentially a jack of all trades and master of none. However those moments, with hard fought battles, where things are hinging on a thread of internal structure and you secure the kill against a skilled opponent, feels all the sweeter in these rides over their min-maxed breathern.
The issue you run into is when someone does a build that can do everything the generalist can do, but without sacrificing half its firepower at any given range.
The Frankenbuilds with an SRM-4, an LRM-10, an AC/5, a TAG, two medium lasers, a flamer and a machine gun is not “covering all its bases”. That is a forking awful loadout at any range or in any terrain you want to fight in. it loses to close-range builds in close, it loses to long-range builds at a distance, it loses to medium-range builds at medium range. It loses to everything, everywhere, because in any given fight half of its weaponry is going to be useless.
Your TBR-Prime(2), if I’m reading correctly, runs 2x cERLL, 2x cERML, 2x cMG, and 2x cLRM-15, with additional ammunition and heat sinks, yes? A’ight. My best ‘Mech is my Invasion Cauldron-Born, with 2x cUAC/5 and 6x cERML. At long-long range (800+m), you could do more damage than I could, as that TBR fit is mostly a sniper. If you could keep to that 800+-meter range, you may be able to outfight Li’l Susan.
At any other range, your Timber Butt is mine to harvest as I please. In ~600-meter long-range fights I’ll bank on my autocannons over your cERLL any day of the week. The LRMs could prove annoying, but if you’re flinging rockets at 600m, most folks have all the time in the world to find cover or reposition to better hit the LRM guy. My Radar Derp cuts your missile locks and degrades your LRM damage; your Radar Derp don’t do a thing to my autocannons. And obviously, once we get into medium-range engagements of 400m or so, my firepower advantage becomes overwhelming and I can cut you to pieces whenever I like.
That’s what people mean when they talk about synergistic armaments and avoiding bracketed builds. You can do mixed builds just fine – but you have to make sure your mixed build actually does its job. Cool-running burst DPS autocannons complement a bevy of lasers very well – Quack/5s + Beamvomit is an excellent pug queue kit. Massive hole-punching AC/20s complement SRMs well and make for a very good brawler. Gauss rifles complement long-range energy weapons well. The Clan large pulse laser complements pretty much everything well because it’s as close to a do-everything doomcannon as this game has.
SRMs and LRMs do NOT complement each other. Gauss rifles do not complement flamers well. Medium pulse lasers do not complement AC/2s. Gauss rifles also do not complement AC/2s, or most other ballistics. Putting half a dozen different weapon types on your ‘Mech because canon means you have nowhere your armament gels together and fights well, and you will always lose to a player who doesn’t scatter his weapon tonnage across the four corners of Creation and invests in a well-chosen, synergistic arsenal instead.
If I can shoot you with all my guns – alpha or otherwise, I keep multiple firing groups for a reason – but you can only shoot me back with two-thirds of your guns, who’s gonna win that fight?