Create a simple set of screen overlays and a pilot health ticker. Ideally, this would not involve modifying the HUD coding (since that is resource-intensive as is) and just be a fully-independent graphical filter that's laid over the normal viewing pane.
1.). As the cockpit gets really hot, the pilot's vision becomes slightly blurry. Effect generated just by adding a minor blur layer.
2.) As pilot is exposed to sustained heat, pilot vision becomes more hindered by vignette. (Basically, screen becomes black around the outer edge, emulating tunnel vision)
3.) Exposure to sustained overheat conditions (Mech shutdown) causes an overlay of "blood vessles" on screen to demonstrate that you're in serious duress. Vessles pulseate and obscure your remaining vision. Maybe add heavy-breathing/wheezing sound effect.
Eventually, pilot death if in an overheat state for too long. So, instead of dealing just damage to the CT when your Mech is shutdown from overheat, you deal damage to the pilot, too. If the pilot sustains enough damage during an overheating session, it dies.
Continual Pilot damage would be incurred as long as heat is over 90%, with expoentially more DPS sustained if heat is over 100%. The pilot would heal at X health points per second while heat was below 90%. If the pilot gets to a certain damage level, you die, but you heal over time when you are cool.
This would not require any changes to Mech mechanics. It would just be 2-3 layers of graphical filters and a behind-the-sceenes health system. This thread is specifically about a low-resource graphical filter set that can bring a VERY MUCH MISSING layer of immersion to the game.
Right now we are just Mechs. With my proposal, we would be Pilots in Mechs
(Think of the DireStar. Firing 9 ERPPCs simultaneously should cook the pilot to death while the Mech is still sustaining slow CT damage in the shutdown state)
Edited by Prosperity Park, 07 April 2016 - 02:10 PM.