


We Need A Nerf Bat On Every Weapon ......
Started by Mad Strike, Apr 13 2016 06:05 PM
66 replies to this topic
#61
Posted 14 April 2016 - 02:44 PM
Bring back collision

#62
Posted 14 April 2016 - 02:49 PM
Ultimax, on 14 April 2016 - 02:32 PM, said:
Why is it less battletech?
Do the mech pilots in novels randomly shoot all over the place?
Or is it just not the same as the table top game where mechs have less armor to begin with and therefore die more easily from a "lucky" roll of the dice?
Well if we are going full bore, then the pilot doesn't aim, merely designate the target with the computer and then pull the trigger to confirm. I'm not for that sort of route, just stating that.
Table top game has a lot of variables depending on who you play with. Some allow full custom mechs like in MWO but most play with the stock mechs with some mercs paying for some custom weapons and such.
As far as 'lucky' roll of the dice there are a lot of variables beyond the luck like the pilot skill rating and whatnot. Yeah the tabletop stock mechs have less armor for the most part.
Variable of the computer being able to hit, this mech that might be almost centuries old actually working etc could be reflected without it being too much beyond the scale of this game.
I've seen cone of fire that can be very precise, but you have to stack the deck in your favor to do it rather than making pinpoint shots on the move at 300m. What we have is way beyond the tech of what the lore states even. This is post apocalypse universe where things are just now getting back on track, not really the peak of human technology.
That's why I don't think cone of fire would be a terrible idea, it fits with some of the lore. I do think it could be done in a way that still makes all those skill shots count, but without the ease of the shots we have now.
For those that would say "you'd never hit lights!" well.. they wouldn't hit you either if there was cone of fire and they weren't right in front of you. I've gotten way more kills in my locust in this game than in tabletop lol.
#63
Posted 14 April 2016 - 03:02 PM
Davers, on 14 April 2016 - 01:46 PM, said:
Personally I wouldn't target RoF- that is what heat does, plus what good are AC2s if you punished accuracy with rate of fire? I would rather force a tradeoff between movement and accuracy, where players would have to constantly be adjusting their speed rather than running full steam all match, as an example.
High *** RoF would be the trade off for the ****** accuracy, not unlike how most games seem to wanna make LMGs.....
Or you put them on chain fire and rapidly single fire them. Rather then firing them like a big shotgun all at once, fire them more like a 20mm cannon, 1 round right after another in very short order. CoF would bloom up, forcing you to stop and reset aim, but yeah....
Play AW and use an Autocannon, shoot it endlessly, your bloom goes to ****, burst fire it, 5-7 rounds a pop, and its fine, it typically goes right where its aimed. AW has very low bloom on guns really, I kinda wouldnt mind a system like that for MWO.
And the system could be tweaked to make smaller guns bloom a little less. PPC: 10% bloom per shot while the AC2 is like 1% bloom per shot. I guess my post was kinda derpy in that regard. Weapon size and weapon amount used to determine bloom makes the most sense.
#64
Posted 14 April 2016 - 03:07 PM
Barantor, on 14 April 2016 - 02:49 PM, said:
I've seen cone of fire that can be very precise, but you have to stack the deck in your favor to do it rather than making pinpoint shots on the move at 300m. What we have is way beyond the tech of what the lore states even. This is post apocalypse universe where things are just now getting back on track, not really the peak of human technology.
That's why I don't think cone of fire would be a terrible idea, it fits with some of the lore. I do think it could be done in a way that still makes all those skill shots count, but without the ease of the shots we have now.
For those that would say "you'd never hit lights!" well.. they wouldn't hit you either if there was cone of fire and they weren't right in front of you. I've gotten way more kills in my locust in this game than in tabletop lol.
That's why I don't think cone of fire would be a terrible idea, it fits with some of the lore. I do think it could be done in a way that still makes all those skill shots count, but without the ease of the shots we have now.
For those that would say "you'd never hit lights!" well.. they wouldn't hit you either if there was cone of fire and they weren't right in front of you. I've gotten way more kills in my locust in this game than in tabletop lol.
Yeah, until you stopped and aimed at the light mech, then shot him to pieces with well aimed shots. The whole point of a CoF system is the increase in TTK anyway.
CoF should be pretty much PP accurate when stationary and firing 1 weapon, only when we start to fire alot of guns and in groups, in very rapid succession or on the move should it start to bloom up.
A K2 with 2 PPCs chain firing about 1s apart should be pretty much PP accurate, while the Stormcrow, running around like a headless chicken, spamming his 6 ERML shouldnt be accurate at all. something something battlemechs targeting computer.....even then, they arent PP accurate like we have them, in fact, the old convergeance, aim time, cof and so on would best simulate that scenario. It would also give validity to snipers, since they would have a superior advantage over the run and gun brawlers. The game might slow down a litlte, people would play more methodical and tactical, honestly the way it should be.
Then the game will start to feel like Mechwarrior again, instead of Call of Duty.
Edited by LordKnightFandragon, 14 April 2016 - 03:07 PM.
#65
Posted 15 April 2016 - 05:30 AM
This game feels nothing like call of duty
#67
Posted 15 April 2016 - 06:27 AM
How about an on the fly convergence adjustment?
Goes in increments of 100 or 200 meters. Adjustable down or up with the mouse wheel or whatever keys you want on the fly. Adjust could be instant or a half second to a second delay to simulate your weapons adjusting
Its another skill to learn and removes randomNess from a cone of fire.
Goes in increments of 100 or 200 meters. Adjustable down or up with the mouse wheel or whatever keys you want on the fly. Adjust could be instant or a half second to a second delay to simulate your weapons adjusting
Its another skill to learn and removes randomNess from a cone of fire.
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