Sister RAbbi, on 19 April 2016 - 10:27 PM, said:
In the ancient past (around the time of the Star League I'm suspecting), LRMs use to track whatever target was locked. This means a player use to be able to shoot LRMs, get a lock, and then have the LRMs follow the lock halfway through their flight path. They could even (if you were fast enough) lock one target, shoot LRMs, lose that lock, and then acquire a new lock on someone else and have the in flight LRMs home in on the new target.
However, as typical in war, this technology became lostech and LRMs no longer function in this manner in MW:O. As counter to this, we found a Memory core that contained "extented range TAG".
Sadly, they unlocked from that Memory Core an advanced ECM unit never before seen!
Valar13, on 16 May 2016 - 05:16 AM, said:
He's right though. Standing in back with LRMs, not really participating in the fight, and counting on your entire team to get locks strictly so you can deal damage... is probably the least effective way I can think of to use LRMs. (Minus shooting them within 180m or outside of 1000m of course.)
LRMs are most effective around 600-200m, with locks acquired by oneself (often in a hit and fade style). However, this doesn't exclude that they can be used effectively as one closes to engagement on targets a teammate is fighting against as a team boosting support weapon.
LRMs are about utility, as much as they are about damage. They can "scare" a target back into cover (much faster than direct fire weapons even). They can assist an ally while you are unable to get a line of sight for yourself. In a crowded pass, they can be used to effectively shoot over teammates in a safe manner to aid in pushing the enemy out of said pass. Etc.
I know I typically use LRMs in a couple of different ways. My most common use of LRMs is to use them as I approach a target with more direct weapons. Another is to use them while attempting to support an ally and getting into position to help with my direct fire weapons (they are never alone). The last most typical use my LRMs will see being used for is when my mech is badly damaged and about to drop. Instead of just charging and dieing, I will retreat and rely more heavily on indirect fire and teammate locks. (Because me being dead is less useful in that situation.)
Despite common belief, effective use of LRMs do require skill. Against higher skilled opponents, they can require even more skill than any other weapon in the game. (Or, as counter, against lower skilled opponents, "lock and click the button".) This very duality of their nature (and the utilitiness of them) is why LRMs have such a varied and undeserved reputation.
Edit: Forgot to mention that LRMs are also useful for setting down traps.
"Yes, close in with me. I'm an LRM boat."
*Sits there with only an LRM10, rest of the weaponry is all close range*
"Yes. Come closer my dears..."
*Sets a trap with teammates around you.*
Edited by Tesunie, 16 May 2016 - 09:05 PM.