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New Game Mode: Capture The Objective


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#1 CDLord HHGD

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Posted 08 April 2016 - 02:03 PM

The reds and blues each have a separate objective to reach and the objective paths may or may not cross each other. You just gotta get to your objective first before the opfor does or send skirmishers to his objective to buy you the time you need. The opfor has the same plan. The opposite team's objective is near your spawn and their spawn is near your objective. First team to take their own objective wins regardless of last mech standing.

Use whatever lore friendly mission detail you want to justify it and use map assets to not make the trip as straight a line as in my BASIC example.

Posted Image

EDIT: Excuse the poor excuse for art above, I am but a salted slug in this realm.

Edited by CD LoreHammer Lord, 08 April 2016 - 02:03 PM.


#2 FupDup

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Posted 08 April 2016 - 02:04 PM

So, you just created the Assault mode?

#3 Dirty Starfish

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Posted 08 April 2016 - 02:06 PM

Is this a joke or what? I can't tell.

#4 Damocles

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Posted 08 April 2016 - 02:07 PM

Star League cache race?


this might be too complicated but maybe add a second/divided layer where your first objectives are just intelligence towards where one cache is located. When you have x amount of intelligence gathered (either separate nodes or time on one node) your whole team is revealed the final location and you can move to cap it for game victory.

The enemy team may try to intercept you or guess where you are going, or you can be sneaky and send like an (ex:)ECM Raven after it for sneaky win.

#5 CDLord HHGD

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Posted 08 April 2016 - 02:09 PM

View PostDamocles, on 08 April 2016 - 02:07 PM, said:

Star League cache race?


this might be too complicated but maybe add a second/divided layer where your first objectives are just intelligence towards where one cache is located. When you have x amount of intelligence gathered (either separate nodes or time on one node) your whole team is revealed the final location and you can move to cap it for game victory.

The enemy team may try to intercept you or guess where you are going, or you can be sneaky and send like an (ex:)ECM Raven after it for sneaky win.

Thank you for not being one of the other trolls. And it's still not as complicated as the mechanics for Domination. :)

View PostDirty Starfish, on 08 April 2016 - 02:06 PM, said:

Is this a joke or what? I can't tell.

You're a joke.

View PostFupDup, on 08 April 2016 - 02:04 PM, said:

So, you just created the Assault mode?

Yes and no, no more than any other mode.

#6 Khobai

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Posted 08 April 2016 - 02:15 PM

Id like to see a scorched earth gamemode. one team is the attacker and the other team is the defender. there would be 5 destructible objectives spread out across the map and the attacker would have 2 minutes to destroy the first objective. Each time an objective is destroyed the attacker would gain an extra 2 minutes on the clock. The attackers win if they destroy all the objectives before time runs out. The defenders win by killing all attackers or running the clock down.

#7 CDLord HHGD

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Posted 08 April 2016 - 02:26 PM

View PostKhobai, on 08 April 2016 - 02:15 PM, said:

Id like to see a scorched earth gamemode. one team is the attacker and the other team is the defender. there would be 5 destructible objectives spread out across the map and the attacker would have 2 minutes to destroy the first objective. Each time an objective is destroyed the attacker would gain an extra 2 minutes on the clock. The attackers win if they destroy all the objectives before time runs out. The defenders win by killing all attackers or running the clock down.

That would work too with any map we currently have and would allow them to recycle the conquest capture points.

#8 Afuldan McKronik

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Posted 08 April 2016 - 02:39 PM

Take Conquest. Theta cap point is only active point on spawn. Point captures take only 5 seconds, can only stop with friendly mech inside cap point. After 1 min (if noone caps) or 50 points given out by cap, point deactivates and a second point randomly activates. Rewards faster mechs and teamwork over current Conquest matches.

#9 Felicitatem Parco

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Posted 08 April 2016 - 02:52 PM

View PostFupDup, on 08 April 2016 - 02:04 PM, said:

So, you just created the Assault mode?


Yes, the OP has just suggested that we remove the Kill All Mechs victory-condition from Assault Mode.

That is all.

#10 TheArisen

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Posted 08 April 2016 - 05:00 PM

View PostKhobai, on 08 April 2016 - 02:15 PM, said:

Id like to see a scorched earth gamemode. one team is the attacker and the other team is the defender. there would be 5 destructible objectives spread out across the map and the attacker would have 2 minutes to destroy the first objective. Each time an objective is destroyed the attacker would gain an extra 2 minutes on the clock. The attackers win if they destroy all the objectives before time runs out. The defenders win by killing all attackers or running the clock down.


That's a great idea, +1

#11 Afuldan McKronik

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Posted 08 April 2016 - 05:14 PM

View PostKhobai, on 08 April 2016 - 02:15 PM, said:

Id like to see a scorched earth gamemode. one team is the attacker and the other team is the defender. there would be 5 destructible objectives spread out across the map and the attacker would have 2 minutes to destroy the first objective. Each time an objective is destroyed the attacker would gain an extra 2 minutes on the clock. The attackers win if they destroy all the objectives before time runs out. The defenders win by killing all attackers or running the clock down.


+1. Although this is a gamemode from a different game to a T. With no respawns, getting all the objectives will be a serious PITA.

#12 Jon Gotham

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Posted 08 April 2016 - 06:41 PM

View PostDirty Starfish, on 08 April 2016 - 02:06 PM, said:

Is this a joke or what? I can't tell.

I think it's a simply masterful troll.

#13 Tristan Winter

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Posted 08 April 2016 - 06:58 PM

Yes! I like it! This made me start brainstorming potential future game modes in MWO:
  • Annihilation: There are 3 objectives. Enemy alpha, bravo and charlie lance. Kill them all to win the match.
  • Resistance: As long as you have mechs on your team, you have 750 points. When all your mechs are dead, you will start losing points. The first team to reach 0 points loses.
  • Infiltration: Each team has a base, protected by an armoured gate (like O-gens in CW). To lower the gate, you have to destroy the enemy team. If you destroy their base, you win the match.
  • Annexation: Both teams have a single base, which provides cap points. The more mechs are inside the circle, the faster you will cap. You can win by cap victory or killing all enemy mechs.
  • Submission: There's a huge green circle in the center of the map. To win the match, you have to kill all enemy light, medium, heavy and assault mechs. You can step inside the green circle, if you want. Or don't. Whatever, it doesn't really matter.
Gather all your ideas and let's tweet them to PGI.

#14 LORD TSARKON

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Posted 08 April 2016 - 07:19 PM

I would like to see a Capture the Flag mode... although I think it would make sense (or work better) in CW... since you can technically respawn a few times there. CTF works best when you can respawn.

Edit... instead of a Flag it could be a HAL 9000 computer or whatever equivalent in Battletech lore..

Something flashy though and easily seen from afar whenever a Mech is carrying it though.

Heck... you can even make it an Urban Mech..

Capture the Urbie

Edited by LORD TSARKON, 08 April 2016 - 07:20 PM.


#15 Davers

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Posted 08 April 2016 - 07:58 PM

Objectives in MWO are pretty pointless. In fact, splitting up to grab multiple objectives in Conquest is a great way to lose they game.


Posted Image

#16 Barantor

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Posted 08 April 2016 - 08:37 PM

View PostDavers, on 08 April 2016 - 07:58 PM, said:

Objectives in MWO are pretty pointless. In fact, splitting up to grab multiple objectives in Conquest is a great way to lose they game.


Posted Image


Yup, so long as there are no respawns the 'capture' type modes will always be second fiddle to killing 12 mechs.

Mobas figured it out, Battlefield games figured it out... when will PGI?

#17 Impyrium

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Posted 08 April 2016 - 11:07 PM

Um... I'm all for coming up with ideas for new game modes, but you have literally just described Assault. Posted Image

I still am under the belief though, that you're not going to have aaaany game mode with any real difference to skirmish until people ditch their affection for permadeath. It's fine for skirmish, okay for conquest, but it simply destroys any chance of any other game mode with important objectives. Even capture the flag (which sounds like it's essentially going to be the new scouting game mode) isn't going to work very well without redrops, because it's still going to be easier to kill the enemy team.

In fact, if you simply threw in CTF with no twists, you could argue it'd be best to simply fortify up around your flag and kill the enemy team as they come.

#18 Khobai

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Posted 09 April 2016 - 01:12 AM

Quote

I still am under the belief though, that you're not going to have aaaany game mode with any real difference to skirmish until people ditch their affection for permadeath.


Well the scorched earth gamemode I suggested would certainly be different from regular skirmish. Because the attackers would be on the clock and simply wouldnt have time to ignore the objectives and focus on killing the defenders. The attackers would have to destroy objectives to keep buying time on the clock.

But I agree there should be a ticket based respawn gamemode.

#19 Afuldan McKronik

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Posted 09 April 2016 - 10:00 AM

View PostKhobai, on 09 April 2016 - 01:12 AM, said:


Well the scorched earth gamemode I suggested would certainly be different from regular skirmish. Because the attackers would be on the clock and simply wouldnt have time to ignore the objectives and focus on killing the defenders. The attackers would have to destroy objectives to keep buying time on the clock.

But I agree there should be a ticket based respawn gamemode.


Make a drop deck public queue. Same tonnage as FW. Difference being can mix IS/Clan mechs.





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