Brandarr Gunnarson, on 21 April 2016 - 03:15 AM, said:
They are no different than Solo players; after all, they only contain 1 player. So for all intents and purposes, they ARE running Solo, but are getting put in with Units.
Now, if you want to split the voting along with the queues, that can't be happening. On the one hand, they will affect our conceptual "Unit Voted" direction. On the other hand, being in a "Unit" removes them from the Solo queue, thereby depleting its population.
I think 1-man "Units" should still be counted as Solo for FW purposes.
Actually we've got a few really good 1-man units I've seen. Happy to play with them - so far they've been pretty coordination/communication oriented. Quite simply they opted in to deal with the same risks and challenges as any unit has and as such should get all the same opportunities.
If we keep the split I'm strongly of the opinion that MC rewards shouldn't be based on tags but instead total matches you participated in that won. So if you're a solo unit (or just pugging without your unit) but you help flip a world you should get a share of the MC reward.
I play 'solo' in CW almost exclusively. The bulk of my unit doesn't play until after primetime NA CW closes and as such generally can't play except on the weekends. Instead of get on faction TS, find other players wanting to group up and get involved in a drop. When that's not around I pug.
What I don't do however is opt out of having to fight organized opponents just because I'm not in a 12man and still demand all the same as those who do. I focus on plugging into the team I drop with as effectively as possible to still drive a win instead of blaming the other team for being better and more organized than me.