

Does Anyone Use A Mixed Build Anymore?
#21
Posted 07 April 2016 - 02:47 AM
lately i start to reduce the loadout most builds are build arround AC20 and Peps, or AC20 and SRMs or Peps and SRMs..- really hate laser
I admit that this build was little bit to hard to manage but was extreme fun to play - mainly because i could almost sense the confusing of the other guys....
#22
Posted 07 April 2016 - 02:49 AM
#23
Posted 07 April 2016 - 02:50 AM
kapusta11, on 07 April 2016 - 02:24 AM, said:
There's mixed, then there's mixed badly... As stated in my post, Even I'm willing to "optimize" to taste, be it upgrading to double heatsinks, or sidegrading or the like, Sometimes, a mech build is just "bad".
Looking at that build, the biggest issues is you're loosing damage potential in the CT hardpoint [2 medium's beats out 1ERLL, yes you sacrifice range, but the atlas can zombie better with 2mlas.] And I'd drop the AC2 for the extra tonnage for ammo to feed your missile racks or LBX.
Essentially what I'd do is take this as a 3050 upgrade to the aging AS7-D chassis that gives it a lostech upgrade: http://mwo.smurfy-ne...43759db9c3383d3
It'll run a bit hot, but it's more in keeping with the spirit of the mech, and allows it to zombie a bit more effectively than with the ERLL in the CT.
[yes I know you were likely trolling with the post, but I got curious what I could do to improve it.]
Edited by CMDR Sunset Shimmer, 07 April 2016 - 02:50 AM.
#24
Posted 07 April 2016 - 03:38 AM
What do we shoot at? Mechs.
What's the easiest way to take down an enemy mech? Boating.
Plain and simple. Boating PPFLD, and min/maxing heat and speed is the easiest way to kill another mech in MWO. That's another contributor to mech redundancy. There's always something that 'does it better'
Every other mechwarrior game had infantry, bulldogs, choppers, elementals, every weight class of mech, etc, that you had to contend with, and build your mech appropriately to deal with the different threats.
If I want a realistic Mechwarrior experience, I pop in MW3**. Giving orders to your Lance, utilizing the MFB's, smashing Clans. Ahhh..... Memories.
** Except I can't seem to get it to run since I installed Windows 10

Edited by Team Chevy86, 07 April 2016 - 03:41 AM.
#25
Posted 07 April 2016 - 04:12 AM

However, I will concede that I usually can't mix more than 2 types of weapons and lasers always seem to be a part of it.
One of the things that makes them so attractive is that they come in a variety of weights and sizes and therefore are easy to fit into a build. Another thing that makes them attractive is that the damage increases with range (and size); thus making big lasers better for getting more damage done over the time it takes to close on the enemy. The final thing that makes them so attractive is the pinpoint accuracy you get from them.
That last part is problematic, but in the current state of the game, that's what we have!
#26
Posted 07 April 2016 - 04:16 AM
#28
Posted 07 April 2016 - 04:48 AM
Edited by xTrident, 07 April 2016 - 04:48 AM.
#29
Posted 07 April 2016 - 04:49 AM
Sure, but since I am too old and too provocatively ignorant to figure out how to use more than two of my mouse buttons, such builds tend to be rather limited.
#30
Posted 07 April 2016 - 04:51 AM
I doubt very much this power draw system will do anything to stop the overbearing amount of vomit. Why? Because PGI.
#31
Posted 07 April 2016 - 04:51 AM
It's usually a blend of short/long range weapons and/or different weapon types.
#32
Posted 07 April 2016 - 04:52 AM
Bud Crue, on 07 April 2016 - 04:49 AM, said:
Sure, but since I am too old and too provocatively ignorant to figure out how to use more than two of my mouse buttons, such builds tend to be rather limited.
Hah! I know the feeling. I use three primary buttons right now - left & right mouse button and "Q" which I rebinded to be my alpha. If and that's a big "if" I ever use LRM's I believe I have the number "2" set to be my group 3 or 4 and I set those to that. Otherwise my groups are splits between two.
#33
Posted 07 April 2016 - 04:58 AM
#34
Posted 07 April 2016 - 05:11 AM
Akulla1980, on 07 April 2016 - 01:03 AM, said:
on every mech that allows it. I mix Dakka, and or Dakka with SwishBooms, and prefer PewPews as secondary weapons. ZzzzzatPOWs! Are an exception though. Do love using ZzzzzzatPOWs.

#35
Posted 07 April 2016 - 05:17 AM
Bishop Steiner, on 07 April 2016 - 05:11 AM, said:

Damn you Bishop... stop making me laugh.
#37
Posted 07 April 2016 - 05:45 AM
#38
Posted 07 April 2016 - 05:53 AM
Milocinia, on 07 April 2016 - 04:51 AM, said:
I doubt very much this power draw system will do anything to stop the overbearing amount of vomit. Why? Because PGI.
If 1 player encounters 12 enemy players simultaneously, that 1 lone rambo player SHOULD die, regardless of the mech being used by that rambo (e.g. Atlas shouldn't be magically immune). It completely invalidates the point of teamwork if you can just solo the enemy team by yourself. If you want to take on the red team, you need the blue team to come with you.
#39
Posted 07 April 2016 - 06:35 AM
http://goo.gl/lLZvkc
#40
Posted 07 April 2016 - 06:41 AM
FupDup, on 07 April 2016 - 05:53 AM, said:
While this is true I think he was alluding to the split second it took to twist his torso in a (you're right) hopeless attempt to spread damage.
Rambo's should die but should they die in less than a second to everyone opposing hitting one specific location simultaneously? That's where I say no. TTK should be balanced better.
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