Alpha Lance Challenge
#101
Posted 11 April 2016 - 08:12 AM
#102
Posted 11 April 2016 - 08:34 AM
#104
Posted 11 April 2016 - 11:19 AM
Neither understand LRM-user nor KMDD-problem types.
#105
Posted 11 April 2016 - 11:20 AM
mikerso, on 11 April 2016 - 06:40 AM, said:
Edit for content. I had no problems with Mads or archers.
I've found dual AC20 is the best way to get KMDDs with a Rifleman. BLAM BLAM
#107
Posted 11 April 2016 - 09:30 PM
#108
Posted 12 April 2016 - 12:11 AM
Done in 36 tier-2-matches, 20 of them in Spider-5V, rest in Spider 5K (with much better avg. results for the „K“: 268 vs. 209 match score). Breakdown:
5V: match score avg. 209 (148|382), KMDD 7 in 20 to a max. of 1, DMG avg. 227 (38|412), Assists: 5,4 (1|11]
5K: match score avg. 268 (46|363), KMDD 17 in 16 to a max. of 3, DMG avg. 344 (122|553), Assists: 4,6 (0|8]
Edited by Insufficient Skill, 12 April 2016 - 01:30 AM.
#109
Posted 12 April 2016 - 04:04 AM
What i did´nt like was the recent raise from 10 KMDD to 20 KMDD .... and then again, at least it was´nt the VIctor challenge lol
#110
Posted 12 April 2016 - 07:37 AM
burns, on 12 April 2016 - 04:04 AM, said:
I can agree with you a bit. KMDD makes you have to put the most damage on a mech, instead of getting the killing blow. It has helped to stop some of the kill stealing that happens.
I did however have a match where I almost downed a friendly enforcer. Odd that two point blank lb10x didn't do well on his side torso. Happens when you jump in to steal kills I guess.
#111
Posted 13 April 2016 - 02:02 AM
LegendaryArticuno, on 09 April 2016 - 06:56 PM, said:
Uhm... given this...
D V Devnull, on 09 April 2016 - 04:16 AM, said:
...is there any chance I could ask you to try it on a few Mechs, and tell me if you find the same effect as I have on any other Mechs?
Luscious Dan, on 11 April 2016 - 09:30 PM, said:
Ouch. I hope whoever did that got punished by the MatchMaker severely.
mikerso, on 12 April 2016 - 07:37 AM, said:
I think I just got reminded why I watch where I shoot. I actually feel bad if I do any more than 1 point of Team Damage.
~D. V. "Having a damn hard time resisting laughing... These just caught me weirdly." Devnull
#112
Posted 13 April 2016 - 06:25 AM
Anyway, I really enjoyed the tournament. My thanks to PGI well I am very happy with all the reward items comma perhaps for future tournaments they will consider a unique cockpit item as part of the grand prize. For example a cockpit flag with the letter A and the lance tac symbol on it would have been kinda cool for this one.
#113
Posted 13 April 2016 - 06:34 AM
D V Devnull, on 13 April 2016 - 02:02 AM, said:
With you there, but when they drop down right in front of you as you hit the strike. It was unavoidable.
#114
Posted 13 April 2016 - 07:12 AM
Anyway the best part of the event was that it gave me an incentive to try the quad AC5 Black Widow. That thing is pretty fun After 6 matches in it, I had all the Warhammer challenges beat, except match score. For match #7 I needed 16 match score to finish it off ... had another 3KMDD and 650+ dmg game... and now I want Maulers.
#115
Posted 13 April 2016 - 07:35 AM
The rewards, especially the colors, convinced me to buy all four Mech packs. I had a great time completing the challenges and have a new favorite Mech, the Warhammer! I probably need a billion C-bills to properly outfit all these mechs but will enjoy the grind and can't wait til the next event like this one. Can a few Radar Deprivation modules be the prize next time?? I spent quite some time on a certain snowy map watching fireworks this weekend.
#116
Posted 13 April 2016 - 07:45 AM
Ironwolf67, on 13 April 2016 - 06:25 AM, said:
perhaps for future tournaments they will consider a unique cockpit item as part of the grand prize. For example a cockpit flag with the letter A and the lance tac symbol on it would have been kinda cool for this one.
Great idea, Ironwolf67
#117
Posted 13 April 2016 - 08:05 AM
#118
Posted 13 April 2016 - 08:52 AM
Modules, colors, and cockpit item rewards are great.. more more more!
#119
Posted 13 April 2016 - 11:04 AM
#120
Posted 13 April 2016 - 01:04 PM
Pookie GG, on 13 April 2016 - 08:52 AM, said:
Modules, colors, and cockpit item rewards are great.. more more more!
This is entirely a personal preference thing, but I do find I have a bit more fun if I'm not switching mechs every single match. Part of it is just because it takes longer and longer to save changes the more mechs you have, but I find you also get better results playing a few matches in a row with the same loadout. You learn each mech and its "personality" a bit better, and that seems to be a good way to learn.
Switching mechs or changing loadouts every game makes it hard to tell what's working, since you have no solid point of reference.
If I'm levelling up a bunch of mechs I might just play each until I get the x2 first victory of the day XP bonus, and then move on to the next. But that's something I do purely to farm XP, not for enjoyment or improvement
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