

Scouting Payouts Somewhat...lacking
#1
Posted 20 April 2016 - 05:44 AM
Also found out that on defense, twice the enemy dropship was coming in and we never found the drop zone to do anything about it. Sure, there might be smoke but on Forest Colony and Grim Praxis we never found it. The other defense we killed all the enemy mechs first.
#2
Posted 20 April 2016 - 05:48 AM
#3
Posted 20 April 2016 - 05:49 AM
i don't know if you get extra cbills for gathering more intel as attacker, but if you don't, you should
#4
Posted 20 April 2016 - 05:52 AM
#5
Posted 20 April 2016 - 05:55 AM
Stefka Kerensky, on 20 April 2016 - 05:52 AM, said:
And that's not running a cbill bonus mech.
#6
Posted 20 April 2016 - 05:59 AM
Not worth my time, still.
#7
Posted 20 April 2016 - 06:01 AM
#8
Posted 20 April 2016 - 06:04 AM
Screech, on 20 April 2016 - 06:01 AM, said:
Its not my only concern, But the juice should be worth the squeeze.
If i didnt wait longer to get into matches then then matches themselves took i wouldn't be complaining. But 20 min wait for a 10 min match with a ****** payout is not fun for anyone. There is no reason to play FW if the payouts are that much smaller. Need to be comparable at least to Solo gameplay.
#9
Posted 20 April 2016 - 06:05 AM
Wintersdark, on 20 April 2016 - 05:55 AM, said:
huh yeah, exactly this.
And that's not running a cbill bonus mech.
Yea, that's quite the same of standard skirmish, because I focus to 3-4 enemies in a common drop, so it turns out to be the same income in 4vs4.
Also, I find 4vs4 very enjoyable.
It reminds me good ol' mw3 brawling time

#10
Posted 20 April 2016 - 06:08 AM
#11
Posted 20 April 2016 - 06:20 AM
Alistair Winter, on 20 April 2016 - 06:08 AM, said:
Hero crow for MC please.
#12
Posted 20 April 2016 - 06:36 AM
After 15+ minutes in total, we got the 37,500 C-bills. Fantastic. Are we having fun yet?
#13
Posted 20 April 2016 - 07:13 AM
Stefka Kerensky, on 20 April 2016 - 06:05 AM, said:
Also, I find 4vs4 very enjoyable.
It reminds me good ol' mw3 brawling time

I'm enjoying it too. I really miss the old 8v8 days, and 4v4 reminds me of why.
You matter. One player can actually carry a match reliably - or fail and hurt it badly too. You can't hide in the mass of friendly mechs, mediocrity is readily apparent.
The maps are larger now, too, which makes maps even at Caustic's size feel huge in 4v4. All in all, it's an excellent hunt and kill experience.
Getting the drop on your opposition matters a lot, and is much more practical than trying to have 12 players "sneak" up to another 12.
But even in a "roll", a strong player can win. 12v12 pusbes into an unstoppable roll quickly, but worst case scenario in 4v4 is going down to 4v1, and even then it's extremely unlikely they'd all be undamaged.
That's still reasonably possible.
No, I love it. Yeah, ultimately it's still robots smashing other robots, but it's in a wholly new format. It's good stuff.
Alistair Winter, on 20 April 2016 - 06:36 AM, said:
After 15+ minutes in total, we got the 37,500 C-bills. Fantastic. Are we having fun yet?
Sorry you had a gimpy match. Can't say I've experienced anything like that though, just matches at roughly the same speed as the solo queue and awesome 4v4 combats, each paying out roughly 145,000 cbills.
#14
Posted 20 April 2016 - 07:21 AM
2fast2stompy, on 20 April 2016 - 05:49 AM, said:
i don't know if you get extra cbills for gathering more intel as attacker, but if you don't, you should
Have seen if you just stay alive in dropship zone you win if attackers cannot liftoff with info
Edited by La Jefa, 20 April 2016 - 07:30 AM.
#15
Posted 20 April 2016 - 07:25 AM
Maybe it was just that Marik/Davion battleline, but it was fast and fun.
#16
Posted 20 April 2016 - 07:35 AM
#17
Posted 20 April 2016 - 07:39 AM
Death Proof, on 20 April 2016 - 07:35 AM, said:
Because you as 25% of the team can win games by doing well. Individual performance is much more important in this mode it seems.
I won one last night by the skin of our teams teeth after they got ambushed by a Davion group and I high tailed it to the dropship on Polar. Was able to get the Captain-General's data to him post-haste and win the round. We had legged their oxide and only a Griffin was able to get a few shots off on me while I was on the extraction point.
It's a lot of fun, at least IS vs IS lol.
#18
Posted 20 April 2016 - 07:42 AM
Fact is, overall, I believe you will make a lot less cbills, on average, per hour.
Bigger gripe is the XP seems pretty well guaranteed to suck.
Mode is fun, but payout ain't great.
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