

I Don't Like That Stats Now Count In Cw
#21
Posted 20 April 2016 - 12:36 AM
#22
Posted 20 April 2016 - 12:41 AM
#24
Posted 20 April 2016 - 01:07 AM
streaks in scout missions can wait and are countered with fielding 50-55 tonners, but this stuff ruins the mode for solo players and makes it abusable for units
#25
Posted 20 April 2016 - 01:08 AM
bad arcade kitty, on 20 April 2016 - 01:07 AM, said:
streaks in scout missions can wait and are countered with fielding 50-55 tonners, but this stuff ruins the mode for solo players and makes it abusable for units
I don't know if they are even aware of it so I linked to this post in the feedback thread.
Edited by Catra Lanis, 20 April 2016 - 01:11 AM.
#26
Posted 20 April 2016 - 01:33 AM
It is not the numbers it is the size of the butt, and putting your head in the sand and avoiding a mode does not make your butt any smaller. Except in a partnership where you need your "other" to lie to you,. because perception trumps reality.
Stats in this game are hidden, and should be used as a way for the individual to evaluate their play.
Of course if something is not in the notes it should be brought to PGI's attention.
#27
Posted 20 April 2016 - 01:39 AM
Chuck Jager, on 20 April 2016 - 01:33 AM, said:
It is not the numbers it is the size of the butt, and putting your head in the sand and avoiding a mode does not make your butt any smaller. Except in a partnership where you need your "other" to lie to you,. because perception trumps reality.
Stats in this game are hidden, and should be used as a way for the individual to evaluate their play.
Of course if something is not in the notes it should be brought to PGI's attention.
it's true only for soloq stats
cw is ridiculously skewed depending if you play it solo or in a unit and so mixing cw and soloq stats into one makes your stats worthless since they don't display your actual performance anymore
#28
Posted 20 April 2016 - 01:42 AM
Roadkill, on 19 April 2016 - 12:10 PM, said:
But yes, it'd be fairly trivial to have much more functional stat reporting. It's just a database. Database queries are easy.
There's no reason that you shouldn't be able to get your all time stats, your CW beta 1 stats, your solo queue stats, your group queue stats, your 2013 stats, etc.
but similar to our cars we should be able to "reset" stats on our own so we have a archived stat that includes all and a current stat that we cna reset at any time. it would help tracking our performance in specific builds and stuff way better. Given stats would work properly which they don't always do.
#29
Posted 20 April 2016 - 02:01 AM
bad arcade kitty, on 20 April 2016 - 01:39 AM, said:
it's true only for soloq stats
cw is ridiculously skewed depending if you play it solo or in a unit and so mixing cw and soloq stats into one makes your stats worthless since they don't display your actual performance anymore
It is the same for reg group Q vs solo Q. It is the same the second you change tiers. Stats are easy to game or not see your true impact, but your actual benefit to the team is the same.
The first mech in on a charge can win a game and get nothing in return except the respect of their teammates who followed.
Also why would anybody not play CW without a team of 5 or more unless you like winning 1 of 3-5 games.
#30
Posted 20 April 2016 - 04:22 AM
Anyway. These stats couldn't be more unreliable, but who cares. Its gives the guilds somethin to do, to trash my stats.

My faction play win/loss ratio was always bad with Clan easy mode in game for so long as they rolled the map multiple times anyway. But my k/d ratio was always very high. With 4 v 4 my k/d looks bad even...
Just so everyone knows. I am tier 1, top rank in my faction with very high player stats like 100's of wins above on win/loss ratio, way above on k/d ratio. Wouldn't know it from yesterdays faction stats....
Last tidbit of info. I played 1 invasion defense match yesterday. Was a win with 2:1 k/d ratio in my favour. Rest were 4 v 4 and my stats look like trash.
Also I think 4 v 4 is awesome but trolling was in overdrive on update launch day is all. Which I fully expected and wasn't disappointed.

Edited by Johnny Z, 20 April 2016 - 04:40 AM.
#31
Posted 20 April 2016 - 12:48 PM
Johnny Z, on 20 April 2016 - 04:22 AM, said:
Anyway. These stats couldn't be more unreliable, but who cares. Its gives the guilds somethin to do, to trash my stats.

My faction play win/loss ratio was always bad with Clan easy mode in game for so long as they rolled the map multiple times anyway. But my k/d ratio was always very high. With 4 v 4 my k/d looks bad even...
Just so everyone knows. I am tier 1, top rank in my faction with very high player stats like 100's of wins above on win/loss ratio, way above on k/d ratio. Wouldn't know it from yesterdays faction stats....
Last tidbit of info. I played 1 invasion defense match yesterday. Was a win with 2:1 k/d ratio in my favour. Rest were 4 v 4 and my stats look like trash.
Also I think 4 v 4 is awesome but trolling was in overdrive on update launch day is all. Which I fully expected and wasn't disappointed.

#humblebrag
#32
Posted 20 April 2016 - 03:53 PM
#33
Posted 29 May 2016 - 03:12 PM
Sagamore, on 20 April 2016 - 03:53 PM, said:
I agree. This happened last year, and that was an admitted error on PGI's part. Though for reasons unknown - the tanglement of stats could not be untangled...
#34
Posted 29 May 2016 - 03:22 PM
#35
Posted 04 June 2016 - 10:07 PM
#36
Posted 05 June 2016 - 08:55 AM
#38
Posted 05 June 2016 - 09:25 AM
Simbacca, on 04 June 2016 - 10:07 PM, said:
Well, cripes. I really wish PGI would have had the consideration to provide separated stats pages. One for Faction Warfare and then one for Quick Play. Not knowing what the distribution is of where my work came from is worse than unsettling.

~D. V. "Seeing another of PGI's lackings of Common Sense..." Devnull
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