What Is Phase 3?
#1
Posted 17 April 2016 - 04:05 PM
little vague.????
#3
Posted 17 April 2016 - 07:35 PM
Wouldn't recommend blowing the MC on converting XP, unless it's excess XP above the MASTER level for a mech, and even then there's that talk about a skill tree revamp that has me wondering if I shouldn't hold on to some extra mech XP just in case.
Phase 3? Community Warfare. The stuff behind the FACTION WARFARE tab. The reason for all those call-to-arms popups you see in the client, that get in the way of certain buttons in the UI. It's getting some big changes on Tuesday, 19 April. Among them, the addition of a 4v4 'recon' mode tied to CW/FW, and separation of unit and non-unit players. There'll now be some interesting reason to try to OWN a planet, if you're in a unit, and a second big CBill sink for those unit coffers. Now, you can PAY to break a contract, and you can PAY to recruit a new player to your unit! PRAISE BE!
Seriously, though. It's a pretty big deal, and a lot of folks are really looking forward to it. But since it's been out in the wild, information-wise, for at least 4 months, we've kinda gotten used to just talking about 'phase 3' instead of 'Faction Warfare Phase 3' (PRAISE BE!).
I'm on the edge of my seat, honestly. Have been for a month. It's either gonna be huge, or a total disaster.
#4
Posted 18 April 2016 - 02:06 AM
Ill be excited once it is all here and working.
There are still things from phase 2 that never came to fruition.
#5
Posted 18 April 2016 - 03:05 AM
in the year and a third since Comunit Warfare was acturaly introduced with phase 2 (phase 1 allowed you to create units and join factions, that was it) there has been a lot of talk about phase 3, about all we realy know at this point is;
There is a new 4v4 "scouting" game mode which can give advantages to people playing the invastion game mode.
The unit and non unit players will be seporated in an attempt to stop complaining from both sides about too easy or too hard games, so as long as you are in a unit you cannot play with or against players who are not in a unit in Faction Play.
there will be advantages to your unit holding a planet
Edited by Rogue Jedi, 18 April 2016 - 03:08 AM.
#6
Posted 18 April 2016 - 06:29 AM
Will people in Units only see other people in Units in CW...whether or not they go in as a group or PUGing it? And the same for non-unit people.
Or will you have to be grouped up AND in a unit to only go against other grouped up units? And if you aren't grouped up (and in a unit or not) it'll be the same PUG type game.
Meh...we'll see.
#7
Posted 18 April 2016 - 06:30 AM
thanks for the info.
#8
Posted 18 April 2016 - 06:59 AM
ThatGuy539, on 18 April 2016 - 06:29 AM, said:
Will people in Units only see other people in Units in CW...whether or not they go in as a group or PUGing it? And the same for non-unit people.
Or will you have to be grouped up AND in a unit to only go against other grouped up units? And if you aren't grouped up (and in a unit or not) it'll be the same PUG type game.
Meh...we'll see.
I am pretty sure ungrouped unit players will act as the fillers for unit groups, last time Russ (head of PGI) spoke about it he was very specific that no-one with a unit tag would be able to drop with people without, without solos it would be hard to form unit groups beyond a few very specific sizes e.g. 4, 8 and 12
#9
Posted 18 April 2016 - 10:10 AM
Rogue Jedi, on 18 April 2016 - 03:05 AM, said:
2) The unit and non unit players will be seporated in an attempt to stop complaining from both sides about too easy or too hard games, so as long as you are in a unit you cannot play with or against players who are not in a unit in Faction Play.
3) there will be advantages to your unit holding a planet
I do believe in the following things:
(EDIT! MISSING VIDEO INSERTED to define what the word "This" is referring to.)
1) If the current Factionwarfare mission of "drop on planet, storm gates, destroy planetary cannon generator" is akin to the Battletech "Planetary Assault" contract duty for mercs...
...Then the 4 vs 4 mission is part of a series of "Raid" contract duties.
Of the Raids I listed, the trailer alludes to Recon Raid.
Future mission types are probably also going to be taken from the Merc Handbook in which...
Offense/Defense campaign duty. Basically attacks / defense on areas without planetary cannons such as resupply bases, factories, political facilities, training centers, etc. Typically under these circumstances the attackers march in on their own power and defenders are quickly shipped on location via dropship as well as power up (so spawn within mechbays) within the areas being contested. (Just a BT example of it).
2) That could be interpreted in a few ways. From the trailer and with a bit of college game design experience, I'll tell you right away that the following is happening for certain:
*Faction Loyalists are choosing which planet to attack through voting each 'session' which appears as though it will last 24 to 48 hours or possibly a full week (likely the full week to avoid 'rapid conquest of the entire map').
*Lone Wolves are going to be used in Call to Arms as a "Quick start" method to be rushed into a conflict zone, possibly without preference for faction (will need two dropdecks to pull this off though; Clan and IS) in order to hyper-seed missions to cut wait times to 5 minutes or less (as opposed to current wait times over 30 minutes).
Less certain but very likely.
*Mercs appear to be 'separating' from Loyalists in terms of how they are treated. The "big groups" tend to be mercs, meaning that if there is a big 'group / non-group' separated queue, it will be Loyalists in one queue (little / no groups) and Mercs (4 to 12 man groups) in another. This is a big if.
3) PGI will be late in implementing this with any actual meaning. (This is opinion not necessarily fact; but they are always a little late in full implementation).
2 continued) to use your words from the post after the one I quoted, in my "less certain" explanation I clarify: Mercs would be "unit tags" and Loyalists with be "no unit tags."
Edited by Koniving, 18 April 2016 - 11:32 AM.
#10
Posted 18 April 2016 - 10:42 AM
Phase 2: ?
Phase 3: profit!
My question is what's phase 4?
#11
Posted 18 April 2016 - 10:44 AM
#12
Posted 18 April 2016 - 10:49 AM
#13
Posted 18 April 2016 - 10:56 AM
#14
Posted 18 April 2016 - 11:04 AM
Koniving, on 18 April 2016 - 10:10 AM, said:
2 continued) to use your words from the post after the one I quoted, in my "less certain" explanation I clarify: Mercs would be "unit tags" and Loyalists with be "no unit tags."
There are loyalist units and Merc units, you could also be a non unit Merc, Loyalist or lone wolf, just to confuse things further. I do not think type (or lack) of contract will be any aspect in which queue you go in.
#15
Posted 18 April 2016 - 11:19 AM
Time to get my Drop Deck planned out.
#16
Posted 18 April 2016 - 11:29 AM
Rogue Jedi, on 18 April 2016 - 11:04 AM, said:
I recall. I have the feeling that PGI will only go as complex as the original CW announcement.
Lone Wolves could be either loyalist or merc but probably won't be distinguished at all, just a non-committal "fill our lines."
Loyalists are likely to have units and non-units just because.
Merc companies are always going to have tags.
At this rate I think PGI won't have the ability to pull this off until water bends.
...Maybe they will pull it off. Btw we should see patchnotes today.
#17
Posted 18 April 2016 - 07:43 PM
#19
Posted 19 April 2016 - 02:04 AM
http://mwomercs.com/...20#entry5141025
they contain full details of Phase 3, be warned they are rather long patch notes
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users