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A Blast From The Past: Battletechnology Magazine


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#21 Steinar Bergstol

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Posted 14 April 2016 - 03:34 AM

View PostKay Wolf, on 13 April 2016 - 10:04 PM, said:

“Drop Into Hell: Combat Drop on Scheat V” from BattleTechnology 0101 gives that perspective, and makes you feel the long seconds of waiting, through the sheer terror of the initial push out, and then the slow but steady acceleration to terminal velocity toward ground you cannot see and only your ‘Mech’s computer can calculate, if it has the right information. Then breaking free from the cocoon your ‘Mech is protected against re-entry forces and heat in and falling toward the ground at an unbelievable rate of 27 meters per second per second... do you feel that lump in your throat? Good, that means you're alive!



I love that story! Issue 0102 has another story from Scheat V which I really loved, this one featuring a Battle between a Thunderbolt pilot and a scary, scary Marauder. Those early issues are just amazing in my opinion.

#22 Steinar Bergstol

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Posted 14 April 2016 - 03:46 AM

View PostAfuldan McKronik, on 13 April 2016 - 04:59 PM, said:

Some of the cool rules that had to be adopted from TT, but didnt loose the flavor.

Heat mode/damage mode for flamers.
UAC/RAC single fire/ultra fire/rotary fire.
Small amount of heat dissapation, slow recycle times. 10 "TICS" were about 30 seconds, and that was the recycle time of a small laser. 30 TICS for LL/GR.
Pilot death and loss of XP/Stats.
RP Jail time for getting captured.
Tech skills and repair/rearm times.
Tow trucks or mechs with hands for towing cargo crates full of supplies or disabled mechs for salvage.


I played the MUXes. Started on 3056 and then Falryx and his compatriots in the "AniMUDiacs" started 3058, 3034 and 3034-II I followed them over there. Absolutely loved 3034-II: Battle for Bryant. Played a Draconis Combine recon lance CO, Retsudo Kagei, and spent my time running around in my beloved Phoenix Hawk, plotting with my lance members to burn the DC dragon insignia into the woods on one of the Lyran maps. Even "sketched" it out on a wordpad file copy of the ascii map so we'd know which hexes to Clear. Unfortunately when we tried it we were interrupted by the darn Lyrans. No appreciation for good art, those People. :)

#23 Bullseye69

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Posted 14 April 2016 - 10:57 AM

Still remember the story called MAx where a mercstill a Kurita Atlas that was suppose to be used in an invasion right out from under them. Several issue later MAx had another story where the Atlas was hiding behind a hill and enemy force was running right by him and a locust ran in to the arms of the atlas so he triggered his ac 20 ad it ripped the locust in half but a marauder was right behind the locus so the Atlas pilot grabbed the hunk f locust in his arm and threw it into the marauder to by time to get his weapon on it locust hit the mad cockpit and dead marauder. It had good story and good art work loved the mag.

#24 Afuldan McKronik

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Posted 14 April 2016 - 11:39 AM

Kay Wolf, you might be able to contact some of the authors of the fiction on the BTech forums.

#25 Threat Doc

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Posted 14 April 2016 - 05:10 PM

View PostHerrRed, on 13 April 2016 - 03:49 AM, said:

How about we start a simple magazine for MWO?

Some cool stories, discussing mechs and loadouts, some short fanfic stories and the works? I would be up for that. Write one short story and talk about a mech or try to embelish a match I had. I want that magic back Posted Image
If someone else is willing to coordinate all of this -and it's a TON of work to do- I would be most happy to contribute.

However, even back when BattleTechnology was first starting up...

"Obviously, we can't have every department featured in every issue, but we will attempt to maintain a balance of subject material with the idea of including something for everybody. In this issue, for instance, we elected to drop WorldBook, but we have an expanded Hiring Hall. We dropped BattleTac this time, but we're introducing BattleTips. Which department columns appear from issue to issue will depend on how much room we have in a given issue, what material is sent to us... and on what you who read BattleTechnology prefer to see.

Which brings us to the point of this editorial.

BattleTechnology is actively seeking writers, and all of the columns listed above are open to anyone who wants to take a shot at them. (And yes, so are the feature articles and the BattleTech Simulator material... but those will be the subjects of future editorials. I have to have something to write about next issue, after all!)

But even if you'd rather play BattleTech than write about it, you can still write us a letter and tell us what you like and don't like. Space and response permitting, we'll print some of the best ones... and we'll do our best to listen to them all.

As I said in the last issue, this is your story.

But we need your help to write it." ~ BattleTechnology Magazine 0102, Opening Shots: We want YOU for BattleTechnology, William H. Keith, Jr., October 1987/3027, Pacific Rim Publishing Company

So, yeah, I guess it's always problematic to find writers for putting together magazines and, I imagine, it's no easier for e-Zine teams.

______________________________


Here's a little piece of Trivia you Clan lovers will enjoy, I'm sure... before there was a Planet Huntress, in the Octagon/Clan Home Worlds, there was a JumpShip Huntress, which belonged to Duke Hassid Ricol, aka the "Red Duke", a Warlord for House Kurita, on the Steiner border.

______________________________


I'm reading a bit more, tonight, prior to going to attempt to finish Mastering three Archers and two remaining Marauders, so I may have another post, though I'll try to NOT flood the thread with multiple posts if I am able, instead, to condense them into a single post.

#26 HerrRed

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Posted 14 April 2016 - 06:50 PM

View PostKay Wolf, on 14 April 2016 - 05:10 PM, said:

If someone else is willing to coordinate all of this -and it's a TON of work to do- I would be most happy to contribute.

However, even back when BattleTechnology was first starting up...

"Obviously, we can't have every department featured in every issue, but we will attempt to maintain a balance of subject material with the idea of including something for everybody. In this issue, for instance, we elected to drop WorldBook, but we have an expanded Hiring Hall. We dropped BattleTac this time, but we're introducing BattleTips. Which department columns appear from issue to issue will depend on how much room we have in a given issue, what material is sent to us... and on what you who read BattleTechnology prefer to see.

Which brings us to the point of this editorial.

BattleTechnology is actively seeking writers, and all of the columns listed above are open to anyone who wants to take a shot at them. (And yes, so are the feature articles and the BattleTech Simulator material... but those will be the subjects of future editorials. I have to have something to write about next issue, after all!)

But even if you'd rather play BattleTech than write about it, you can still write us a letter and tell us what you like and don't like. Space and response permitting, we'll print some of the best ones... and we'll do our best to listen to them all.

As I said in the last issue, this is your story.

But we need your help to write it." ~ BattleTechnology Magazine 0102, Opening Shots: We want YOU for BattleTechnology, William H. Keith, Jr., October 1987/3027, Pacific Rim Publishing Company

So, yeah, I guess it's always problematic to find writers for putting together magazines and, I imagine, it's no easier for e-Zine teams.

______________________________

Here's a little piece of Trivia you Clan lovers will enjoy, I'm sure... before there was a Planet Huntress, in the Octagon/Clan Home Worlds, there was a JumpShip Huntress, which belonged to Duke Hassid Ricol, aka the "Red Duke", a Warlord for House Kurita, on the Steiner border.

______________________________

I'm reading a bit more, tonight, prior to going to attempt to finish Mastering three Archers and two remaining Marauders, so I may have another post, though I'll try to NOT flood the thread with multiple posts if I am able, instead, to condense them into a single post.


Well, my idea was not for a 70 page magazine. ^^ I have a job you know? :P

My idea was just a simple thing that wouldn't take too much work. A simple battle report, a mech review and maybe some fanfic or a pilot description (fictional background and fluffy way to tell of battlefield exploits). If it fills 5 pages it is too much. Hardest part would be to find an artist to do a couple of pictures. Once a month would be enough.

#27 Ano

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Posted 15 April 2016 - 09:53 AM

Just in case you're not aware, BattleCorps (http://www.battlecorps.com/) is part of Catalyst Game Labs, and is dedicated to new Btech fiction, available on the site via a monthly sub. The website is, to be frank, awful. I wasn't personally up for a subscription, but it may interest some.

Thankfully, the folks at Battlecorps appear to regularly collate their fiction output and release it on the Kindle store as ebooks. Most are collections of short stories (search Amazon for "Battlecorps") plus there are a few standalone titles containing longer story arcs. A word of warning: some of the standalone titles are also included in the compilations (yes, I ended up buying stories I already owned) but none of the books were hugely expensive so it didn't bother me all that much.

Definitely worth a look if you're tired of re-reading Blood of Kerensky over and over and over and over... The individual stories cover a broad range (not every one is about 'mech combat), and overall they're at least the equal of the older novels I've read

Edited by Ano, 15 April 2016 - 09:57 AM.


#28 Threat Doc

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Posted 19 April 2016 - 04:33 PM

Alright, I contacted Randall Bills from CGL, and he gave permission for me to be able to share the following story...

Quote

As long as you’re not trying to make money off it and there’s currently no other way to get it, that’s fine.

Thanks for asking!


Randall Bills
Managing Developer
Catalyst Game Labs


So, getting back to BattleTechnology 0101, the first issue, and without further adieu, I present you with the following...

(NOTE: This story took eight pages, including images, to finish, so I am going to break it down into eight sections, which I will post one of, tonight, and then follow-ons in the next several days. Hopefully, this story will fire your imagination, as that is the intent of posting it...)

______________________________

Drop Into Hell

Combat Drop on Scheat V

By Captain Sinclair MacCray





Part One
Don’t let them kid you. The worst part of a drop is always the waiting.

There you are, strapped immobile into the cockpit of your BattleMech. There’s nothing to be seen through your vision ports but the blackness of the cocoon that envelopes your machine, no vid feed through your scanner screens because every lead save one was disconnected a small eternity ago.

Than single remaining lead, a comline plugged into an external jack in the side of your ‘Mech’s head, is your only link with the universe outside, and you cling to that like the proverbial drowning man clings to a rope. Through that lead, a steady stream of chatter brings word of the situation outside the DropShip’s Tac Center, reports of altitude, vector and bearing, of hostiles on intercept course and damage taken on the way in. But it’s impersonal, that chatter, a recitation of facts and figures that have no emotional connection with you, as though the events they detailed were occurring a thousand light years away.

But when the DropShip bucks and kicks under the thunder of incoming missiles, that illusion is dispelled. You’re helpless, blind, and nearly deaf, crammed into the breach of a giant cannon preparing to fire you into your target.

The roughest drop I ever experiences was carried out as part of Davion’s push against Kurita along the cis-Klathandu Front in 3026. The powers-that-be of the House Davion Staff Command had decided that Scheat V was of some strategic importance. Hell, they were only supposed to be wargames, a small part of the mass insanity called Galahad ’26, but there was fear that the Kuritists were mustering a major invasion force at Homam and Proserpina. Suddenly, the Davion Forward Operations Group needed a staging and resupply area for reserves and troop convoys, and Scheat, lying between Homam and Klathandu IV’s Port Borea, was it.

The only problem was that Scheat V, the only habitable rock in the entire star system, was already occupied. Davion’s IntelDiv had identified at least one full regiment of regulars, the crack Fourth Proserpina Hussars. We all know the Kurita staff command could read a star map as well as we could. The Fourth had been brought in to counter just such a move as we were about to make.

They would be waiting for us, no question about it.

Our battle plan called for an initial strike by one battalion at selected targets across Scheat V’s southern hemisphere. They would drop from space, seize key spaceports, airfields, and ground defense complexes, and hold them until the three regiments which made up the main body of the invasion force could be brought in to relieve them. The battalion nominated for this singular honor was the Second Battalion, Deneb Light Cavalry, and my own Company A, 2nd Battalion, Wiley’s Wolverines, would lead the drop. At the time, I was slotted in the Wolverine’s Fire Lance, number three spot, a position which was certain to give me a very close view indeed of the situation as it unfolded.

Maybe, I thought, a bit too close of a view.

Scheat is an M-class red giant, visible from Old Earth as the star Beta Pegasi. Like many red giants, it is variable, but a maddeningly unpredictable one which can double its luminosity in the course of a week or two, but refuses to behave according to any set pattern.

You can imagine what the weather is like. Planet V is the only habitable world in the system, and I use the word ‘habitable’ advisedly. The air is breathable, there’s hardy native life of a sort, and humans live there... though why is more than I know. The locals, I understand, have named their world Hell.

Hell circles its primary just barely within what might charitably be called the star’s habitable zone. By comparison with the other worlds in the system, the place is a paradise. There is air -tainted with sulfur and the sharp, acid tang of ozone, but breathable. The temperature exceeds 50° C, only at the equator. And there is water -small landlocked seas foul with dilute concentrations of sulfuric acid and sulfur compounds, but supporting an amazing tangle of plant and animal life forms.

And there are the cities.

The Seven Cities of Hell, as they’ve been called, date back to early Star League times when Scheat V -Hell- was an important source of heavy metals and transuranics for an advanced, starfaring technology. There once were dozens of major cities on the planet, of course, but today all but seven are gone, wiped away. The glassy crater plains and fused rubble left by the unrestrained horrors of the First and Second Successor State Wars may Hell’s face like some hideous, cosmic blight. For centuries now, the surviving cities have lived a ragged and marginal existence, providing radioactives and grain for Kurita’s empire and a strategic nexus in the trade network of the Proserpina Sector.

I knew all of this, of course, from our pre-mission briefings.

______________________________




I'm going to do my best to keep up on all of these parts, and not one line from this story will be omitted, if I can help it. I may make some corrections to the text, which would show up in opening and closing brackets, per quoting style in newspaper documents, but the text will be correct, otherwise. Also, I thought I had all of my BattleTechnology magazines, but I'm afraid several of them have been lost to the various moves my sons and I have had to make over the past few years. Unfortunately, I was unable to scan them before I lost the other box they were in, as I had to split them between two gaming book boxes, hehe. What that means is that I will not be able to go through and write up all their best stories, here.

I took the time, and waited, while I contacted Randall Bills... I took the email from Randall Bills as being for only one story, this one, since that's the only one I asked about. If you want to post a story, here, from BattleTechnology or 'Mech Magazine, or anywhere else, please ensure you contact the powers that be prior to doing so, or we may lose the ability to share these wonderful stories at all.

Anyway, I hope you've enjoyed this first portion, and look for the others, soon.

Edited by Kay Wolf, 19 April 2016 - 04:41 PM.


#29 Afuldan McKronik

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Posted 19 April 2016 - 04:40 PM

You are a hero, Kay Wolf. Bravo! Encore!

#30 Threat Doc

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Posted 19 April 2016 - 05:07 PM

Thank you; I appreciate the accolades. However, let's just pray I don't get sick, hehe... two of my students, today, were ill, and I couldn't get away from them.

#31 Afuldan McKronik

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Posted 19 April 2016 - 05:09 PM

Uhoh.

#32 Tarl Cabot

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Posted 19 April 2016 - 07:47 PM

Dont forget the Mechforce club and the magazines it created. I still have a few sets of dogtags..:)

#33 Threat Doc

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Posted 19 April 2016 - 08:26 PM

View PostTarl Cabot, on 19 April 2016 - 07:47 PM, said:

Dont forget the Mechforce club and the magazines it created. I still have a few sets of dogtags..Posted Image
I still have my MFNA dog tag, but I had to make my own membership card, hehe. Man, that was a long time ago.

#34 Threat Doc

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Posted 20 April 2016 - 07:34 AM

Part Two
There was something else we knew from our briefings... and from our regimental history. The Deneb Light Cavalry had faced the Fourth Proserpina Hussars before, on neighboring Proserpina.

Our unit had taken a licking there at the Battle of Hanser’s Ford in 2840, when two lances of Kurita Stinger LAMs had set down in our rear [area]. The Fourth Hussars had been at Hanser’s Ford, too. Hell, this raid would be like old home week. We were eager to come to grips with our old opponents.

But fire and steel have a way of trampling eagerness into the mud. Wiley’s Wolverines would be the tip of the sword thrust designed to pin the Fourth Hussars in place while Davion’s invasion forces deployed to surround them and grind them down. The strategists called our part in the plan ADEP, with us as the IST. That translated as “Advanced Deployment” of the “Initial Strike Team”. With the odds we were facing, we developed different names for the situation. AWKDEP -Awkward Deployment- of “Idiot Slow Targets” was my favorite.

Still, things started off well. There had been scant resistance at the system’s nadir Jump Point when our invasion fleet slipped out of JumpSpace and deployed its light sails. But as the nine DropShips of our Battalion formed up and boosted for Hell, we knew the locals were planning a welcome for us in the thin, cold air above the planet itself.

It’s in the near approach for deployment that DropShips are at their most vulnerable.

It’s possible to feel vulnerable in a BattleMech, you know. Ask one of us who has been on a combat drop. Sealed into your ‘Mech, immobile, swaddled in [an] ablative cocoon, cut off from the outside except for your audio feed from the bridge...

Shilones three at three-two-niner-low, approach vector theta.” I concentrated on the words, trying to convert words and numbers to pictures in my mind. “Range fifteen hundred and closing...

Shilones, SL-17s, big, heavily-armed and armored, and very, very mean. At moments like these, a warrior’s only consolation is that he is only one of a number of targets. There were eight other DropShips out there on approach, along with the Condottiere, our own ship. That many targets could make the defenders scatter their shots, could confuse ground-based target designators already hard-pressed by ECM and fear.

Code Red! Missile launch! Shigs on intercept!

Those would be Shigunga long-range missiles. Shilones carried twenty of those killer’s a piece and reloads for twelve more. How many had been launched?

Alter course to zero-three-zero.” That was Captain Delacroix’s voice. I’d shipped with her aboard the Condottiere on three previous missions, including the fiasco at Dohenac. The ice in her voice did wonders to cool thoughts and tempers raised to feverish levels by helpless inactivity, “Pitch down five degrees. Weapons fire as you bear.”

The launch tubes of a Union-class DropShip are well-protected, but the hammer of the ship’s heavy autocannon rang through her armor and into my padded hiding place like jackhammer blows raw, thundering noise. Between bursts of auto-fire mayhem, I could feel the much more gentle whoosh-chunk of missiles being fired, and fresh loads being slammed into the emptied tubes.

Eleven Shigs, range four hundred!

Acknowledged! Evasive maneuvers, full acceleration and course change to zero-two-five, on my mark... three... two... one... MARK!

The surge of acceleration ramming me down into the padding of my ‘Mech’s command seat coincided with a waterfall roar, a cascade of thunder that hammered at my brain. Condottiere staggered, and the heaviness of acceleration was replaced for one agonizing instant by abrupt free-fall.

Damage control reports starboard autocannon destroyed. Light damage to sections five and seven!

Acknowledged! All stations stand by! Incoming missiles at three hundred! Evasive maneuvers at two... one... MARK!

Again the hammer blows wracked my body but far worse this time. Again I felt as though I were plunging aimlessly into a suddenly yawning abyss, and it felt as though my entire ‘Mech had shifted hard to one side. I could hear the faint yammer of an alarm tinning through my comline.

Emergency! Emergency! Fire in the bay!

Sweat was running freely down my face now, but my neuro-helmet prevented me from wiping it away. “The bay” could only be Condottiere’s BattleMech bay, the large, central area where the ship’s twelve ‘Mechs were [entombed] in their entry pods, awaiting launch. One of the enemy missiles must have penetrated a weak point in Condottiere’s armored hull and burst in among the readied ‘Mechs.

Damage control parties report fires under control,” Captain Delacroix’s voice continued after several eternities of waiting. “Mechbay area is now in vacuum, open to space. Major Wiley?”

Wiley here.” I could hear the skipper’s voice, his answer barely audible as the bridge mike picked it up off a console speaker. The “Major” was, in fact, a Captain. Long, long tradition held that passengers aboard warships holding the rank of Captain received an honorary, temporary and strictly unofficial “promotion” to Major as long as they were on board. There can be only one Captain aboard a ship.

You’ll be dropping one ‘Mech short. That last barrage sent three warheads right up Number Five launch tube and jammed the feeder mechanism.

Is Coulter alright?”

No information, Major. We’ve lost his comline.

I copy. Dunbar, meet me on Command Three.

There was a click and a long silence as Wiley switched frequencies to consult with my lance leader.

Was Coulter alive? Jared Coulter was the number two man in my lance. His launch tube was opposite mine in the drop bay. Protected both by his Warhammer and by its cocoon when those missiles hit, he was probably okay.

Probably. That is a terrible word in combat.

A moment later, Lieutenant Dunbar’s voice came across my comlink,

MacCray? You heard?”

“I was listening, Lieutenant.”

You’re my number two, now. Deploy on my right, and keep close.

“Yes, Ma’am. On your right.” Lieutenant Kathryn Dunbar had a reputation for moving fast and hitting hard in combat. She expected her Number Two to stick like plate sealant.

Stand by,” Captain Delacroix’s voice interrupted. “We’ve acquired the DZ on our screens, Major. Three minutes to drop.

Three minutes,” Wiley replied, “Understood.”

#35 Afuldan McKronik

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Posted 20 April 2016 - 08:43 AM

Woooo yeah! Awesome! Bump for visibility.

#36 Lorian Sunrider

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Posted 20 April 2016 - 11:28 AM

I've got some old scans of about half the issues. Not great quality, and someday I hope to complete my paper collection (difficult to say the least). If anyone has a better collection of scans please let me know.

#37 Threat Doc

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Posted 21 April 2016 - 07:27 AM

Part Three
Three minutes can seem like three years. Condottiere was shrieking in at a flat angle through the thin, cold, near-vacuum almost one hundred kilometers above the surface of Hell. Somewhere out there in that almost nothingness were a swarm of angry Shilones and God knew what else, closing on our little squadron of DropShips at the moment when they couldn’t maneuver to avoid incoming fire.

But at moments like that, you save your deepest worries for the Captain of your DropShip. Did Captain Delacroix have the right target?

I’d studied maps and holoviews of Scheat V endlessly during the transit from Port Borea to our JumpPoint, along with the rest of the Company. Most of the surface area is sand dunes, badlands, sulfur marshes and mountains. There’s a chain of seas across the south pole -deep-water saline lakes, actually- fed by rivers from the surrounding mountains, and it was there that the planet’s major port and military facilities were located. There were farming communities scattered along the coastlines and big, sprawling industrial plants along the sulfide flats at the Deep Desert’s edge.

There were no pathfinders on this landing, no local troops or guerrillas on our side to place transmitters to guide us in. Captain Delacroix was navigating to the launch point by picking out terrain features and comparing them with the readings coming off star sightings. Condottiere’s ground-imaging radar would be serving as a second check, painting hard, reflective targets such as spaceport buildings and industrial plants as sharply brilliant tracings on the radar mapping screen on the bridge. If Scheat V had been shrouded by cloud cover, Captain Delacroix would have been depending on that radar as her only navigational tool.

But the enemy could have set up fake radar targets, could have masked targets in camouflage which swallowed radar waves whole, could have set up whole illusory cities to misguide an incoming strike. And there were all too many cases of planetary maps being wrong.

But where we landed was entirely in the Captain’s hands.

Thirty seconds to drop!” Her voice was still steady, still cold as glacial ice. “Drop altitude will be ninety-five point two kilometers, speed one point one two kilometers per second. Deceleration time twenty-seven seconds. Your release vector will be zero-two-one, timed at point three second intervals.”

Seconds dwindled away, I fancied I could hear the keening shriek of thin atmosphere against the hull surfaces of Condottiere, now... though I knew that the sound existed only in my imagination.

Captain Delacroix’s voice came into my earphones one last time. “Ten seconds, people.” For the first time, I heard some emotion behind those words. I wondered if I would see her again, at pick-up. “Five seconds! Good luck!”

A giant’s hand smashed me back against the yielding surface of my cockpit seat as Condottiere decelerated with brutal fury. For endless, agonizing moments, the weight of five grown men pressed down on me. Breathing became difficult, the painful, then impossible as the crushing pressure made each breath an agony. The pressure went on and on and on. A kind of shadow crept across my vision, making my cockpit instrumentation dim. The shadow grew darker as the blood drained from my head, and I wavered on the ragged edge of unconsciousness.

Twenty-seven seconds at six gravities can seem a lifetime.

Then the pressure was gone, wiped away by the emptiness of free-fall.

Far, far off in the darkness, I heard a stuttering, thundering, rapid-fire thudthudthud as the DropShip’s launch tubes began firing according to the program punched in by Captain Delacroix, and then a monolithic WHAM as my capsule rocketed out into the void.

The blood-tinged silence which followed was sheer bliss, almost restful if not for the knowledge that I was now hurting through near-vacuum almost a hundred klicks above very hostile ground.

And falling.

The DropShip’s forward speed had been a bit over one klick per second when Delacroix kicked us clear. Her firing pattern would have been aimed and timed in such a way that the firing of our capsules actually slowed our forward velocity, our “Launch Vector-V,” to less than half a kilometer per second, though the exact figure could vary wildly depending on any maneuvers the Captain had been forced to execute during the final seconds of approach. That speed represented my movement relative to a stationary point on the planet’s surface and allowed for such factors as Hell’s rotation on its axis and its movement around its sun. Half a kps was still a hefty speed -something like 1700 kilometers per hour. I would have to shed that speed on the way down if I didn’t want to burn up -or wind up spread in a very fine film of dust across the face of a mountain.

And at the same time, my speed straight down was increasing at the rate of about one meter per second, every second.

The curious thing about a BattleMech combat drop is that, at first, you don’t feel like you’re moving. You still can’t see outside your cocoon, and even if you could, the surface of the planet, spread out in a vase and hazy, cloud-swept curve beneath you, would appear unmoving. A DropPod’s speed is slow enough for it to provide a tempting target to a planet’s air and ground defenses, and for the first part of the capsule’s fall, it can’t shoot back or even maneuver. For that reason, the launch of each capsule includes a burst of chaff, a cloud of mylar-coated slivers which play hob with the enemy’s tracking radar, transforming a tight cluster of ten or twelve ‘Mech-sized blips into a sea of shimmering, staticky fuzz. A part of every MechWarrior’s training is to spend time looking over the shoulders of tracking radar operators on the ground during a training drop, just so he’ll have some idea of how hard it is to make sense of radar signals bouncing back off chaff one hundred klicks up.

At least, that’s the idea. Me, I still feel stark naked when I start my fall out of the sky, and I suspect that every other MechWarrior who has ever gone through the same drill feels precisely the same way.

#38 Threat Doc

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Posted 22 April 2016 - 09:21 AM

Part Four
The earliest spacecraft re-entered Earth’s atmosphere by riding down a trail of fire on a heat shield, a thick metal plate which boiled away, bit by bit, carrying the heat of re-entry safely clear of the pilot in his thin-skinned capsule. Later, spacecraft used meticulously fitted and placed ceramic tiles to insulate the craft from the heat. BattleMech entry pods combine elements of both old systems. The pod is the blunt-ended ceramic-and-metal capsule which encases the ‘Mech and its cocoon. The cocoon is spun foam metal and ceramic designed to insulate while it melts away in big, hot droplets. Both together provide a safe means for a BattleMech to enter a planetary atmosphere at high speed and survive the heat of friction. BattleMech drops at low altitudes can dispense with the pod, but cocoons are nearly always employed.

My link with the bridge of Condottiere was gone, now, and as yet I had no radio communication with the other ‘Mechs in my company. Radio communication wouldn’t have been any use as yet in any case. In moments, as my speed through the upper atmosphere increased, a glowing plume of ionization encased my pod, making radio transmission or reception impossible. The silent peace was replaced, distantly and subtly at first, by a faint murmur of air boiling past the pod’s surface. Within seconds the murmur had grown to a faint shriek, then to a keening whine, and finally to a buffeting roar which filled the cockpit of my ‘Mech with a thundering banshee howl.

I shut out the noise, concentrating instead on the LED display on my instrument console which indicated computed altitude.

Computed altitude. DropPods don’t have external sensors. If they did, the entry friction would burn them away, and in any case entry rigs are expensive enough without adding a lot of high-tech and disposable gadgetry to them. So there were no laser pulse rangers, no microwave scanners, no radar which could show my actual altitude above the ground. What I did have were certain basic data: my altitude at release and the strength of Scheat V’s gravitational field, plus on of Man’s most basic and vital tools -mathematics.

The planet’s 1.01G gravity was increasing my planetward speed by 992 centimeters per second per second. That meant that one second after drop I was falling almost a meter a second, after five seconds I was moving five meters per second, after one minute I was moving 60 meters per second...

At that rate, if Hell had been an airless moon, I’d have smacked into the surface seven and a quarter minutes after drop with a speed of over 15,000 kilometers per hour.

But Hell has an atmosphere. At some point I would enter air thick enough to offer resistance to my plummeting 85-plus tons of ‘Mech and entry gear and my speed would stop climbing. That point is called terminal velocity, a term I have always felt was a singularly unhappy choice of words.

The calculations had all been worked out long before, during our DropShip passage from the Jump Point to Scheat V. With all factors taken into account, it would take me about twelve minutes to fall 95 kilometers.

I settled back to wait. Not all of that time would be spend wrapped helpless in my cocoon. The time was coming when I would be able to become an active participant in what was happening around me.

After three minutes, the turbulence caused by my passage through increasingly dense atmosphere began building, beginning as a gentle rattle which built quickly into a hammering, bone-jarring assault on mind and body. At terminal velocity now, my pod cleaved through violently protesting air towards the planet’s surface, arrowing ahead of a billowing plume of steam shocked from the cold air in my wake. The thunder inside my ‘Mech increased, piling decibel upon decibel, the roar threatening to shake and batter my Crusader into pieces long before it reached the surface. Despite the layers of insulation, the interior temperature was climbing, now. The ‘Mech’s reactor and power systems are running, producing megacalories of waste heat. Worse, a ‘Mech’s heat sinks cannot function inside a cocoon, since there is no place for the heat to go.

And it wasn’t entirely my imagination which noted that the near-solar temperatures of the outer surface of that thin metal pod around me seemed to be working their way in through layers of insulation towards the tiny haven of relative comfort at the heart of the plunging meteor.

I tried not to think about heat.

Seven minutes to go.

#39 Steinar Bergstol

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Posted 22 April 2016 - 01:01 PM

These stories are a big part of what made BattleTechnology Magazine such a fantastic publication. Everyone with any interest in BattleTech and Mechwarrior should read them to get the feel for what life as a Mechwarrior in the 31st century would be like. Orbital insertion combat drops? Yes, they are indeed pants-******** terror, something I don't think any game has really managed to capture so far. Here's hoping we'll actually see that in MWO at some point. Not just getting kicked out of a Leopard dropship a mere 20 or 30 meters off the ground the way we do now. :) Imagine scenarios where the lances are dropped from orbit over the map and the members of the teams might end up starting just about anywhere on the map. :)

Edited by Steinar Bergstol, 22 April 2016 - 01:03 PM.


#40 Threat Doc

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Posted 23 April 2016 - 03:36 PM

(NOTE: I apologize for today's late entry, but it's been a sort of busy Saturday for me and mine.)

Part Five
The DropPod split open in five equal sections, as timed explosions severed links and opened the capsule like a blossoming, flame-wreathed flower. The petals separated, tumbling in their own fiery trajectories, adding -I most sincerely hoped- to the worries of any Draco observers on the surface. The chaff discharged during our launch would have dispersed by now, left somewhere far overhead. The pod sections would provide some additional targets for enemy ground and space fire.

The cocoon glowed with cherry-red heat, flooding the inside of my Crusader’s cockpit with ruddy light. My internal temperature was climbing now. I could feel the personal refrigeration unit behind my seat click on, pumping coolant through the vest encasing my torso. Outside, the cocoon was shredding away a little at a time. Each half-molten globbet carried its quota of heat away from me -and contributed to the cloud of radar-reflective debris surrounding my ‘Mech.

Four minutes.

I touched a button on the console, and the aluminum framework which supported the cocoon exploded in a whirlwind of flaming debris. My Crusader fell free, training fire, and for for the first time I could look out the cockpit’s windshield and see my objective. Hell’s horizon tilted up at me, a vast curve of cloud-smears and ocher. I was tumbling slightly. The landscape shifted, swept up past my face, was replaced by violet sky, then returned.

My ‘Mech’s radar had a clear path now. The return set my altitude at fifteen kilometers. It was time for the next phase of the drop.

I closed my eyes, concentrating on the input through my neurohelmet rather than what my eyes told me. Through the helmet network, I could sense the ‘Mech’s position and balance. I touched my attitude controls. This took a delicate touch. One wrong move and my gentle tumble would become a helpless, out-of-control, head-for-heels plummet which I would never be able to control.

Crusaders are not equipped with jump jets. For drops from space or high altitude, Crusaders, Marauders, and other jetless ‘Mechs must rely on strap-on thruster packs. Where things get touchy is in the fuel department. My Crusader carried only enough fuel for about 70 seconds of firing. Use too much, too soon, and there wouldn’t be enough left of my Crusader to provide spare parts for a wind-up toy.

Feeling the attitude of my ‘Mech through the neuro-helmet, I gauged the proper moment, then let my thumb caress the jet controls. There was a cough from the thrusters mounted on either side of the ‘Mech’s backpack fusion plan, then an accelerating whine. I counted seconds... two... three... four... then cut the power. Gently, gently, I spread the Crusader’s arms and legs, assuming the classic spread-eagle position of sky divers and HALO jumpers. My tumble slowed, steadied... then stopped. The ground below filled my faceplat. A landlocked sea, edged by the reds and greens of local vegetation, spread itself across the desert directly below.

Now I felt more naked than ever, Theoretically I would be able to return fire if an enemy aerospace fighter made a pass at me, but in practice the attempt would most likely hurl me out of control. My main protection was the fact that the sky was still full of debris from my capsule and disintegrating cocoon -and the other ‘Mechs in my unit- and that so far as ground fire control was concerned, I was just one target among many. When all you can see in front of you is clouds and ground and clear air, that is very thin consolation indeed.

I punched up the map of my target area stored in my computer and began trying to orient myself. That water below me ought to be the Thanatos Sea, but the shape of the coastline was wrong, and it seemed quite a lot bigger than it should have been. Was that twisting ribbon of plant growth through the desert the Styx? The Wolverine’s assigned DZ was a labyrinth of buildings, installations, and a spaceport which had been codenamed the Cerberus Complex. Ceberus straddled the Styx River ten kilometers north of the Thanatos Sea.

I estimated ten kilometers up the river valley and saw barren desert, where the river carved its way through badlands down out of the mountains. Nothing matched what was on my map. Nothing. There was what looked like a small town close by the mouth of the river, glittering silver and white in the light from Hell’s sun. Could that be Cerberus? So near the sea?

There were no other targets in sight at all. The other ‘Mechs in the Company were coming to the same realization. My radio spat static, then resolved into Captain Wiley’s voice on the combat channel, “Red Company, this is Red Leader.” Red Company was battlespeech for the Wolverines. Alpha, Beta, and Gamma were our three lances. “Do any of you have a confirmed fix on our DZ?”

A chorus of negatives came back over the open channel. “Maybe the Condo put us down in the wrong spot,” someone suggested.

(NOTE: Because this one is short, and late, I'll post the next part immediately.)

______________________________



Part Six
As DropShip skippers go, Delacroix was the best. A BattleMech Company has to rely on its DropShip pilot with an almost fanatical trust. But a planet is one hell of a big place, and a ‘Mech DZ is vanishingly small. Could our approach and launch have been malfed up? And what could we do if they had?

All Reds,” Wiley continued, “Target on the complex at the mouth of the river. We will assume that that is Cerberus.”

We acknowledged with considerable misgivings. If that target was not the Cerberus complex, it might be days -even weeks- before we could be relieved, if ever. That was a long time for one Company to hold off superior numbers deep behind enemy lines.

At five kilometers I tucked in my legs and arms, rolled to an upright stance, and triggered my jets for a long, long twenty-second burst. The ground was sweeping up towards me now, and it was clear that I was well out over the se. I needed to slow my descent enough to maneuver. I spread my arms and legs, riding the pressure of the uprushing air itself in ponderous and rapidly-descending flight.

Something flashed bright than the sun of Scheat, close above me and towards the left. I checked my monitors and saw the telltale contrail of an enemy aerospace fighter circling into position. My computer sorted through schematics in its file and snatched up one that matched. Lines of green light drew plan and profile views across a screen. It was an SL-17 Shilone.

That was bad. Its narrow, flying-wing shape narrowed further as it swung nose-on, lining up for another pass.

I waited, counting to myself, watching for what I thought would be the moment the Shilone would open fire. I was holding... holding... the flying wing swelling in my number two scanner screen...

Then I tucked in my arms and legs with a snap and let myself plummet. Sun’s fire seared through the air above me, scorching the space where I had been an instant before. Something metallic rattled off my Crusader’s back armor in a clattering rain of fragments, and then the air was filled by the screeching wail of the Shilone passing at high speed close by.

I shifted around, stabbing at the arming switch for my Magna Longbow missile racks, but the turbulence of the Shilone’s passage had left me tumbling, again. The target was gone before I could locate it.

I let myself fall for a long way before I extended my arms and brought my ‘Mech under control again. The water was much closer now -four kilometers below- a muddy brown-green color close enough for me to make out the slowly moving march of wave swells across its surface. At this point, any thought of steering for Cerberus was lost. All I wanted to do was avoid hitting the water.

And that looked impossible.

I used my head scanners, checking wildly tilted views in all directions. There! I could make out the ocher blur of land, three kilometers to the north!

I kept my Crusader in its extended position, angled into a slightly heads-up attitude, and triggered my thrusters. The idea was both to slow my descent and to provide lateral thrust towards what should be the nearest land. Unfortunately, BattleMechs are not designed as flying machines. The attempt gulped down fuel at a prodigious rate, while performing neither maneuver well. I continued to fall. I called for a position fix on the combat frequency but could hear only bits and pieces of broken conversation heavily filtered by static. The other Wolverines would be busy with their own landing maneuvers right now, and it was possible that the enemy was jamming us. I tried not to think of the other possibility -that one of the Shilone’s near-misses had damaged my radio.

I kept firing the jets, my eye on the LED displays which marked firing time and fuel remaining. Forty seconds gone... fifty... fifty-five... I cut power to the jets, again and let myself fall. The surface of the water surged up to meet me. No matter what I did, I was going to land in the water.

‘Mechs can move under water, though not quickly, and not well. If I became completely submerged, it might take days or even weeks of painstaking movement to make my way to the nearest land. Days from now, I might emerge from the water to find the battle long since lost, my comrades dead or departed. Worse, I was carrying emergency rations aboard my Crusader, but those would last for no more than a week. I might rise from the waves three weeks from now -weak and sick from lack of food.

One kilometer.

The water looked funny from this altitude. In places the surging procession of waves was broken, as though by something just under the surface.

Just under the surface...

Fresh beads of sweat broke out across my forehead. The approved method for landing a ‘Mech in water is to use the thrusters to reduce speed to zero just above the surface, then drop freely, allowing the water to absorb the impact of landing. The approved technique for settling down on land is to slow to as close to zero speed as possible, but with enough fuel remaining to gently lower the ‘Mech all the way to the ground and cushion the actual landing. The difference between the two approaches is subtle but critical: an un-cushioned landing on solid ground can smash a ‘Mech’s legs, can at the least jar sensitive instrumentation and weapons out of alignment or render the pilot hors d’combat without a shot being fired. Using all your fuel trying for a soft touchdown on water can leave you without any fuel at all to control your descent through deep water. You could end up a hundred meters down, head stuck in the mud, and no way to right yourself. With my fuel reserves already critical, I had been preparing for a water landing, trusting in the depth of the water to cushion the final impact but holding back enough fuel to control my descent to the bottom. Kilometers from land, the water ought to be quite deep... but...

I fired my jets in short, snapping bursts, my Crusader fully upright now, no longer positioned to reach the shore. My gut feeling was that the water below was deceptively shallow, perhaps no more than a few meters deep. I would use all my remaining fuel to cushion my landing. If I guessed wrong, I might wind up trapped on the bottom, beyond the help of friend or enemy.

With ten seconds of fuel remaining, at an altitude of fifty meters, I opened the throttles wide and rode twin jets of ravening flame down out of the sky. Steam rose in a boiling cloud which clung to my cockpit windscreen, blinding me again. The thrusters sputtered, cleared, then failed with a despairing moan. My ‘Mech dropped, fuel exhausted. I felt the jar as my Crusader’s feet hit the water, felt the far more profound jar as the feet touched bottom. The impact drove me hard into my seat, and metal rang and creaked ominously.

Then... silence.

Edited by Kay Wolf, 23 April 2016 - 03:37 PM.






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