MarineErrant, on 12 April 2016 - 09:55 AM, said:
I disagree with reticle sway. Fire control computers are there for a reason and this is one of them. MBT's do it, why not mechs?
As I explained to someone else who raised the same concern.
1: Weapon stabilizers do wonders, however they aren't perfect. (I have experience in this particular arena.)
2: Those very good stabilizers are for wheeled vehicles, walkers (repeated impact vehicles) are a much different story.
MeiSooHaityu, on 12 April 2016 - 10:03 AM, said:
Its hard to get too detailed on the phone

.
1. Just comes down to fun. I think it is funner to shoot and hit what you point at vs having shots randomly hit within a cone (ret sway). Plus does light get impacted as much as heavies? Can't have lights stop or slow down to shoot. Does it eliminate hill poking because the reticule shakes too much. Popping from cover is important for protection and trading shots. I just don't like reticule shake other than JJs or MASC. That's just me.
4. C. I think if you have LoS, then you see and can target your opponent. I don't see why TAG or NARC is necessary. F. I just feel you should know when missiles are inbound.
5. Maybe some of it is ok. I like BAP as an ECM counter and I think UAVs should see ECM mechs (since it has an LoS of sorts). The rest is ok I guess, but honestly none of it feels like anything I'm excited about.
6. Like all balance, it is better to tweak as you go. Besides, missiles, ballistics, PPCs, and lasers can cause overheat and heat penalties. Altering lasers only for an effect caused by all weapons seems a bit premature. I'd hold off on laser only balance (at least short term).
7. Locking JJs to all or nothing doesn't seem to really solve anything IMO. Maybe it is to tie up crit space and tonnage, but it seems to punish mediums or lights too much. Just not a fan.
1:
a- it wouldn't be entirely random- weapons would go to where the reticle is, but the reticle would move. according to speed and power.
b- The amount of sway would be a an average of engine power as well as actual speed. (To be more detailed.) Going 40kph for a light only costs about 30% engine power, whereas for an atlas it would be closer to 75%. The Atlas, stressing it's engine more and shoving greater bulk would have more reticle shake. At 100% throttle, the Light mech would have more reticle shake given that it is going 3 times as fast as the Atlas. (The price of speed.)
c: As to whether your reticle is shaking as you leave cover for a pop-up shot, it will depend on your speed and engine power. One could leave cover at a slower rate to remove reticle shake at all for a clean shot, or they could jet out of cover and either shoot trying compensate for the sway, or slow down enough to reduce the sway. Or, somewhere in between. (RIsk vs. Reward.)
4:
a-I think we have a miscommunication here, I said indirect fire requires TAG/Narc. (Indirect being non-line of site as opposed to direct which is LoS)
b- we could opt for a reduced warning as suggested, but I don't think people should know as soon as the missiles leave the tube.
missiles move fairly slowly (even the increased speed ones) and in this case would have reduced agility making them not guaranteed hits in most situations.
We don't get warnings (anymore) when people target us for direct fire weapons, why should we get such early warnings for missiles?
5: I would think that if ECM is no longer providing the all-sensor stealth that it does now, it wouldn't need all those counters. Rather, it could just do its job of countering the level 2 information/missile enhancement tech. UAVs being locked out would still make it a worthwhile tool after it loses it's complete stealth.
6: I can see your point, and it wouldn't necessarily be implemented at the same time, I was just advancing to the next step of rebalancing lasers (since PGI is currently trying to balance them for current conditions) as they would have increased negatives with heat actually being a thing before shut down.
7:
a- One could make that argument for Endo and especailly Ferro for assaults. Those are all-or-nothing equips that punish assaults unfairly as equipping both would cripple the space in assault mechs being so limited they cannot mount anything. It is just the nature of a technology as to who can take advantage of it.
b- Light and medium mechs have lighter jumpjets. (.5 tons) as opposed to 1-2ton heavy/assault JJs.
I would think it would either be proportional, or slightly in the light/mediums' favor.
c- it would serve two purposes, it would simplify the jumpjets mechanics (rather than having to calculate jumps for 1 light JJ or 2 Heavy JJs, or 3 light JJs, etc...
d- It would create a wider build diversity, especially in mechs whose variant have different numbers of JJs. (spider)
e- it cuts down on min/max exploits. (Putting in 1 JJ just for the mid-hover snap turns...)