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Damage Tanked Statistic And Implementation


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#21 Karl Streiger

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Posted 13 April 2016 - 05:23 AM

View PostWintersdark, on 12 April 2016 - 10:04 AM, said:

Whereas: A cbill bonus for surviving a match at lower health is VERY easy to implement. It doesn't impact any systems, it's simply a reward bonus at EOR based on 1-(surviving_health_%) * max_cbill_reward. This is trivial with no danger of damaging other things, no processing load. It's much less exploitable; no more so than simply playing a match and having one side throw the match. The difference, of course, is that only one team can really benefit from it at a time; it'd be much more difficult to arrange and not worth the trouble vs. simply playing normally.

there you have your solution - would work also for dead mechs. A atlas that is only legs and head would get more while an atlas with just a damaged st and a blown XL would get the least.
No hitbox or server code needed.

#22 Tarogato

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Posted 13 April 2016 - 05:24 AM

View PostDavegt27, on 12 April 2016 - 12:42 PM, said:

Sort of off topic but still on stats

I started to look at avg. damage per match for my Mechs so I can come up with the effectiveness of chassis and variants

It would be nice if it was automatically calculated



http://mwomercs.com/...-stats-sorting/

#23 Wintersdark

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Posted 13 April 2016 - 05:42 AM

View PostTarogato, on 13 April 2016 - 05:24 AM, said:

Yeah, this is fantastic and everyone should use it. PGI should just build that functionality into the web page.

Easy to use, install and forget.

MadStats is awesome.

Edited by Wintersdark, 13 April 2016 - 05:44 AM.


#24 GreyNovember

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Posted 13 April 2016 - 06:08 AM

A thought.

Someone having a box around them that triggers OnProjectileEnter() and OnBeamIntersect() is great and all.

What happens if you line up 12 Dires in a row, aim just to their side, and fire a PPC such that it passes through all of their invisible boxes. Does that count as them tanking damage?

What if a beam passes through your invisible box, only to hit an ally behind you. Does it matter? Do you both get that stat added on?

How big would this box have to be? Would me shooting through the legs of a cheetah count? Or would that just be a miss? What about if I shot where the ears of a TBR would be?

#25 Karl Streiger

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Posted 13 April 2016 - 06:21 AM

View PostGreyNovember, on 13 April 2016 - 06:08 AM, said:

What if a beam passes through your invisible box, only to hit an ally behind you. Does it matter? Do you both get that stat added on?

i would count it as team damage. Posted Image Posted Image

Edited by Karl Streiger, 13 April 2016 - 06:21 AM.


#26 anonymous161

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Posted 13 April 2016 - 06:28 AM

I have a better idea.

SImply increase the rewards in the game. Increase the amount of cbills and general xp you get for playing the game.

The grind in this game is stupid I'm not saying it needs to be 2 or 3x more but it should be quite a bit more if you want players to feel like they accomplished something.

Like when you have a bad round you get cored in one shot it's no fun at all to only get like 50k at most.

Hell I think cw should be wiped away and instead in quick match you get 2 mechs to play that way if you lost one without having the opportunity to earn some cbills you get another chance.

#27 Tarl Cabot

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Posted 13 April 2016 - 06:40 AM

I would rather it show health before death. 90% upon death, due to being cockpit :)

That way in those drops that there are only a few mechs left, to see how much a Pyrrhic Victory it truly was. And we would be calling it a Pyrrhic Victory if there was any sort of R&R :) 7 destroyed mechs, 3 crippled mechs and 2 seriously damaged mechs. As for the mechwarriors, 5 dead, 3 critically injured and maimed for life, 3 with serious injuries and 1 with minor injuries.

#28 Bud Crue

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Posted 13 April 2016 - 06:56 AM

Really interesting topic and discussion. It would be cool if this were in the game. Ignoring it as a reward mechanism, but simply as a practical matter to give observable "proof" of fast mechs being super OP tanky (as some have asserted) or just being evasive would be of value. Alas, I can't imagine PGI instituting it.

#29 Ultimax

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Posted 13 April 2016 - 07:25 AM

View PostThe Atlas Overlord, on 12 April 2016 - 12:55 PM, said:


Uh oh, I detect back pedaling and double standards.....

So lights mechs need more firepower and better rewards because "it's a fighting game and everyone should be able to earn the same in combat".....and "stop saying lights have to be scouts, we can be for combat too".

But now "it's an ASSAULTS job to get shot, not every class needs to do the same thing guys."

But yeah OP.

This would actually be an amazing addition to the game.

Maybe PGI would wake the F*CK up and stop making lights so hard to kill (even when you hit then).



I detect a T4 strawman attack.





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