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Pug Life


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#1 bLeeat

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Posted 13 April 2016 - 05:44 PM

whats changed for pug players since 2012? a couple new maps that arnt so great? more mechs with same loud outs that dont effect meta? still got same nascar and cheese build bs. 0 info war, 0 lance play. you guys can say only noobs play pug, but even if u watch "top" players play, all they do is cheese play and have 0 tactics in game. lets get some real innovation in this,dont settle for easy mode.

#2 LordNothing

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Posted 13 April 2016 - 06:15 PM

i really cant blame the players for this. the mechanics of the game tend to promote derpy, lazy game play. dumb things down and people will follow suit.

#3 Piney II

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Posted 13 April 2016 - 06:15 PM

0/10 for spelling and punctuation............

0/10 for trolls

FAIL

#4 Davers

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Posted 13 April 2016 - 07:51 PM

No tactics? Every game I see advances, withdrawals, flanking, mechs on overwatch or forming firing lines, mechs scouting and spotting, mechs using indirect fire, mechs maneuvering to isolate and destroy vulnerable targets (aka NASCARing)...the list goes on. Just because MechaPatton isn't in every drop issuing orders doesn't mean there aren't tactics being used.

Infowar is overrated. Ever drop against an ECM heavy team and won? You just proved how unimportant Infowar really is. No sensor data is as powerful as 'shoot them in the CT'.

#5 bLeeat

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Posted 13 April 2016 - 08:04 PM

lol thats a pretty blanketed staement. info war is overrated? im a narc monster.

Edited by bLeeat, 13 April 2016 - 08:04 PM.


#6 Davers

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Posted 13 April 2016 - 08:07 PM

View PostbLeeat, on 13 April 2016 - 08:04 PM, said:

lol thats a pretty blanketed staement. info war is overrated? im a narc monster.

So you want to retract your '0 infowar' statement? It seems that you are actually quite pleased with it.

#7 bLeeat

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Posted 13 April 2016 - 08:10 PM

View PostDavers, on 13 April 2016 - 08:07 PM, said:

So you want to retract your '0 infowar' statement? It seems that you are actually quite pleased with it.

what is this? a pee pee contest? i cant be the only one narcing in the whole entire world can i?

#8 LordNothing

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Posted 13 April 2016 - 08:17 PM

if more than half the team is nascaring its either follow suit or die. if you dont you are breaking the cardinal rule: murderball or die! if however more than half the team doesn't try to race, then the nascaring players get a clue that they might be the ones violating the murderball rule.

Edited by LordNothing, 13 April 2016 - 08:19 PM.


#9 Mechwarrior Buddah

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Posted 13 April 2016 - 08:26 PM

View PostbLeeat, on 13 April 2016 - 05:44 PM, said:

whats changed for pug players since 2012? a couple new maps that arnt so great? more mechs with same loud outs that dont effect meta? still got same nascar and cheese build bs. 0 info war, 0 lance play. you guys can say only noobs play pug, but even if u watch "top" players play, all they do is cheese play and have 0 tactics in game. lets get some real innovation in this,dont settle for easy mode.


Not a hell of a lot really. The graphics have gotten steadily worse.

View PostDavers, on 13 April 2016 - 07:51 PM, said:

No tactics? Every game I see advances, withdrawals, flanking, mechs on overwatch or forming firing lines, mechs scouting and spotting, mechs using indirect fire, mechs maneuvering to isolate and destroy vulnerable targets (aka NASCARing)...the list goes on. Just because MechaPatton isn't in every drop issuing orders doesn't mean there aren't tactics being used.

Infowar is overrated. Ever drop against an ECM heavy team and won? You just proved how unimportant Infowar really is. No sensor data is as powerful as 'shoot them in the CT'.


Im guessing youre tier 1 then. Cause those of us in the "why the hell are there tiers" area IE tier 3 see none of this.

View PostPiney, on 13 April 2016 - 06:15 PM, said:

0/10 for spelling and punctuation............

0/10 for trolls

FAIL


Bah, it wasnt THAT bad. IVE done worse

#10 Narcissistic Martyr

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Posted 13 April 2016 - 08:30 PM

Well... TTK plummeted 3 times. Once after the introduction of tech level 2 stuff, once after the heat reduction on energy weapons (except medium and small lasers due to the hunchback 4P lol), and again after the introduction of the clans and the quirkening.

New players don't get clubbed as hard, hit reg is better, there's more shines...

Gameplay wise... there are bigger maps but... no one really runs fast mechs any more so... conquest ends up having its points so close together that it's simply another skirmish map.

Also... CW was added (poorly), trees can get knocked over, oh and PPC are now useless 99% of the time, JJ aren't really all that useful anymore so people typically only bring 1 if any, knockdowns were removed, Inverse Kinemetics were removed, the game was made uglier so people could play it on a potato, 12v12 replaced 8v8 so PGI could have smaller servers and save money, VOIP was added (which few people take advantage of but it's still better than the old c3 implementation), boom cats aren't scary any more and ridge humping replaced poptarting.

Ok... that's all I can remember at the moment.

Edited by Narcissistic Martyr, 13 April 2016 - 08:31 PM.


#11 Mechwarrior Buddah

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Posted 13 April 2016 - 08:31 PM

View PostNarcissistic Martyr, on 13 April 2016 - 08:30 PM, said:

knockdowns were removed




TOTALLY not the reason this happened

Dont forget the new polar map that is essentially nothing but trench warfare

Edited by Mechwarrior Buddah, 13 April 2016 - 08:31 PM.


#12 Narcissistic Martyr

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Posted 13 April 2016 - 08:34 PM

View PostMechwarrior Buddah, on 13 April 2016 - 08:31 PM, said:

TOTALLY not the reason this happened

Dont forget the new polar map that is essentially nothing but trench warfare


Sigh... I miss dragon bowling...

#13 Mechwarrior Buddah

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Posted 13 April 2016 - 08:36 PM

View PostNarcissistic Martyr, on 13 April 2016 - 08:34 PM, said:


Sigh... I miss dragon bowling...


That was funny as hell especially since that all started from a bug.

They accidentally gave the Dragon a mass of 100 tons so it could knock down any other mech, including the Atlas

#14 bLeeat

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Posted 13 April 2016 - 08:40 PM

View PostNarcissistic Martyr, on 13 April 2016 - 08:30 PM, said:

Well... TTK plummeted 3 times. Once after the introduction of tech level 2 stuff, once after the heat reduction on energy weapons (except medium and small lasers due to the hunchback 4P lol), and again after the introduction of the clans and the quirkening.

New players don't get clubbed as hard, hit reg is better, there's more shines...

Gameplay wise... there are bigger maps but... no one really runs fast mechs any more so... conquest ends up having its points so close together that it's simply another skirmish map.

Also... CW was added (poorly), trees can get knocked over, oh and PPC are now useless 99% of the time, JJ aren't really all that useful anymore so people typically only bring 1 if any, knockdowns were removed, Inverse Kinemetics were removed, the game was made uglier so people could play it on a potato, 12v12 replaced 8v8 so PGI could have smaller servers and save money, VOIP was added (which few people take advantage of but it's still better than the old c3 implementation), boom cats aren't scary any more and ridge humping replaced poptarting.

Ok... that's all I can remember at the moment.

quirking? weapon balance? this is a given as its gonna happen thorugh out mwo's life span, specially since its still in beta.

#15 Mechwarrior Buddah

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Posted 13 April 2016 - 09:03 PM

View PostbLeeat, on 13 April 2016 - 08:40 PM, said:

quirking? weapon balance? this is a given as its gonna happen thorugh out mwo's life span, specially since its still in beta.


CW is in Beta. The rest of the game lost that criticism shield a couple years ago.

#16 Revis Volek

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Posted 13 April 2016 - 09:16 PM

View PostPiney, on 13 April 2016 - 06:15 PM, said:

0/10 for spelling and punctuation............

0/10 for trolls

FAIL



Piney covered all the bases already.

#17 Narcissistic Martyr

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Posted 14 April 2016 - 07:18 AM

View PostbLeeat, on 13 April 2016 - 08:40 PM, said:

quirking? weapon balance? this is a given as its gonna happen thorugh out mwo's life span, specially since its still in beta.


The quickening and introduction of clan tech reduced TTK greatly. Not saying it wasn't warranted, just listing it as one of the changes since closed beta.

#18 PyckenZot

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Posted 14 April 2016 - 07:20 AM

I started a reply, then saw the OP name.

/ Thread

#19 MeiSooHaityu

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Posted 14 April 2016 - 07:23 AM

I think PUG life pretty much represents players that don't want too much coordination or tactics. They want pick up and play instant action with straight forward goals and no real in-depth planning and execution.

If you are a player that really desires those things stated above, you would probably be happier playing in a unit or at least participating in CW (even if dropping solo).

#20 MechWarrior5152251

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Posted 14 April 2016 - 07:29 AM

The trial mechs are now meta, so even without basic unlocks like cool run and heat management. I scored 1000 damage with a trial Battlemaster. You could never do that in the old days with trial mechs.





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