Hit the Deck, on 12 April 2016 - 05:02 AM, said:
The problem is that they take one crit space or slot each, as Widowmaker1981 pointed out above.
Uhm, no. Your initial post, the one I replied to, is solely about giving hand actuators an actual function.
The wasted slot is a new argument. And I agree to that.
But how is that different from:
- having FF instead of ES without any advantage.
- having a lower arm when you don't want/need one (e.g. Cicada)
- having low hardpoints when you could use them a little higher
- requiring an artifical "hardpoint" to mount a weapon (why not just mount it?)
- having fixed CAP, JJs, etc.
- or having rather impractical ("childish") mech shapes in the first place.
We could argue to give an option to remove them.
But so did we with interchangeable FF and ES for omnis or giving FF a reasonable advantage (my favorite: let ES increase the crit chance.)
But considering the shape argument, I'd rather say "Well, that hand is part of the Mech design and it requires one slot"
Except for Omnis, of course
Edited by Paigan, 12 April 2016 - 07:28 AM.