Pinscher, on 13 April 2016 - 09:16 AM, said:
Alot of the problems that come with this game is that most players have not played TT. Several weapon systems were designed and balanced do shoot things other than mechs. TT is a game with a diversity of equipment other than mechs.
- Infantry, Elementals, tanks, aircraft, and VTOL(helicopter).
flamers and mg's are more of an infantry clearing weapon. We dont have infantry so they seem like lack luster weapons. TT base load outs use them for infantry clearing as well as lowering the overall battle value.
As for the LBX's, they were great for critting mechs in TT. Also for skatter dmg at range to hit aircraft and VTOLS. The lbx has a place here in MWO, PGI just needs to make the weapon system viable. Changing damage to splash like a previous poster said would be grreat. Second could be a really darn good crit chance for hitting internals with a pellet.
Flamers and Machine guns
became Infantry clearing weapons, after Infantry were added in later iterations. In the original 2750 era TT game, they were close range support weapons that were alternatives to the Small Laser. They actually had the same DPT as the AC 2 and Small Laser, as well. And Machine Guns were brutally effective Melee range Zero Heat weapons. Especially since you could mount a dozen of them, and only need half a ton of ammo for a whole match.
That's where things have been lost in translation from TT to FPS. They carried over every other weapon stat, but not the Mgun DPS or the Flamer DPS. Probably under the same mistaken assumption that these weapons are Anti-Infantry weapons, when they are in fact Mech-Grade Weapons that just happen to be efficient against Infantry.
Where the LB-X lost it's oomph is that, in TT, it doesn't matter if it's one point of damage or twenty points, each hit has a chance to cause a crit, and a single crit will destroy a component (not to be confused with a location). And a lucky shot with an LBX could land up to 5 individual hits against an unarmored location, resulting in five Critical hit rolls. Any one of those could be enough to destroy one or more components.
The same principle applies to the Silver-Bullet Gauss.
The TT Crit system also made LRMs very dangerous, due to splitting the Flight into groups of five. An LRM 20 could potentially crit four times.
In MWO, each component has it's own pool of HP that takes damage from critical hits, and when a shot causes a critical hit, the critical damage is a percentage of the weapon damage. So a single strong hit equals MORE critical damage than a flurry of smaller ones, even if the smaller ones have a greater chance of critical damage per projectile.
This is why, even with all the "crit-seeking" on it, the LB-X is still inferior to the AC 20 or Gauss (or even PPC) for dealing critical damage.
That, and it's usually just easier to destroy a location, than waste time critting components.