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It's Hard To Look At The Paperdoll


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#1 Hit the Deck

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Posted 16 April 2016 - 01:28 AM

Who else feels that it's a bit hard to take your eyes off from the target you are shooting at (most probably at the center of the screen) to look at the paperdoll on the top-right corner of the screen?

Sometimes I do have some difficulties checking the paperdoll when there's much things to do in front of me. I wonder if the target damage info is best layered on the target itself so the pilot doesn't have to take his/her eyes off the target. It would deviate from the traditional MW UI though.

What do you think?

#2 Juodas Varnas

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Posted 16 April 2016 - 01:32 AM

I think we should be able to move UI elements to wherever we want them.

I also want to have the damage shown in bars and not the paper-doll, but that's just me.

#3 TyphonCh

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Posted 16 April 2016 - 01:33 AM

I've played so many first person shooters... Glancing at a radar, minimap, paperdoll or something similar has become second nature to me. I used to play Mario Kart64 and watch my sister and moms screen while watching my own and tell them what to do while in first place
It's like I have a third eyeball staring at it at all times

EDIT:

View PostJuodas Varnas, on 16 April 2016 - 01:32 AM, said:

I think we should be able to move UI elements to wherever we want them.

I also want to have the damage shown in bars and not the paper-doll, but that's just me.


You mean like this?!
Spoiler


I'd pay real money for damage bars.

Just sayin....

Edited by Team Chevy86, 16 April 2016 - 01:47 AM.


#4 Juodas Varnas

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Posted 16 April 2016 - 01:47 AM

View PostTeam Chevy86, on 16 April 2016 - 01:33 AM, said:

I've played so many first person shooters... Glancing at a radar, minimap, paperdoll or something similar has become second nature to me. I used to play Mario Kart64 and watch my sister and moms screen while watching my own and tell them what to do while in first place
It's like I have a third eyeball staring at it at all times

Posted Image

#5 Mechwarrior Buddah

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Posted 16 April 2016 - 01:57 AM

View PostJuodas Varnas, on 16 April 2016 - 01:32 AM, said:

I think we should be able to move UI elements to wherever we want them.

I also want to have the damage shown in bars and not the paper-doll, but that's just me.


cant have that, its only 1998 er wait no

#6 AdrenaHawk

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Posted 16 April 2016 - 02:41 AM

New Vision Mode: Enhanced Imaging.

Overlays a wireframe on top of your normal vision that displays your targeted mech's components in green, yellow, and red so you know where to aim while actually looking at your target. As an added bonus, it displays alpha-numeric grid locations on the ground so you can easily report to your team where enemy mechs are without having to open your command map.

#7 thehiddenedge

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Posted 16 April 2016 - 02:44 AM

I'd said it before and I'll say it again, I'd pay real money for HTAL in this game.

Think of the color bilnd folks

#8 Hit the Deck

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Posted 16 April 2016 - 02:49 AM

View PostAdrenaHawk, on 16 April 2016 - 02:41 AM, said:

New Vision Mode: Enhanced Imaging.

Overlays a wireframe on top of your normal vision that displays your targeted mech's components in green, yellow, and red so you know where to aim while actually looking at your target. As an added bonus, it displays alpha-numeric grid locations on the ground so you can easily report to your team where enemy mechs are without having to open your command map.

You know exactly what I want bro!

#9 Karl Streiger

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Posted 16 April 2016 - 03:40 AM

Well would be enough to remove those titles - i don't care if this gui is a Ace of spade or survivor or Knight errant... This Informationen are not useful and overwrite important information like the relativ health.

The placement of ui elements would be helpful.
But please no change of the current layout

#10 Lucian Nostra

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Posted 16 April 2016 - 03:50 AM

Not hard to look at at all, quick glance is easy to tell what's going on with your mech. It's like driving you don't need to stare into your rearview to know what's going on behind you (I hope at least)

#11 Hit the Deck

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Posted 16 April 2016 - 03:57 AM

View PostLucian Nostra, on 16 April 2016 - 03:50 AM, said:

Not hard to look at at all, quick glance is easy to tell what's going on with your mech. It's like driving you don't need to stare into your rearview to know what's going on behind you (I hope at least)

A quick look can mean that the Arctic Cheetah I'm targeting is no longer in my crosshair.

#12 Navid A1

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Posted 16 April 2016 - 04:22 AM

Actually its not hard to keep your eye on several things at the same time.

Try to train your eyes like this:

Target
Target
Target
Target
Target
Minimap
Target
Target
Target
Target
Target
Target
Enemy Paperdoll
Target
Target
Target
Your Own paperdoll...

repeat.

#13 Steve Pryde

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Posted 16 April 2016 - 04:33 AM

View PostJuodas Varnas, on 16 April 2016 - 01:32 AM, said:

I think we should be able to move UI elements to wherever we want them.

I also want to have the damage shown in bars and not the paper-doll, but that's just me.

+++

Played all previously MW Games with the bar display.

#14 Hit the Deck

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Posted 16 April 2016 - 04:33 AM

View PostNavid A1, on 16 April 2016 - 04:22 AM, said:

Actually its not hard to keep your eye on several things at the same time.
...

The title is actually an exaggeration and I mean that MW(O) UI is not optimal. All relevant and important information should be as close to each other as possible and I guess that's why all of modern jet fighter pilots use HUD.

EDIT: it sounds dumb because the UI is actually the fictional HUD displayed on the neurohelmet but you know what I mean....

Edited by Hit the Deck, 16 April 2016 - 04:41 AM.


#15 MerryIguana

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Posted 16 April 2016 - 06:16 AM

View PostHit the Deck, on 16 April 2016 - 03:57 AM, said:

A quick look can mean that the Arctic Cheetah I'm targeting is no longer in my crosshair.


Thats what cooldowns are for. Posted Image

#16 Triordinant

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Posted 16 April 2016 - 06:19 AM

I remember Paper Dolls. They weren't hard to look at... Posted Image



#17 Nightmare1

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Posted 16 April 2016 - 06:51 AM

I don't have any issue checking the paper doll during combat.

Maybe use one monitor instead of two? You don't have to turn your head then; you just flick your eyes up and then back down in less time than it takes to read this sentence.

#18 Coolant

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Posted 16 April 2016 - 07:01 AM

agree with OP...it needs to be like MW4:Mercs - in the bottom left (enemy) and you in bottom right. But they were closer to your reticule

#19 Bishop Steiner

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Posted 16 April 2016 - 08:11 AM

View PostHit the Deck, on 16 April 2016 - 01:28 AM, said:

Who else feels that it's a bit hard to take your eyes off from the target you are shooting at (most probably at the center of the screen) to look at the paperdoll on the top-right corner of the screen?

Sometimes I do have some difficulties checking the paperdoll when there's much things to do in front of me. I wonder if the target damage info is best layered on the target itself so the pilot doesn't have to take his/her eyes off the target. It would deviate from the traditional MW UI though.

What do you think?

I find the paper doll easy to keep track of. If you learn to maintain a soft focus you can track and process ALL the peripherals without having to stare. Maybe it comes from learning to shoot with both eyes open when using a scope, maybe I just have really good peripheral awareness to go with my mediocre reflexes.

Having an adjustable HUD or some mods might be good though, because most people either can't or won't learn new techniques. And I notice especially in battle, no one uses their minimap, which is one of my pet peeves, dude backing up into my entrenched position.

An example being in Grim Gluteus Maximus. I'm sitting there on the raised plateau using a building as snipe cover in my RFL-5D. My team is being it's usual docile self, so can't really advance without getting focused. HerpaDerp shows up in a Warhawk, and decides to snipe from the other corner of my building. All good so far, right?

Well, Herpaderp get's a face full of focus, and some incoming missile warnings, and as derps are wont to do, slams his throttles into full reverse and backs directly into me, on my corner, where he get's confused and hung up (Cuz I'm not going to leave my over and get focused by the lance on my side just cuz this "winner" of a teammate is in panic mode.) and starts pushing me into incoming fire. At this point our worthy friend get's turned around, sees me there and gives me a full alpha in the back, killing me instantly. Then proceeds to fill the chat with invective and cussing me for "blocking him".

Chalk one more up for mini map blindness.

I'd kind of like to see a mostly transparent version of the Battlemap overlay the entire HUD. Maybe it would help`people have some small modicum of peripheral awareness, finally?

View PostNightmare1, on 16 April 2016 - 06:51 AM, said:

I don't have any issue checking the paper doll during combat.

Maybe use one monitor instead of two? You don't have to turn your head then; you just flick your eyes up and then back down in less time than it takes to read this sentence.

never thought about that...that peripheral monitors could actually negatively impact people's peripherals.

#20 Nightmare1

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Posted 16 April 2016 - 08:15 AM

View PostBishop Steiner, on 16 April 2016 - 08:11 AM, said:

never thought about that...that peripheral monitors could actually negatively impact people's peripherals.


Yeah, I frequently see twin, wide monitors. I can't help but look at them and go, "Cool!" but then look at them and go, "Huh, you'd have to be constantly turning your head right and left to keep track of everything..."

I just have a single wide-screen monitor. It's big enough that I have a good field of view, but small enough that I can see everything on it at the same time. I'm able to watch my own paper doll, my enemy's, and my crosshairs all at once. If I need more than "I see a torso flashing in my peripheral," then I just glance at the rag doll very quickly.

The only reason I can think of to explain why folks have problems keeping track of what's right in front of them, is that they have more than one monitor.





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