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Perceived Value Of Mwo?


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#41 SeaLabCaptn

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Posted 07 April 2016 - 04:50 PM

View PostDudeman3k, on 07 April 2016 - 03:30 PM, said:

it's like comparing a meal from Chilli's vs Taco bell... MWO is Taco bell by many standards.


How dare you do this to Taco Bell? Yo quiero to live mas outside the border run.

#42 Ex Atlas Overlord

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Posted 07 April 2016 - 05:08 PM

I've gotten 500+ hours out of the 60 I've spent.... (and that's just on steam)

So yeah, that's WELL above my 100+ per 60 that I consider a good deal.

Edited by The Atlas Overlord, 07 April 2016 - 05:08 PM.


#43 El Bandito

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Posted 07 April 2016 - 05:22 PM

MWO has decent value for its cost--I have no need for Heroes since I grow tired of them easily, no need for cockpit items since they only clog my view, no need for camos and colors since default camo and color gives me the best performance. Therefore only mechbays are where I spend my MCs on.

The base game though, is not very enjoyable for me. What I mean by that is, I do not miss MWO when not playing it. Sure, I might get excited when playing new mechs, but once the novelty wears off, I stop playing once more. The lack of competitive ladder, such as ranked mode in LoL, makes this game pretty darn stale. And CW is just a mess right now.

Edited by El Bandito, 07 April 2016 - 05:23 PM.


#44 Anjian

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Posted 07 April 2016 - 06:05 PM

As an F2P, War Thunder delivered the best value for me. MWO still ahead of Asian P2W F2Ps. Reliant on packs which only has fair value but at least not on P2W consumables like Wargaming's. I do think MWO has better value than console titles which you can finish after twenty hours. However, it does not come close to value compared to traditional subscription based games like EVE Online and FF14 Heavensward.

Yesterday I sent a written request to cancel all my Kodiak packs and got my money back. Already purchased a pack for Black Desert Online.

#45 Johnny Z

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Posted 07 April 2016 - 06:24 PM

View PostAnjian, on 07 April 2016 - 06:05 PM, said:

As an F2P, War Thunder delivered the best value for me. MWO still ahead of Asian P2W F2Ps. Reliant on packs which only has fair value but at least not on P2W consumables like Wargaming's. I do think MWO has better value than console titles which you can finish after twenty hours. However, it does not come close to value compared to traditional subscription based games like EVE Online and FF14 Heavensward.

Yesterday I sent a written request to cancel all my Kodiak packs and got my money back. Already purchased a pack for Black Desert Online.


Black Desert? As in Arch Age 2.0? There is no end game there. Its another grind to max lvl and then do nothing game.

Both those games have excellent features like sailing ships and great trade atmosphere and great art and music but the design is TRASH.

Arch Age is basically already dead.... Everyone from there either got out or went to Black Desert Online and I don't see a difference between those two games.

Arch Age is the best example of a game maker making huge content for guilds and then no one giving a dam. I mean they really catered to the guilds in really massive ways. Awsome content blocked from every other player except guild players. Wasn't even mildly successful.

Maybe the most advanced game ever. 1st rate content added when there was a lot of players, that got use very few times like twice or something equally as silly in scale.

Then to put icing on the cake look how loyal those guilds are when Black Desert comes along.

This is one of the reasons I am impressed with MechWarrior Online letting everyone participate and not making guild only content to much. Because its a total fail every time guilds are catered to instead of all players equally for the most part.

Also if anyone has an issue with this, they are wrong. If Black Desert Online is offering something new, link it. Seriously because I took a look at that game and don't see anything worth while.


This is Black Desert late game content.



Blue vrs Red TDM. This kind of PVP fun for about an hour.

Edited by Johnny Z, 07 April 2016 - 06:43 PM.


#46 ShiftySWP and the Pleated Pants

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Posted 07 April 2016 - 06:28 PM

View PostKhereg, on 07 April 2016 - 08:30 AM, said:

This might be getting into dangerous territory, moderator-wise. If it crosses a line, mods, please feel free to kill it and slap me on the wrist, but I'm curious how others perceive the value that MWO delivers (or doesn't deliver) for your entertainment dollar (or loonie, drachma, or ruble as the case may be).

What got me started thinking about this are the "mechbay tours" a number of people go on in FW to get in-game items that are only available for MC. You can get 20 total mechbays most efficiently by reaching rank 10 in each faction and moving on. In my experience, getting to this level requires at least a week or two of pretty intensive FW play. I know it's fun along the way, but it seems like a lot of effort to gain $10 - $20 worth of mechbays for "free". Not worth it to me, but others obviously feel differently.

I did a little noodling and added up all the money I've spent on the game and divided that out by the number of hours I think I've played and came up with a figure of about $0.60/hr, all-in. A penny a minute...

That includes all my MC purchases, mechpacks, etc. Being an old fart, I compared that number to the number of quarters I dropped into Tempest machines back in the 80's. You know, when a quarter was worth $0.75. I probably spent today's equivalent of $5+ per hour on those arcade games.

Other comparisons are spending $50 - $100 on traditional games for maybe 100 -200 hours of play time through a PvE campaign. That works out to $0.25 - $1.00 per hour. pretty comparable to MWO...

From where I sit, I see MWO as a pretty good value. I know others who go really hard core on the idea that F2P means free - no if's, and's, or but's. They've never spent a dime on the game. More power to them, but hey, PGI gotta eat, too, y'know?

So, what's your take? Good value? Total ripoff?


Great post man. Really liked it. Not gonna read any more below your op because I'm sure some lobster pot dwelling troll will post some drivel about PGI... *cry* *whine* *opine*.... etc.

So I will depart this thread feeling good. Cheers.

#47 Anjian

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Posted 07 April 2016 - 07:03 PM

View PostJohnny Z, on 07 April 2016 - 06:24 PM, said:

Black Desert? As in Arch Age 2.0? There is no end game there. Its another grind to max lvl and then do nothing game.

Both those games have excellent features like sailing ships and great trade atmosphere and great art and music but the design is TRASH.

Arch Age is basically already dead.... Everyone from there either got out or went to Black Desert Online and I don't see a difference between those two games.

Arch Age is the best example of a game maker making huge content for guilds and then no one giving a dam. I mean they really catered to the guilds in really massive ways. Awsome content blocked from every other player except guild players. Wasn't even mildly successful.

Maybe the most advanced game ever. 1st rate content added when there was a lot of players, that got use very few times like twice or something equally as silly in scale.

Then to put icing on the cake look how loyal those guilds are when Black Desert comes along.

This is one of the reasons I am impressed with MechWarrior Online letting everyone participate and not making guild only content to much. Because its a total fail every time guilds are catered to instead of all players equally for the most part.

Also if anyone has an issue with this, they are wrong. If Black Desert Online is offering something new, link it. Seriously because I took a look at that game and don't see anything worth while.


This is Black Desert late game content.



Blue vrs Red TDM. This kind of PVP fun for about an hour.



That kind of PvP fun I like. That is real community warfare. It reminds me of the stuff in EVE, which even after more than 10 years, is still going strong with lots of content in a vibrant world. Hell I had some fun times in EVE. You got a strong social element behind your PvP and what you conquer you reap economic gains. Your guild in BDO gets to own a city and tax the players in it. Its just like your corporation manages to dominate a string of systems and moons, and gets to exploit its mineral resources in EVE. There are so many ways you can interact with your universe.

Talk about having no endgame content --- MWO is it. Just same old arena fighting, and a joke of (FW). The PvP fun lasts for like 3 minutes. There is no point in conquering a planet. Every planet looks the same. There is no economic benefit to it.

The last I checked, if Archeage is dying, it has far more players than MWO, and if that is dying for Archeage what is MWO then?

#48 DovisKhan

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Posted 08 April 2016 - 12:43 AM

370 hrs so far and spent ~120 EUR, worth it for me, cause that's like 2 AAA titles in Steam and you rarely get beyond 20h in a non multiplayer pvp game.

#49 Pjwned

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Posted 08 April 2016 - 03:06 AM

It isn't worth (any more of) my money until:

1) Asking prices go down significantly; recent mech packs that have gone for $20 are a giant ripoff and I would never spend that much money for what's in those.

2) PGI gets some real work done and manages to make MWO better than an unbalanced mess of sloppy laziness; quirks as they are right now are an abomination.

#50 CDLord HHGD

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Posted 08 April 2016 - 04:25 AM

View PostDudeman3k, on 07 April 2016 - 03:30 PM, said:

I say this becuase the game is still just "meh". I mean, it's like comparing a meal from Chilli's vs Taco bell... MWO is Taco bell by many standards.

I haven't eaten at a chillis in a decade and I'd rather eat at TB before Chillis so to each their own.

#51 oldradagast

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Posted 08 April 2016 - 05:22 AM

View PostPjwned, on 08 April 2016 - 03:06 AM, said:

It isn't worth (any more of) my money until:

1) Asking prices go down significantly; recent mech packs that have gone for $20 are a giant ripoff and I would never spend that much money for what's in those.



Are they?

Consider until now how often they expected us to pay about $20 per mech, not $20 per THREE mechs needed to level them, with the price of mech bays on top of that. Also, how much is your time worth? How many hours do you have to grind to get enough cbills to buy all 3 of those mechs (and you'd still need to spend real money on the mech bays, assuming you haven't already bought them.)

While many F2P games do have stupid high prices ($40+ for a single mech, ship, whatever,) the 3 for $20 packs are extremely reasonable and should be the pricing model for all mech packs in this game going forwarded, IMHO.

Edited by oldradagast, 08 April 2016 - 05:23 AM.


#52 Gattsus

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Posted 08 April 2016 - 05:43 AM

in gaming time I've spent 0.5 dollars an hour, in total, it's about 0.3 dollars A DAY. A good investment for what it seems.

#53 Khereg

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Posted 08 April 2016 - 06:54 AM

View PostPjwned, on 08 April 2016 - 03:06 AM, said:

It isn't worth (any more of) my money until:

1) Asking prices go down significantly; recent mech packs that have gone for $20 are a giant ripoff and I would never spend that much money for what's in those.

2) PGI gets some real work done and manages to make MWO better than an unbalanced mess of sloppy laziness; quirks as they are right now are an abomination.


I totally get the comparison that says "mech packs are too expensive for what you get" when you look at it as a simple transaction of $X gets you Y mechs and added goodies. $80+ for mechpacks does seem like a lot.

I look at it as part of a larger transaction, though. I know I cost PGI money every time I log on and play. They have to make a profit (or at least break even) to keep my stompy robot action going, so I fully expect to pay for something along the way. Guys like Tarogato show that you don't *have* to pay anything if you don't want (and that's perfectly fine), but for myself, I expect to pay something. I'm in a position to do so without it hurting too badly, and I'd just flat out feel guilty if I didn't.

So I pay for my indulgences...

And once I look at the totals and divide it out the way I did in the OP, I feel pretty good about it. Those individual credit card swipes still sting a bit, but I get over it after a while.

As for whether PGI delivers enough content, provides sufficient balance, makes best use of the lore, etc, that's really a personal thing that I think everyone has to decide for themselves. Having done a lot of project work in my life, I know how difficult it can be to consistently meet expectations of customers, especially when those customers may not understand what's really involved in doing the work, so I tend to cut PGI some slack.

I do think there's still a lot that could be done better in the game and I'm as impatient as anyone to see new stuff incorporated, but I'm not frothing at the mouth about it.

#54 Gyrok

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Posted 08 April 2016 - 08:23 AM

View Postoldradagast, on 08 April 2016 - 05:22 AM, said:


Are they?

Consider until now how often they expected us to pay about $20 per mech, not $20 per THREE mechs needed to level them, with the price of mech bays on top of that. Also, how much is your time worth? How many hours do you have to grind to get enough cbills to buy all 3 of those mechs (and you'd still need to spend real money on the mech bays, assuming you haven't already bought them.)

While many F2P games do have stupid high prices ($40+ for a single mech, ship, whatever,) the 3 for $20 packs are extremely reasonable and should be the pricing model for all mech packs in this game going forwarded, IMHO.


Clan Wave 1, with no preorder bonus mechs in that offer at all...was $10/mech...but you got an Invasion prime with each chassis. So, to accurately compare, we are talking about the $40 collector package for these being the true equal.

Which is $10/mech.

If you look at Resistance/IIC/Wave2 & Wave 3...the value on the whole is much worse with newer packages if you would have bought the top tier. Especially when you consider the pre-order fluff...

#55 mistergutsy78

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Posted 09 April 2016 - 04:43 PM

in terms of content released you also have to consider that PGI is tiny they have maybe 15-20 people and the content they can develop is limited by their manpower.

That being said I've spent 200ish bucks and have played 300+ hours, which beats the heck out of a movie which is 20 bucks for 1.5 hours

#56 Maver0ick

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Posted 29 April 2016 - 10:59 AM

View PostBulletsponge0, on 07 April 2016 - 02:21 PM, said:

not sure where you golf, but it must be damn expensive. I can get a round in (18 holes) for about $40.... so 4.5 to 5 hours of golf for about $8/hour


The last time I golfed at $40 was over 10 years ago at near the cheapest course out of about 1000 public golf courses within driving distance to me. I don't have 5 hour golf rounds and I included the cost of golf balls (I'm not a good player and lose a lot of balls Posted Image).





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