What got me started thinking about this are the "mechbay tours" a number of people go on in FW to get in-game items that are only available for MC. You can get 20 total mechbays most efficiently by reaching rank 10 in each faction and moving on. In my experience, getting to this level requires at least a week or two of pretty intensive FW play. I know it's fun along the way, but it seems like a lot of effort to gain $10 - $20 worth of mechbays for "free". Not worth it to me, but others obviously feel differently.
I did a little noodling and added up all the money I've spent on the game and divided that out by the number of hours I think I've played and came up with a figure of about $0.60/hr, all-in. A penny a minute...
That includes all my MC purchases, mechpacks, etc. Being an old fart, I compared that number to the number of quarters I dropped into Tempest machines back in the 80's. You know, when a quarter was worth $0.75. I probably spent today's equivalent of $5+ per hour on those arcade games.
Other comparisons are spending $50 - $100 on traditional games for maybe 100 -200 hours of play time through a PvE campaign. That works out to $0.25 - $1.00 per hour. pretty comparable to MWO...
From where I sit, I see MWO as a pretty good value. I know others who go really hard core on the idea that F2P means free - no if's, and's, or but's. They've never spent a dime on the game. More power to them, but hey, PGI gotta eat, too, y'know?
So, what's your take? Good value? Total ripoff?
Edited by Khereg, 07 April 2016 - 08:31 AM.