I've experienced both stomping and being stomped... its not fun Spawn camping nor being spawn camped.
I don't know if this has been mentioned before or not (it probably has been), but what if the drop zones on both sides were dynamic?
Almost all military operation involving an LZ have multiple LZ locations in case one is compromised... so why not here.
As an example, if the attacker team sees the entire defender team way outside of their base (that they are supposed to "defend"), you can bet your a$$ that they gonna drop right o top of the base and own the base. as simple as that.
So, ow about creating a base boundary?
- If 1/3 of the defenders are outside of the boundary, 1 attacker spawn point moves closer to base(chosen randomly to prevent secondary spawn camping).
- If 2/3 of the defenders are outside of the boundary, 2 attacker spawn points move closer to base(again, chosen randomly to prevent secondary spawn camping).
- and ultimately, if all defenders are outside, all attacker dropships will drop their mechs at the secondary drop zone near the gates...
Same thing should apply to defender spawn camping, if the attackers are all swarming the defender spawns, the defender spawns should move to another (randomly chosen) location in the base.
Will this work?... as i'm almost sure this has been suggested before.