About Time For The Bushwacker (Devs)
#1
Posted 19 April 2016 - 10:49 PM
But after all the reasons posted why it would be feasible to release this mech Id like to see how many more want to see this design added in. Please show your support to bring one of the coolest mech's the Innersphere has to offer into the battle.
http://www.sarna.net.../Bushwacker.jpg (I dont own this pic yada yada)
#2
Posted 19 April 2016 - 11:44 PM
Then you might have a case.
#3
Posted 20 April 2016 - 12:38 AM
Pretty sure it is not XL friendly, so one has to boat SRMs + energy.
Edited by El Bandito, 20 April 2016 - 12:39 AM.
#4
Posted 20 April 2016 - 01:16 AM
#5
Posted 20 April 2016 - 04:21 AM
Edited by Umiko, 20 April 2016 - 04:23 AM.
#6
Posted 20 April 2016 - 04:33 AM
Offers nothing new and interesting, really. The game is too old for me to spend twenty bucks on a mech like this.
#7
Posted 20 April 2016 - 06:16 AM
I for one would love to have a Bushwacker in MWO. Hopefully one day that will be a reality.
#8
Posted 20 April 2016 - 06:22 AM
El Bandito, on 20 April 2016 - 12:38 AM, said:
Pretty sure it is not XL friendly, so one has to boat SRMs + energy.
There are quirks and PGI has inflated hardpoints before.
As for XL friendly, it might not be that bad. It depends on how they make it. It should be similar to the Crab in profile and size since they are very similar in torso design. The Crab isn't that bad as an XL, so it is possible the Bushwacker wouldn't be either.
#9
Posted 20 April 2016 - 06:35 AM
I mean, REALLY?!
#10
Posted 20 April 2016 - 06:37 AM
MeiSooHaityu, on 20 April 2016 - 06:22 AM, said:
As for XL friendly, it might not be that bad. It depends on how they make it. It should be similar to the Crab in profile and size since they are very similar in torso design. The Crab isn't that bad as an XL, so it is possible the Bushwacker wouldn't be either.
The Crab is noticeably undersized though, which contributes to its durability. PGI's track record in 55 ton mech's size is not inspiring.
#11
Posted 20 April 2016 - 06:43 AM
El Bandito, on 20 April 2016 - 06:37 AM, said:
The Crab is noticeably undersized though, which contributes to its durability. PGI's track record in 55 ton mech's size is not inspiring.
Undersized by a VERY small margin, so it shouldn't see much growth in size. Afterall, a Crab is only a tiny bit larger than a Cicada (mostly in length), so it shouldn't grow much. Besides, like it has been said many times, stop comparing unlike torso types. A mech with an aircraft torso design is long, not tall and wide like a humanoid type. Aircraft torso mechs should not be as tall as a humanoid to be appropriate for it's class.
Honestly, if anything, PGI should shrink more of their humanoid style mechs anyway.
They stick to that similar philosophy or even go a bit CT heavy like the EBJ, and it will XL fine and still be a relatively small target.
Edited by MeiSooHaityu, 20 April 2016 - 06:54 AM.
#12
Posted 20 April 2016 - 06:45 AM
#14
Posted 20 April 2016 - 08:02 AM
#15
Posted 20 April 2016 - 08:15 AM
#16
Posted 20 April 2016 - 09:02 AM
Umiko, on 20 April 2016 - 08:15 AM, said:
Giving it a good look though, and you'll see that it will have Stalker type (or Mad Dog) type hit boxes, a narrow CT from the front and long ST's from the sides.:
I say that as there is an MG in either ST, with a ERLL in the CT. Still I think I could make it work here in MWO.
#17
Posted 20 April 2016 - 09:45 AM
Alistair Winter, on 20 April 2016 - 04:33 AM, said:
Offers nothing new and interesting, really. The game is too old for me to spend twenty bucks on a mech like this.
That may be true, but I'd wait it out and spend c-bills on an old favorite.
#19
Posted 06 August 2016 - 06:35 PM
As it's technically an Omnimech, however, one of the DEV considerations will be the permanently mounted 275 XL engine on an Innersphere 'mech.
That said, I really, really, really wanna see it introduced and would definitely pre-buy it, even as dissatisfied as I am with other features in the game (DirectX 11 disconnects, for example)
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