Gas Guzzler, on 18 April 2016 - 08:51 AM, said:
Regardless of his word choice, the objective points he makes are 100% correct.
What's funny is scouting is incredibly important in higher level group queue matches and competitive matches.
What is so ironic is how often people whine about no role warfare and the lack of importance of scouting when they wouldn't know what good scouting was if it hit them in the face. Matches can be won or lost on information about enemy positioning and mech loadouts, or lack thereof.
This right here would be awesome, and the epitome of information warfare.
You want to see more Commandos/Mist Lynxes used? Give them 600m radar without LOS (no missile locks though, just positional).
Yup, many folks have no clue what scouting is and some don't care to know. Had a match yesterday on Polar Highland and during the drop the message "Stay together, don't leave the assaults behind" popped up three times. After drop, I and two other lights took off to scout, one left, one right and one up the middle. Then over VOIP we heard, "that's right, don't listen, just take off and die" with several expletives to highlight his disdain for our actions. I said it's called scouting so we can better direct the team to the enemy. He replied, "It's called glory hounding and dying needlessly. We don't need scouting they'll find us soon enough". We ignored him, found the enemy and lead them back to our team. And yes, the whiner was an assault pilot. I have nothing against assaults, I run my KGCs every chance I get, just self interested whiners. Staying together is good advice but not to the extent of being tactically blind. Waiting for the enemy to start shooting is not a good way to find out which way to point your weapons.
When I'm in my KGC, I like to have one light or medium with us as the rest of the team moves ahead to setup the firing line. The big guys only need one or two support mechs to help keep the skeeters off their backs during the trip, not the whole dang team. And we do truly appreciate those escorts, believe me.
As stated above, the outcome of a match is dependant on the timeliness of good tactical information which, in this game, is normally provided by the lights.
Are most lights obsolete? I haven't driven all of them yet so I don't know. I have run Ravens', Locusts and Jenner IICs and so far I've found purpose and success for each. Granted, some are more labor intensive than others, but they can still be pushed to complete various tasks. As I run the other lights I may change my opinion but at present I believe there are more limitations provided by the pilots than inherent in the mechs.