DarkMetalBlade, on 19 April 2016 - 12:09 PM, said:
Honestly, my only complaint with the solo queue system is that once you're locked in, you've got little time to set up your drop-deck if you haven't set it up ahead of time. One minute to get a drop deck ready is nowhere near enough.
Edit: Didn't notice the little tab at the bottom that lets me get my deck ready. FML...
Eh, where is that tab? Are you freelancer? I absolutely could not select anything when I was not slated for a drop. These calls to arms are so sporadic one simply has no time to react.
MischiefSC, on 19 April 2016 - 02:38 PM, said:
So you can drop solo queue, take worlds and totally avoid units.
You have 1 attack lane.
Taking worlds still doesn't mean much.
Still no impetus for units to fight units.
With solo loyalists voting you still have randoms and don'tcares blocking units from coordinating a faction.
4v4 is okay.
Big units screwed many ways. So they will break and sync up for minimal change.
You are right about the sync exploit and a single attack lane, but the rest... where do I even start?
The main purpose of units in CW was to farm loyalty rewards from all the factions at the sufferance of uncoordinated pugs. Now everyone will actually be able to have a fair game, and one-man units should know what they are getting themselves into.
There was a unit member mouthing off at Reddit yesterday about how MC rewards for planets is not enough for their interest. Like he is doing players or PGI a favour playing the game. Disgusting. Maybe the rewards really are a bit low, but this is just a game, a F2P game, I might add. Nobody owes anybody here, even if someone is a Microsoft-size outfit with officials and a general party line and stuff.
For coordination you have faction subsections on the forum. Go there, make a running coordination topic and let people
mouth off and watch the drama engage in a constructive discussion of faction strategy. No easy programming crutch for making people think and communicate, but if people need crutches for THAT these days...
Azumazi, on 19 April 2016 - 04:13 PM, said:
The only thing I want to know is, which isn't listed in the patch notes is with Merc units now does that mean we can use IS/Clan mechs with merc units in both IS and Clan battles?
Meaning, can you bring an IS mech as a merc under contract with the clans and vice versa?
I guess not, you would have to select a different drop deck. I know, deck presets, mech Favourites section, all of these would be major usability improvements, but currently we have what we have.