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We Need A Nerf Bat On Every Weapon ......


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#1 Mad Strike

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Posted 13 April 2016 - 06:05 PM

Because TTK is to ******* low....bin ban boom that's it your dead and i don't remember playing Dark Mech Souls.

#2 _____

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Posted 13 April 2016 - 06:07 PM

Small laser OP!

#3 FupDup

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Posted 13 April 2016 - 06:12 PM

Nope.

Only a few can even qualify for any degree of OP'ness, the rest are either fine or actually a tad too weak (cough cough MGs).

#4 Deathlike

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Posted 13 April 2016 - 06:13 PM

Is there a nerfbat reserved for he who shall not be named?

#5 oldradagast

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Posted 13 April 2016 - 06:15 PM

View PostMad Strike, on 13 April 2016 - 06:05 PM, said:

Because TTK is to ******* low....bin ban boom that's it your dead and i don't remember playing Dark Mech Souls.


Been, there done that, proposed various solutions, such as a small, center-weighted cone of fire, etc.

Was shot down because apparently being able to mindlessly put all your damage on a single pixel at any range is "skill" and makes it easier to "kill stupid noobs who deserve it anyway." Posted Image

And then people puzzle over game balance and wonder why we need idiocy like ghost heat, high structural and armor quirks, Gauss charge, hover-jets, and the heaven-only-knows-what-it-is new power draw system.

It's almost as if a video game based on a board game where armor and durability was directly linked to the INABILITY to focus all your fire on a single spot on the enemy mech has problems when one totally rewrites the rules and allows pinpoint, focused damaged at any range. Gee, who'd have guessed? Posted Image Anyone else think maybe the mechs shouldn't all have a free table-top version of the Clan targeting computer built in?

Edited by oldradagast, 13 April 2016 - 06:15 PM.


#6 Narcissistic Martyr

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Posted 13 April 2016 - 07:51 PM

View Postoldradagast, on 13 April 2016 - 06:15 PM, said:


Been, there done that, proposed various solutions, such as a small, center-weighted cone of fire, etc.

Was shot down because apparently being able to mindlessly put all your damage on a single pixel at any range is "skill" and makes it easier to "kill stupid noobs who deserve it anyway." Posted Image

And then people puzzle over game balance and wonder why we need idiocy like ghost heat, high structural and armor quirks, Gauss charge, hover-jets, and the heaven-only-knows-what-it-is new power draw system.

It's almost as if a video game based on a board game where armor and durability was directly linked to the INABILITY to focus all your fire on a single spot on the enemy mech has problems when one totally rewrites the rules and allows pinpoint, focused damaged at any range. Gee, who'd have guessed? Posted Image Anyone else think maybe the mechs shouldn't all have a free table-top version of the Clan targeting computer built in?


I'd love some CoF based around recoil, movement, etc but it breaks HSR and between the two I think HSR is the more important

Additionally, I think a power draw system is an excellent idea if it's well implemented. For example if movement, firing energy weapons, engaging MASC and recharging guass take energy you can reduce the amount of firepower one can bring to bear at a time.

Granted you can still boat SRMs and Ballistics but neither does the sheer focused damage of energy weapons and aren't nearly as tonnage efficient.

#7 slide

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Posted 13 April 2016 - 08:08 PM

The whole distributed damage/ distributed armor system of TT has been totally ****** over by the concentrated damage/ distributed armor system we have in MWO (and other previous MW titles).

I've posted about this before but the whole damage/armor/critical hit/hit box system needs to be completely re done to give this game even half a chance of resembling what Battletech should be like.

Every time that something like this or COF is mentioned it is shouted down by anybody who wants yet another generic FPS with it's 1 shot 1 kill play style. Frankly it is this kind of thinking that is going to render half of the future weapons in this game DOA before they are even released. Xpulse lasers, rotary AC, MRM's and a few others are all going to be useless for the same reasons LBX, LRM and to a lesser degree Clan AC, SRM and SSRM's are useless. None of them put their damage all in one place or where you want it.

Essentially we don't have mechs mounting 5 medium lasers, we effectively have mechs mounting 1 (25 point) super medium laser (for an example). Along with mechs being deemed good only if they have favorable (read borked) hit boxes.

#8 Monkey Lover

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Posted 13 April 2016 - 08:41 PM

We had higher ttk not long ago. Then they gave all the IS quirks and unnerfed the clans haha

#9 kesuga7

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Posted 13 April 2016 - 09:11 PM



Weapons have feelings too

Think before you bring out the nerf bat

#10 Coralld

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Posted 13 April 2016 - 09:17 PM

Is it possible to use the nerf bat on the nerf bat?

#11 Aeon Veritas

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Posted 13 April 2016 - 10:11 PM

View PostNarcissistic Martyr, on 13 April 2016 - 07:51 PM, said:

I'd love some CoF based around recoil, movement, etc but it breaks HSR and between the two I think HSR is the more important.
And can anyone explan to me why it is not possible for PGI to do that?
I mean like any other existing FPS has a CoF implemented and is able to tell if you were hit or not, what is the difference?

#12 627

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Posted 13 April 2016 - 10:21 PM

Anyone remember that PTS where all quirks where gone? That was a good approach imho. I even liked the info war ideas, not all in detail but the overall idea behind it.

But sadly this ambitious plan resulted in a poor requirkening and since then is never talked about again.

#13 Davegt27

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Posted 13 April 2016 - 10:24 PM

Quote

Because TTK is to ******* low....bin ban boom that's it your dead and I don't remember playing Dark Mech Souls.


You need a low TTK when there are not that many players

That way you can get people in and on to the next game so the players waiting for a match don’t have to wait that long

Signs of a slow death


#14 Black Ivan

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Posted 13 April 2016 - 10:25 PM

If PGI would implement such a CoF system the outcry on the forums would be greater than anything before. There are many people for Pin Point damage system.

On the other hand I doubt PGI's ability to do such a thing, when I see what poor game design they did with the last Quirkening, map design and game mode.

#15 XxXAbsolutZeroXxX

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Posted 13 April 2016 - 10:39 PM

I wouldn't mind a 20% top speed and acceleration boost across to the board to anything weighing more than 40 tons(sorry cicada you're fast enough as is). To make heavier mechs more difficult to hit.

A 50% increase in cool down times across the board to all weapons. To slow rate of fire and increase TTK.

Or a change in spawn points to encourage lance vs lance, 4 vs 4 combat rather than 12 vs 12 deathballing. To decrease the average amount of concentrated firepower directed at mechs and increase TTK.

#16 iamsek

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Posted 13 April 2016 - 11:16 PM

I agree.
OP is spot on. As always.



ROFL

#17 Ohmlink

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Posted 13 April 2016 - 11:21 PM

View PostAeon Veritas, on 13 April 2016 - 10:11 PM, said:

And can anyone explan to me why it is not possible for PGI to do that?
I mean like any other existing FPS has a CoF implemented and is able to tell if you were hit or not, what is the difference?


Every l33t player in the game immediately cries that any form of randomness takes away skill even if it makes the game better. So we need stupid stuff like ghost heat because that makes more sense.

This issue was brought up in closed beta, it was ignored.

PGI can't into coding, at all apparently.

#18 RestosIII

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Posted 13 April 2016 - 11:25 PM

Quote

Every weapon

Including the mediocre MGs, finally niche use flamers, and the laughingstock known as LRMs? You have to be joking.

#19 iamsek

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Posted 13 April 2016 - 11:31 PM

Not only we need the op's ideas, we also need bacon cockpit items.
I really do think latter is way more important.

#20 Random Carnage

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Posted 14 April 2016 - 12:46 AM

TTK this topic is far to long.





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