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Simple, Significant Game Improvements


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#1 Talorien

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Posted 16 April 2016 - 12:01 AM

Stuff that involves minimal time and coding but which can have a big impact.

Let's keep it positive! Posted Image

1. Enable favouriting Mechs on thumbnail and sorting by favourites

2. Shortcut to selected Mech's pilot skills page next to XP icon on main page

3. Shortcut to Mech's pilot skills page on thumbnail (remove Skill Tree tab altogether)

4. 10k CBill bonus for being Ready when match launches

5. Raise MG damage to 0.9. If not OP raise to 1.0

6. Show location of weapons in Weapon Group interface

Edited by Talorien, 16 April 2016 - 12:02 AM.


#2 LordNothing

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Posted 16 April 2016 - 12:27 AM

i like these things.

make paper dolls and loadout for friendly mechs pop up om mouseover in the score screen.
show player defned mech names in targeting info.

Edited by LordNothing, 16 April 2016 - 12:31 AM.


#3 TyphonCh

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Posted 16 April 2016 - 12:29 AM

Coding.
Simple.

Those two things don't belong in the same sentence

I guess it depends on who you've got working for you *cough*.... But yeah. favorites tab and shortcut to skill tree would be nice

Edited by Team Chevy86, 16 April 2016 - 12:29 AM.


#4 Master Pain

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Posted 16 April 2016 - 12:30 AM

make the ingame text chat not drop your text when the guy you are spectating dies.

#5 LordNothing

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Posted 16 April 2016 - 12:33 AM

View PostTeam Chevy86, on 16 April 2016 - 12:29 AM, said:

Coding.
Simple.

Those two things don't belong in the same sentence

I guess it depends on who you've got working for you *cough*.... But yeah. favorites tab and shortcut to skill tree would be nice


not every job in game dev requires a coder.
programming is easy.

#6 TyphonCh

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Posted 16 April 2016 - 12:37 AM

View PostLordNothing, on 16 April 2016 - 12:33 AM, said:


not every job in game dev requires a coder.
programming is easy.


But to actually make it work flawlessly?
Two different things
We're talking "Simple, Significant Game Improvements"

#7 PFC Carsten

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Posted 16 April 2016 - 12:43 AM

- Concise UI with short, logical paths for mouse movement (yeah, it can be an issue on laptops for example)
- Optional UI with more table-style than all those buttons that look like you should use them on a tablet, but you must scroll so much in order to get where you want (i.e. mechs, modules, skills).
- Quicker reloading after being disconnected, for example skip all the splash screens and vids, go straight from login. In order to do that, add a time-stamp to the log file and if exit of the game is less than, say, a minute back, reload immediately.

And most importantly:
- no more Ghost Drops. They are just a waste of time. If no enemy shows up -> autowin instantly. Also lower server load.

Edited by PFC Carsten, 16 April 2016 - 12:53 AM.


#8 El Bandito

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Posted 16 April 2016 - 12:48 AM

Guess I'll keep droning on.

Increase LBX pellet value to 1.5. Remove MG CoF.

#9 LordNothing

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Posted 16 April 2016 - 01:06 AM

View PostTeam Chevy86, on 16 April 2016 - 12:37 AM, said:


But to actually make it work flawlessly?
Two different things
We're talking "Simple, Significant Game Improvements"


i haven't seen anything on this thread that would be hard. the ui tweaks are probibly the worst of them for how nasty ui code usually is (read the wx widgets "manual" *shudders*), but still approachable by a competent programmer. ive done ui stuff and depending on what api you are using its anywhere between hell and "im done already?". 2 and 3 are mostly adding a control to the ui in the right place and handling a click event. 6 would just be adding appropriate labels/icons to the weapon grouping screen. 4 would probibly be a single line of code. most of the balance tweaks are barely data entry jobs, changing values in xml. the 2 i posted are mostly ui jobs.

these are examples of simple coding. hard coding would be physics, where you have a bunch of tight loops and n^2 complexities and algorithms that are hard to get your head around. collision detection has have given me headaches for years and im still nowhere near having things collide correctly in my game engine. or net code where you need to cram a bunch of data down a straw and compensate for lag (and which also needs to work with physics, hence psr). actually the problem with code really isnt any individual thing, but the mile long lists of unimplemented features and bugs that never go away no matter how many you cross off or how little sleep you get.

as for being flawless, those days are long long gone. you build your game on an engine which is mostly a black box code blob which runs on a bunch of apis and an os which are also black box code blobs. all of which run through a black box compiler that very few people understand, to machine code for a cpu architecture which in itself is a black box with its own bugs and secrets.

Edited by LordNothing, 16 April 2016 - 01:12 AM.


#10 FerrokenFibrous

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Posted 16 April 2016 - 02:16 AM

Reduce S-SRM spread by anywhere from 15-33%, reduce LB-X spread by anywhere from 30-50%.

#11 Pariah Devalis

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Posted 16 April 2016 - 06:37 AM

Replace current LBX code with Clan ERPPC code, with altered central and splash damage, and apply a damage modifier to internal structure damage.

Scale UAC jam period based on caliber of autocannon fired. A UAC2 should not be locked out for as long as a UAC20.

All or nothing "staged" jump jets. One full short duration burn per jump jet equipped, each has significant enough thrust that it can get you off the ground, generates shake and heat. Have three jump jets, can trigger thrust three times per airborn period.

Edited by Pariah Devalis, 16 April 2016 - 07:27 AM.


#12 DAYLEET

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Posted 16 April 2016 - 09:20 AM

This thread was done 5 days ago.

http://mwomercs.com/...-game-long-ago/

add to it if you can.

#13 Aresye

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Posted 16 April 2016 - 10:56 AM

View PostTeam Chevy86, on 16 April 2016 - 12:37 AM, said:

But to actually make it work flawlessly?
Two different things
We're talking "Simple, Significant Game Improvements"

Here, let me paraphrase the OP and LordNothing:

"While programming and coding is never simple, these things are relatively benign features that could be easily tackled by a moderately competent freelance gaming programmer, so there's absolutely no excuse that an actual game studio cannot do them, other than incompetence."

Edited by Aresye, 16 April 2016 - 10:56 AM.


#14 Talorien

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Posted 16 April 2016 - 07:04 PM

View PostLordNothing, on 16 April 2016 - 12:27 AM, said:

make paper dolls and loadout for friendly mechs pop up om mouseover in the score screen.


I really like this. Would be great to know if that Archer is really an LRM boat or a secret SRM brawler

Posted Image





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