

Ppcs - Reduce Heat Or Improve Damage
#1
Posted 10 April 2016 - 08:05 AM
Why bother with them when you can take lasers that do just as much damage and sometimes more but don't cost as much heat or space or guess work to hit targets. Large Pulse Lasers do 11 damage and cost 7 heat and it pulses to the target for more direct application.
The only advantage the PPC and ER PPC have over it is the range, but that it's negated when you consider it does 10 damage costs 10 or 15 heat, has to travel to the target like a ballistic and also costs an additional slot. There's a definite imbalance there and it's quite concerting, because I want to use PPCs on mechs that are known to use them and in specific positions.
Not only do Warhammers use two, they also use them on the arms which are underslung and lower than their other weapon points so in fact the main characteristic of the Warhammer, not only has inadequate stated weapons but they are also in the least useful position.
There has to be some payoff for using them, range means nothing when it's mitigated by several circumstances and it's not even the best ranged weapon because of the gauss. They either need their heat drastically reduced or lasers have their heat increased or they need to do more damage than lasers to compensate for their heat expenditure.
#2
Posted 10 April 2016 - 08:09 AM
Don't even get me started on those Warhammer arms...
Edited by thehiddenedge, 10 April 2016 - 08:12 AM.
#3
Posted 10 April 2016 - 08:11 AM
Will Hawker, on 10 April 2016 - 08:05 AM, said:
Why bother with them when you can take lasers that do just as much damage and sometimes more but don't cost as much heat or space or guess work to hit targets. Large Pulse Lasers do 11 damage and cost 7 heat and it pulses to the target for more direct application.
The only advantage the PPC and ER PPC have over it is the range, but that it's negated when you consider it does 10 damage costs 10 or 15 heat, has to travel to the target like a ballistic and also costs an additional slot. There's a definite imbalance there and it's quite concerting, because I want to use PPCs on mechs that are known to use them and in specific positions.
Not only do Warhammers use two, they also use them on the arms which are underslung and lower than their other weapon points so in fact the main characteristic of the Warhammer, not only has inadequate stated weapons but they are also in the least useful position.
There has to be some payoff for using them, range means nothing when it's mitigated by several circumstances and it's not even the best ranged weapon because of the gauss. They either need their heat drastically reduced or lasers have their heat increased or they need to do more damage than lasers to compensate for their heat expenditure.
Plus it's so slow most long distance targets can see and readily avoid it so the range benefit is reduced as well.
#4
Posted 10 April 2016 - 08:13 AM
#5
Posted 10 April 2016 - 08:16 AM
#6
Posted 10 April 2016 - 08:17 AM
Escherichio, on 10 April 2016 - 08:13 AM, said:
its mentioned in lore but if i recall, you lose your ecm for like what, 1 second? Way to little to be effecitve at all
#7
Posted 10 April 2016 - 08:18 AM
#8
Posted 10 April 2016 - 08:19 AM
#9
Posted 10 April 2016 - 08:20 AM
thehiddenedge, on 10 April 2016 - 08:09 AM, said:
Don't even get me started on those Warhammer arms...
Where did you hear that from?
There's no numbers given in the April Road Map where it says, and I quote...
Quote
Could someone perhaps post up the base PPC/ERPPC/C-ERPPC stats so we can theory craft a little bit on this subject?
#10
Posted 10 April 2016 - 08:46 AM
theta123, on 10 April 2016 - 08:17 AM, said:
I'll agree it's brief. Controlled chain fire is how you can drag out the window, and you only need a to tag the target. ECM is still too strong so I value disrupting it for the battlefield intelligence it creates. Hardest part is hitting multiple shots sequentially to maintain the dorito over your target so the team can focus fire.
#11
Posted 10 April 2016 - 08:51 AM
See Thud 9S or two years prior, the PPC Meta. 7.5-8/12 heat (ER)PPCs filled the skies.
Increasing damage is also a bad idea.
Increase their velocity, and increase their cooldowns as well. Mid-long range weapons, which can be used effectively at those ranges, but not have the same cooldown as an SRM6 or AC20 (exclusively short ranged weapons)
Edited by Mcgral18, 10 April 2016 - 11:35 AM.
#12
Posted 10 April 2016 - 08:54 AM
- HUD disruption
- vision blurring
- massive increase in heat
- loss of targetting
#13
Posted 10 April 2016 - 09:26 AM
I would like to see velocity and damage bumped for sure on ERPPC's. If they are gonna be 15 heat they should at least be on par or closer to Large pulse lasers for damage.
Edited by W A R K H A N, 10 April 2016 - 09:28 AM.
#14
Posted 10 April 2016 - 09:49 AM
#15
Posted 10 April 2016 - 10:29 AM
Mcgral18, on 10 April 2016 - 08:51 AM, said:
See Thud 9S or two years prior, the PPC Meta. 7.5-8/12 heat (ER)PPCs filled the skies.
Increasing damage is also a bad idea.
Increase their velocity, and increase their cooldowns as well. Mid-long range weapons, which can be used effectively at those ranges, but not have the same cooldown as an SRM6 or AC20 (exclusively short ranged weapons)
Mind you, PPC and ERPPC have to be as good as LL and ERLL, respectively, with all factors considered if you want them to be good. That includes a heat adjustment, unless you want to do something to those lasers to reduce their output, too.
#16
Posted 10 April 2016 - 10:32 AM
Yeonne Greene, on 10 April 2016 - 10:29 AM, said:
The PPFLD, in theory, is supposed to make up for the heat. The issue is just the slowish speed that reduces the value of that PPFLD.
Keep in mind that both Peeps have longer on-paper range than their respective laser counterpart, which again doesn't get used often because of that velocity making them not reliable at those ranges.
#17
Posted 10 April 2016 - 10:46 AM
Edited by Spheroid, 10 April 2016 - 10:47 AM.
#19
Posted 10 April 2016 - 11:02 AM
#20
Posted 10 April 2016 - 11:11 AM
LegendaryArticuno, on 10 April 2016 - 11:02 AM, said:
thats probibly a side effect of the ppc being so damn hot that you cant brawl with it. the std ppc would be right if it could hit targets inside 90.
Edited by LordNothing, 10 April 2016 - 11:13 AM.
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