Cyclops Confirmed
#161
Posted 20 April 2016 - 09:03 AM
Not terribly interested in the Cyclops as a 'mech, I don't think it'll transition well into MWO. But I'm glad to see it reimagined.
#162
Posted 20 April 2016 - 09:14 AM
Malleus011, on 20 April 2016 - 09:03 AM, said:
Not terribly interested in the Cyclops as a 'mech, I don't think it'll transition well into MWO. But I'm glad to see it reimagined.
Agreed.
In truth, I did buy the base, but mostly because my tax return came in yesterday. I like the looks enough, and weapon variety enough to say "why not"? I'm not in love with any current IS Assault, maybe this will be the oddball for me, like the RFL-3N for Heavies.
#163
Posted 20 April 2016 - 09:25 AM
Bishop Steiner, on 20 April 2016 - 09:14 AM, said:
In truth, I did buy the base, but mostly because my tax return came in yesterday. I like the looks enough, and weapon variety enough to say "why not"? I'm not in love with any current IS Assault, maybe this will be the oddball for me, like the RFL-3N for Heavies.
I love my Maulers and King Crabs, although I started doing worse in my Maulers when my IS account hit Tier 3.
The original art for this thing was so damn goofy it was hard to get excited about this mech, but this rework concept art is quite the improvement. And 2 ballistic hard point inflation on the (S) variant, well, I love autocannons. If my favorites being the Mauler and KGC weren't a tip-off.
So I'm just kind of envisioning a 3 AC/5 build with over under barrels. Sure, the Mauler can do that too with higher hard points, but the convergence of over-under barrels is impossible to beat especially at close range. Not going to lie, between the art work, that, and the battle computer, I'm a little bit tempted.
#164
Posted 20 April 2016 - 09:29 AM
0bsidion, on 20 April 2016 - 09:25 AM, said:
The original art for this thing was so damn goofy it was hard to get excited about this mech, but this rework concept art is quite the improvement. And 2 ballistic hard point inflation on the (S) variant, well, I love autocannons. If my favorites being the Mauler and KGC weren't a tip-off.
So I'm just kind of envisioning a 3 AC/5 build with over under barrels. Sure, the Mauler can do that too with higher hard points, but the convergence of over-under barrels is impossible to beat especially at close range. Not going to lie, between the art work, that, and the battle computer, I'm a little bit tempted.
Well, Sleipner also allows me my beloved 2 ac10 loadout... so that might still happen, too.
#165
Posted 20 April 2016 - 09:33 AM
SmoothCriminal, on 20 April 2016 - 02:09 AM, said:
A: 3AC5+2LL, <- MAD/MAL can do this better
Q: 6xASRM6 <- this could be interesting - or a 3LL/7LRM5 version
Z: Obligatory laservomit model <- almost identical to MAL 2P
A-DC: 4xASRM4+2xUAC5? <- MAL 1R
P: ECM + 2xPPCs+2UAC5? <- AS7-DDC Why would you bring PPCs on an Atlas? Also you can't deadside that build on an Atlas.
S: 4xUAC5, 4xAC5, 4xLBX10(lol) <- back in MAL territory
that said, looks like it can sword and board, has more interesting missile options and the XL400. But no ££ is leaving my wallet until the Qurik pass (despite me wanting the gauss CD module).
And of course the Mauler will technically do any of those better, but that's not the point, those are theory crafting for what I want to do with my Geth prime.
I already love my Maulers, I'm sure I'll like this thing too.
#166
Posted 20 April 2016 - 10:07 AM
That said, I'm skeptical about how useful the sensor equipment will actually be.
#167
Posted 20 April 2016 - 10:12 AM
Barantor, on 20 April 2016 - 08:16 AM, said:
I see the 10Z as a lighter Boar's Head, just copy that build in, or put longer range lasers in the arms.
That's kind of what I was getting at, though: if you build the thing like a 100 ton mech - 10 tons, you're going to end up running too hot, running too little ammo, trying to stuff a smaller engine in, etc.
I'd rather model it after a lighter mech build, and then have the extra tonnage/armor to work with.
#168
Posted 20 April 2016 - 10:32 AM
#169
Posted 20 April 2016 - 10:37 AM
TrapJaw80, on 20 April 2016 - 10:32 AM, said:
still coming up with stupid and totally unsubstantiated claims to assuage your imagined butthurt by me?
Where did I post ANYTHING about "special" mechs, or that it would be my "go to" mech? Nor have I mentioned any campaigning for quirks.
Oh...I didn't. Thanks for failing. 3 For 3 Fail...qualify as Epic Fail?
pbiggz, on 20 April 2016 - 10:07 AM, said:
That said, I'm skeptical about how useful the sensor equipment will actually be.
Yup. Agreed. With the amount of ECM, it's very questionable. An interesting idea, but IDK if it will matter in practice. Shame looking good doesn't = being good, lol.
Still, will run, will play, will hope I like it. But not getting my hopes up.
#170
Posted 20 April 2016 - 10:39 AM
#171
Posted 20 April 2016 - 10:45 AM

...oh right.
Celebratory dancing will now commence in the approved fashion.
#172
Posted 20 April 2016 - 10:48 AM
LegendaryArticuno, on 20 April 2016 - 10:39 AM, said:
Well, only one version is insane with Missiles.
The rest are between what..1-4 missile hardpoints most with a ton of ballistics and pretty solid energy to go with. 3-4 is pretty perfect for SRMs.
I'd be more concerned with the hardpoint elevation compared to hit box geometry than the actual types of hardpoints, which are IMO one of the 4 positive factors it has.
Pros:
-Dead Sexy
-Very nicely varied hardpoints
-400 Engine cap
-New Tech device
Cons:
-Bad geometry for hitboxes
-Low hardpoints
-New Tech probably neutered by ECM
-400 engine probably neutered by Huge Profile and lack of mobility quirks.
Just off the top of my head.
As more get's revealed I reckon those might get adjusted.
Rakshasa, on 20 April 2016 - 10:45 AM, said:
...oh right.
Celebratory dancing will now commence in the approved fashion.

You got a lobotomy?
I kid, I kid. If you like it, buy it. Though I still think the Ultimate Pack should come at a 10% discount.
Edited by Bishop Steiner, 20 April 2016 - 10:48 AM.
#173
Posted 20 April 2016 - 10:50 AM
#174
Posted 20 April 2016 - 10:55 AM
Bishop Steiner, on 20 April 2016 - 10:48 AM, said:
The rest are between what..1-4 missile hardpoints most with a ton of ballistics and pretty solid energy to go with. 3-4 is pretty perfect for SRMs.
I'd be more concerned with the hardpoint elevation compared to hit box geometry than the actual types of hardpoints, which are IMO one of the 4 positive factors it has.
Pros:
-Dead Sexy
-Very nicely varied hardpoints
-400 Engine cap
-New Tech device
Cons:
-Bad geometry for hitboxes
-Low hardpoints
-New Tech probably neutered by ECM
-400 engine probably neutered by Huge Profile and lack of mobility quirks.
Just off the top of my head.
As more get's revealed I reckon those might get adjusted.
Tinfoil hat theory, as I've called my guesses too. We, right now, are making assumptions from the lack of information. Until we get more information such as the BP and Lore info, along with, per say, like the Kodiak Stream, we shouldn't attempt to get ahead of ourselves, we have much to see.
Want a prime example? Some people said the Kodiak wouldn't be good, until quite a few saw the Kodiak In-game model. Opinion changes rather quickly when there's more information to digest and really make a good opinion based on what you've seen and think.
#176
Posted 20 April 2016 - 11:46 AM
Quote
Fluffwise, the original Cyclops had a distressingly high chance of being decapitated by enemy fire- being command 'Mechs and literally headhunted to begin with. The cowl was a redesign to better protect valuable officers.
#177
Posted 20 April 2016 - 11:54 AM
Scout Derek, on 20 April 2016 - 10:55 AM, said:
Want a prime example? Some people said the Kodiak wouldn't be good, until quite a few saw the Kodiak In-game model. Opinion changes rather quickly when there's more information to digest and really make a good opinion based on what you've seen and think.
Ah, but mine is the same. based on the geometry, the Kodiak will be good or bad, based entirely on the hitbox boundaries.
Geometry limits hitboxes. Much like the Archer, with enough structure quirk, the Cyc might be survivable, but it's geometry will never allow for the hitboxes to be good, if the model follows the art.
That isn't tinfoil, that is very easy to extrapolate. Which is why I have always defended the Kodiak. As long as those shoulder pauldrons are Arm and not torso, it's going to absorb fire like nobodies business.
Which is what I said (and backed up with mock ups, etc) since the art was released.
#178
Posted 20 April 2016 - 01:07 PM
Not that it really matters because your not going to be buying it for meta reasons, but because it look great
#179
Posted 20 April 2016 - 01:22 PM
Cathy, on 20 April 2016 - 01:07 PM, said:
Not that it really matters because your not going to be buying it for meta reasons, but because it look great
or, like many mechs it will have both bad CT and STs. And be equally bad either way, just that you can pack more guns before you die with an XL.
Not really the same as XL Friendly.
#180
Posted 20 April 2016 - 01:24 PM
Lily from animove, on 20 April 2016 - 12:50 AM, said:
Still looks really nice.
Well, in lore they had 360 (condensed to 160 or somewhere close to it) view regardless of how the cockpit looked because of sensors.
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