Jump to content

Behold! The Nightstar! (Victory Achieved!) #nightstar2017

BattleMechs

1016 replies to this topic

#581 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 12 January 2017 - 02:00 AM

View PostBishop Steiner, on 11 January 2017 - 09:52 PM, said:

Whole point was to maintain the hardpoints... in either a military downgrade for SLEP or for a rebirth, one would likely keep it as close to the original as technologically feasible. Plus 3 AC5 on a 95 ton mech is pretty limp firepower. One could easily give up 2 of the Heat Sinks though and slap in an AC5 in place of the PPC... which gives you the different hard points without giving up the ac10s punch. With that loadout , even at a full run, you'd only lay out 18 heat, so 15 SHS should be plenty.


Yeah I understand. I was just looking to create better diversity between variants, for MWO. I do like the switch from ppc to ac5.

View PostFLG 01, on 12 January 2017 - 12:11 AM, said:


It is a logical downgrade, and I did pretty much same with it almost a year ago (and it was posted just one page ago...).




Indeed. TheArisen is just a fan of adding a ballistic HP to an ST. Posted Image


Haha not really! Like I was saying to Bishop it's more about creating variety between variants.

#582 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 12 January 2017 - 01:41 PM

FLG or Bishop, would either of you be willing to do one that has a ballistic torso? 100% just for variant diversity.

#583 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 12 January 2017 - 01:57 PM

View PostTheArisen, on 12 January 2017 - 01:41 PM, said:

FLG or Bishop, would either of you be willing to do one that has a ballistic torso? 100% just for variant diversity.



How is this?

Spoiler


#584 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 January 2017 - 02:58 PM

View PostTheArisen, on 12 January 2017 - 01:41 PM, said:

FLG or Bishop, would either of you be willing to do one that has a ballistic torso? 100% just for variant diversity.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

pick your poison

#585 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 12 January 2017 - 03:24 PM

The question is not whether it is possible or not. Of course it is easily possible considering we are working with a 95 ton Mech based on matured Star League technology.

The question is what would justify such a radical departure from the original design and its philosophy. And that question is not so easy to answer. My take goes back to the Marauder-heritage of the Nightstar, thinking of an early prototype which is pretty much a heavier Marauder. To be precise, although I started with the MAD-2R in mind, which was the standard Royal SLDF Marauder variant when the Nightstar was first introduced, it ended up being a heavier MAD-5S – which was indeed the standard variant of the Marauder in Steiner-space when the Nightstar was reintroduced.

It is not a perfect fit, but the best I could come up with. Other than that you'd have to go with the usual "oh, they tried something new"-stuff (which I think is a super lame explanation).


Anyway, here it is:


Posted Image

Edited by FLG 01, 12 January 2017 - 03:36 PM.


#586 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2017 - 12:55 AM

View PostBishop Steiner, on 12 January 2017 - 02:58 PM, said:

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

pick your poison


These are all fantastic! As a Davion I love the rotary variant a lot. The variant with missiles would be a novel variant and you know what? I love them all!

#587 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2017 - 01:02 AM

View PostFLG 01, on 12 January 2017 - 03:24 PM, said:

The question is not whether it is possible or not. Of course it is easily possible considering we are working with a 95 ton Mech based on matured Star League technology.

The question is what would justify such a radical departure from the original design and its philosophy. And that question is not so easy to answer. My take goes back to the Marauder-heritage of the Nightstar, thinking of an early prototype which is pretty much a heavier Marauder. To be precise, although I started with the MAD-2R in mind, which was the standard Royal SLDF Marauder variant when the Nightstar was first introduced, it ended up being a heavier MAD-5S – which was indeed the standard variant of the Marauder in Steiner-space when the Nightstar was reintroduced.

It is not a perfect fit, but the best I could come up with. Other than that you'd have to go with the usual "oh, they tried something new"-stuff (which I think is a super lame explanation).


Anyway, here it is:


Posted Image


The thoughtfulness you put into the variants you create is really awesome. I also enjoy this variant because it bridges the gap between the NSR and MAD along with creating a great energy variant.

I was also thinking of an all energy variant that would basically be a bigger, better awesome. The NSR is made for ranged combat so it make sense in my mind to make a competitor for the Awesome which in lore is a big support mech. It'd have 4 ppcs and some backup weapons, 2 or 3 med lasers I think. Basically something like an IS Hellstar but with weapons other than er ppcs.

#588 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2017 - 01:24 AM

A big thank you to you guys for the time and effort you've put into these variants, artwork and stories! I've added them to the OP. I hope PGI uses them when the Nightstar makes it into the game.

#589 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 January 2017 - 07:05 AM

View PostTheArisen, on 13 January 2017 - 01:24 AM, said:

A big thank you to you guys for the time and effort you've put into these variants, artwork and stories! I've added them to the OP. I hope PGI uses them when the Nightstar makes it into the game.

added a Lyran version, because well, Norse Storm and all, nicknamed the Night Hammer
Posted Image
Better endurance thanks to STD Engine, but it's short to mid range punch is pretty phenomenal.

Edited by Bishop Steiner, 13 January 2017 - 07:08 AM.


#590 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2017 - 09:40 AM

View PostBishop Steiner, on 13 January 2017 - 07:05 AM, said:

added a Lyran version, because well, Norse Storm and all, nicknamed the Night Hammer
Posted Image
Better endurance thanks to STD Engine, but it's short to mid range punch is pretty phenomenal.


100% winner right here! Night Hammer is an epic nickname and that's an equally awesome variant that would pack a punch.

I don't have the format you guys do but here's my first attempt.

Nightstar NSR-9L
Standard 285
JJ: 3 jump jets
Single heat sinks
LA: 2 Ppcs
LT:
H: 1 medium laser
CT:
RT: 1 medium laser
RA: 2 Ppcs

The Nightstar-9L is a Succession wars refit that attempts to maintain the long range firepower of the 9J's gauss rifles. To address the weakness of the PPC's minimum range, 3 jump jets were added which also gives the 9L superior mobility over the 9J. The 9L suffered from excess heat as it's single heat sinks were barely adequate to keeping it in the fight and so the 9L would need to cool off after firing it's PPCs. A common tactic was after firing a salvo of PPCs mechwarriors would jump away to cool off before jumping back.

#591 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 13 January 2017 - 09:48 AM

View PostTheArisen, on 13 January 2017 - 09:40 AM, said:

100% winner right here! Night Hammer is an epic nickname and that's an equally awesome variant that would pack a punch.

I don't have the format you guys do but here's my first attempt.

Nightstar NSR-9L
Standard 285
JJ: 3 jump jets
Single heat sinks
LA: 2 Ppcs
LT:
H: 1 medium laser
CT:
RT: 1 medium laser
RA: 2 Ppcs

The Nightstar-9L is a Succession wars refit that attempts to maintain the long range firepower of the 9J's gauss rifles. To address the weakness of the PPC's minimum range, 3 jump jets were added which also gives the 9L superior mobility over the 9J. The 9L suffered from excess heat as it's single heat sinks were barely adequate to keeping it in the fight and so the 9L would need to cool off after firing it's PPCs. A common tactic was after firing a salvo of PPCs mechwarriors would jump away to cool off before jumping back.



Spoiler


She runs really hot like that....

#592 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2017 - 10:16 AM

View PostMetus regem, on 13 January 2017 - 09:48 AM, said:



Spoiler


She runs really hot like that....


Nice! Hmmm how about just 3 ppcs & 3 mlas or 2 JJ with 4 more shs?

#593 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 13 January 2017 - 10:28 AM

View PostTheArisen, on 13 January 2017 - 10:16 AM, said:

Nice! Hmmm how about just 3 ppcs & 3 mlas or 2 JJ with 4 more shs?



This is how I would do it for 3025...

Spoiler


She still runs warm, but has some midrange bite from the AC/10's and a nasty CQB bite of 4 MLAS+2AC/10, running and Alpha strike puts you at +2 heat, jump and Alpha strike puts you at +3 heat, next round, if still stuck in CQB, just don't fire 2 MLas or the AC/10's to be at +0 the next round.

#594 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 January 2017 - 12:06 PM

View PostTheArisen, on 13 January 2017 - 09:40 AM, said:

100% winner right here! Night Hammer is an epic nickname and that's an equally awesome variant that would pack a punch.

I don't have the format you guys do but here's my first attempt.

Nightstar NSR-9L
Standard 285
JJ: 3 jump jets
Single heat sinks
LA: 2 Ppcs
LT:
H: 1 medium laser
CT:
RT: 1 medium laser
RA: 2 Ppcs

The Nightstar-9L is a Succession wars refit that attempts to maintain the long range firepower of the 9J's gauss rifles. To address the weakness of the PPC's minimum range, 3 jump jets were added which also gives the 9L superior mobility over the 9J. The 9L suffered from excess heat as it's single heat sinks were barely adequate to keeping it in the fight and so the 9L would need to cool off after firing it's PPCs. A common tactic was after firing a salvo of PPCs mechwarriors would jump away to cool off before jumping back.

http://remlab.source...e.net/remlab30/

#595 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 13 January 2017 - 12:24 PM

View PostBishop Steiner, on 13 January 2017 - 12:06 PM, said:



*goes to build 2x Plasma Rifle Blackjack*

#596 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 January 2017 - 12:47 PM

View PostYeonne Greene, on 13 January 2017 - 12:24 PM, said:


*goes to build 2x Plasma Rifle Blackjack*

I like my 2x Plasma Cannon, 8xMG, 2x I-HMLaser Vulcan IIC.

Infantry... doesn't.

#597 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 13 January 2017 - 12:49 PM

View PostBishop Steiner, on 13 January 2017 - 12:47 PM, said:

I like my 2x Plasma Cannon, 8xMG, 2x I-HMLaser Vulcan IIC.

Infantry... doesn't.


Burn all the things!

I have now learned that, if PGI were go give the Plasma Rifle AC/10-levels of ammo (15-20), I could get 60-80 shots in with 15x DHS and 2x JJ on an XL225.

I need this 'Mech in my life.

And oh god, it would be even better on a Rifleman with the extra tonnage...

Edited by Yeonne Greene, 13 January 2017 - 12:49 PM.


#598 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2017 - 02:25 PM

View PostBishop Steiner, on 13 January 2017 - 12:06 PM, said:



Haha I'm going to waste so much time there

#599 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 13 January 2017 - 02:37 PM

You know, the more I play with this, the more it makes me angry that PGI will not add new equipment. Light ACs combined with LFEs, ER Lasers, X-pulse, PPC capacitors, etc. all go a long, long way toward evening out the game without bastardizing the older stuff.

#600 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 13 January 2017 - 02:40 PM

View PostYeonne Greene, on 13 January 2017 - 02:37 PM, said:

You know, the more I play with this, the more it makes me angry that PGI will not add new equipment. Light ACs combined with LFEs, ER Lasers, X-pulse, PPC capacitors, etc. all go a long, long way toward evening out the game without bastardizing the older stuff.


Power creeping the IS in any way, shape, or form seems to be strictly forbidden after we had thunderbolts, a mech you can't buy in the store, performed nearly as well as all the clan mechs available for purchase. Posted Image

The fact that we had to use 50% quirks on heat gen and velocities to get IS that close to balance with the clans says enough, IMO.

Edited by Snazzy Dragon, 13 January 2017 - 02:41 PM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users