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Stupid "minor" Things That Should Have Been In The Game Long Ago


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#21 Khobai

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Posted 08 April 2016 - 11:55 AM

15. letting us see teammate's loadouts/damage ragdolls

16. labeling waypoints on the compass heading bar so you can tell what waypoint youre heading to

#22 Paigan

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Posted 08 April 2016 - 11:56 AM

http://mwomercs.com/...in-game-please/

#23 Dimento Graven

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Posted 08 April 2016 - 12:02 PM

View PostAlan Davion, on 08 April 2016 - 11:04 AM, said:

@ChapeL, and to some extent Dimento Graven...

Literally every single game out there does this. The company that made the game, the company the sponsored the game or the company for the engine that the game runs on has these splash screens.

Be thankful you can actually SKIP them on MWO, I can think of a few games where you CAN'T skip them. Several of my XBox Games, you cannot skip these flash screens.

At the very least the screens for PGI and CryEngine last no more than about 5-10 seconds. EACH.

One of my games, the two flash screens together total up to a full 60 seconds, that's 30 seconds each, unskippable. One whole freaking minute of having to sit watching a stupid splash screen.

Now if MWO had screens like that, I could see the argument, but it doesn't, so I can't see the problem.
I'd like ALL those thousands of little bits of "30 seconds" back please.

It's stupid to maintain this. Many games where it becomes obtrusive, I look for mods to remove all that crap. It adds ZERO to game play and only annoys us.

There is NO real excuse for this at all.

#24 Lorian Sunrider

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Posted 08 April 2016 - 12:28 PM

An AFK tool for the friends list.

#25 C E Dwyer

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Posted 08 April 2016 - 12:47 PM

your guys seriously think any of this has a chance of getting done ?

While some of it is wishing for the skies, and splash screens are a standard in all games, there are some that no self respecting game company would have omitted and would consider mandatory in a live product.

Guys this is the company that took over two years of development to add a back space you didn't have to endlessly tap, and why I'm called Cathy, I guess it's fortunate that I'm not just Ca

Edited by Cathy, 08 April 2016 - 12:49 PM.


#26 Romeo Deluxe

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Posted 08 April 2016 - 04:31 PM

+1 this list.

The chat stuff I posted about 3 years ago. Then again look how long it took them to get VOIP up in a pvp only game.

#27 Tarogato

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Posted 08 April 2016 - 04:35 PM

Tiers displayed in game on the match results screen for those who opted in.

Stats API so that we don't have to log into our accounts to have a 3rd party programme collect them.

[UNIT] names displayed on friends list (+invites).

"Save configuration" button in mechlab, so we can swap between builds with only a 2-3 clicks.

#28 Afuldan McKronik

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Posted 08 April 2016 - 04:44 PM

Who was doing that unit/faction sheet music? Opting to have those scores played instead of what we have as an option.

#29 Narcissistic Martyr

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Posted 08 April 2016 - 05:42 PM

Account wide camo unlocks...

seriously... I'd buy ALL the camos if I could use them on everything.

#30 VirtualRiot

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Posted 08 April 2016 - 05:51 PM

Please add IS AC/2 Cooldown module

#31 LORD TSARKON

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Posted 08 April 2016 - 06:03 PM

The Mech REady List from the original UI

(NOT talking about CW's ready list... im talking about this:
Posted Image

Even found a great place to put this..Posted Image

Posted Image

Edited by LORD TSARKON, 08 April 2016 - 06:04 PM.


#32 oldradagast

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Posted 08 April 2016 - 07:01 PM

How about a Pinpoint skill that does something other than waste 3,000 XP?

Oh, and then there's the website, where you can check out your mech stats, and they are sorted in no logical order whatsoever AND you can't filter them or sort them yourself. So, if you want to rank your mechs top to bottom in K/D ratio, wins / loss, or whatever - nope, that's apparently too complicated. And that one I asked for well over a year ago, got a "we're looking into that" response, and then nothing, of course.

#33 Rocket2Uranus

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Posted 08 April 2016 - 07:35 PM

They spend majority of their time and man power to make new mechs. So they can sell overpriced digital items to people.

#34 Big Tin Man

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Posted 08 April 2016 - 09:11 PM

VOIP self testing functions. Seriously, so many pugs trying to communicate, but we can't hear them.....

#35 Random Carnage

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Posted 08 April 2016 - 09:13 PM

Rear view cameras and wing mirrors.

#36 Ace Selin

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Posted 08 April 2016 - 11:33 PM

Chat messages need to have time added so i can see did someone ask me to join CW 2 min ago or 1 hour ago

#37 Talorien

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Posted 09 April 2016 - 07:15 AM

26. Shortcut from main screen to Pilot Skill Tree of current Mech (put a button next to the purple XP icon!!)

27. Chat enabled while searching for match

28. Able to make mechs 'favourite' on Thumbnail and to sort by favourites (better than ready deck of 4 and can hide unused mechs)

29. 10k CBill reward for being Ready when match launches

#38 Jackal Noble

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Posted 09 April 2016 - 09:18 AM

Great list Dimento. These could all be implemented in 90 days flat.

#39 Trauglodyte

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Posted 09 April 2016 - 11:05 AM

Someway to know what load out your team is running without wasting your time in chat. Example: just drove my Atlas in a game where even a couple of the Lights were running LRMs. Meant that I ended up having to push alone and got decimated because of it (that and the giant hipster douchebaggery that is the peak & poke fad). Would have been nice knowing all of that before I decided to go forward.

Also, better target pop-ups for UAVs. That you can be standing under one and never know that it is there is pretty pathetic.

Edited by Trauglodyte, 09 April 2016 - 11:06 AM.


#40 80sGlamRockSensation David Bowie

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Posted 09 April 2016 - 11:43 AM

View PostDimento Graven, on 08 April 2016 - 09:35 AM, said:





I'm still waiting on that lostech "target next friendly mech"


GOD FORBID I know what condition their mech or loadout is....




Bonus points for "jettison ammo", "Crouch", "Passive/Acvtive Rdar", etc.

Edited by 80sGlamRockSensation David Bowie, 09 April 2016 - 11:43 AM.






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