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Do We Need More Brawling Maps?


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#1 Richard Hazen

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Posted 21 April 2016 - 04:26 AM

I see a lot of maps that are very open to long range fire fights and even the more constrained maps have large areas where long range trade offs can happen, do you think they should introduce to really clustered maps for the brawlers of the game?

#2 Karl Streiger

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Posted 21 April 2016 - 04:41 AM

not even more close range maps.... even polar city allows short range combat.

the trick is just not to move over a hill but stay in the valley and take the long route.
Also quiete helpful is not to fire at first option but to try to keep fire discipline as long as possible

#3 ChewBaka

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Posted 21 April 2016 - 04:42 AM

You ask me, I think we absolutely do - just to have some variety. There are plenty of maps that pretty much pander to LRM builds or gauss (Alpine, Polar, and Caustic being the biggest culprits) that are tough on brawlers. Yet I don't think there really are any that are the other way around.

It would be nice to have a few maps where the brawlers rejoice while the LRM boats and snipers all go "oh ****...I brought the wrong mech..."

Of course, its one thing to make those maps and quite another to have people vote for them since few actually play brawlers these days...

#4 Barantor

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Posted 21 April 2016 - 04:46 AM

I think we need a map with a true city environment. Not one with the long sight lines of frozen or river but one in a true 'downtown' type environment. Something like New York or Paris where streets go off in different directions. Sure you can cover a street a long way, but there are lots of lanes to you that you can't cover.

#5 Karl Streiger

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Posted 21 April 2016 - 04:49 AM

if you think so.... even more fodder for my Atlas.
I'm brawling in 80% of the times - and the other 20% is medium - short range PPC and AC rain

#6 Corrado

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Posted 21 April 2016 - 04:52 AM

View PostKarl Streiger, on 21 April 2016 - 04:41 AM, said:

not even more close range maps.... even polar city allows short range combat.

the trick is just not to move over a hill but stay in the valley and take the long route.
Also quiete helpful is not to fire at first option but to try to keep fire discipline as long as possible


have fun getting narced in polar. and don't answer with "learn to 3ams nova".

#7 jss78

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Posted 21 April 2016 - 04:59 AM

IMO the current maps overwhelmingly favour short range already.

Even Polar Highlands is not what I'd call a long-range map, rather it tends to feature a pretty healthy mixture of short and long range combat. If there's perception that it's a long-range map, maybe that's because it deviates from the previous norm.

Alpine Peaks is the only map that I'd consider strongly favouring long range, although even that's debatable in many parts of the map other than Candy Mountain.

#8 TheCharlatan

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Posted 21 April 2016 - 05:01 AM

Posted Image

Heavy urban map please!

#9 Corrado

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Posted 21 April 2016 - 05:03 AM

View PostWill Hawker, on 21 April 2016 - 04:26 AM, said:

I see a lot of maps that are very open to long range fire fights and even the more constrained maps have large areas where long range trade offs can happen, do you think they should introduce to really clustered maps for the brawlers of the game?


i'm always up for more brawling maps! there are enough maps for "lrms plz lock" progamers.

View Postjss78, on 21 April 2016 - 04:59 AM, said:

IMO the current maps overwhelmingly favour short range already.

Even Polar Highlands is not what I'd call a long-range map, rather it tends to feature a pretty healthy mixture of short and long range combat. If there's perception that it's a long-range map, maybe that's because it deviates from the previous norm.

Alpine Peaks is the only map that I'd consider strongly favouring long range, although even that's debatable in many parts of the map other than Candy Mountain.


alpine in domination gives you a lot of brawling chances. finally.

#10 Isolani

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Posted 21 April 2016 - 05:06 AM

We should have a map where both teams spawn in firing lines 270m apart with no cover. It would probably be wildly popular.

#11 Karl Streiger

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Posted 21 April 2016 - 05:07 AM

View PostCorrado, on 21 April 2016 - 04:52 AM, said:

have fun getting narced in polar. and don't answer with "learn to 3ams nova".

bad things can happen

otherwise - when in doubt - FIX BAJONETTS AND CHARGE

Edited by Karl Streiger, 21 April 2016 - 05:08 AM.


#12 Alistair Winter

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Posted 21 April 2016 - 05:09 AM

Who's "we"? The lack of maps with long range engagements and the lack of good sniping builds (i.e. mechs that can one-shot and two-shot enemies without overheating and dying in the process) over a period of three years has basically weeded out most of the players who liked long range engagements. The remaining players who are still active in MWO overwhelmingly favour brawling maps and get unbelievably frustrated in the event that enemy LRMs or gauss snipers are able to kill them before they can close the distance.

By giving MWO players a singular experience for so long, they've essentially homogenized the playerbase to a large extent.

Just look at the number of people who flipped out when they introduced Polar Highlands, which, as mentioned above, isn't really a long range map, because it's quite hard to prevent brawls from happening against coordinated, determined adversaries. And when brawls do happen, the team with mostly long range builds inevitably get stomped.

#13 Gabbatek

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Posted 21 April 2016 - 05:10 AM

urban map would be epic so want!!!

River city does it quite well

#14 Karl Streiger

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Posted 21 April 2016 - 05:11 AM

View PostAlistair Winter, on 21 April 2016 - 05:09 AM, said:

Just look at the number of people who flipped out when they introduced Polar Highlands, which, as mentioned above, isn't really a long range map, because it's quite hard to prevent brawls from happening against coordinated, determined adversaries. And when brawls do happen, the team with mostly long range builds inevitably get stomped.

Blake be praised
I'm not complete alone with my opinion

Edited by Karl Streiger, 21 April 2016 - 05:11 AM.


#15 ice trey

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Posted 21 April 2016 - 05:13 AM

We just need lots of small, simple maps, and a few smaller maps with some cool ideas. No more of this "Our map is the size of the whole of Ireland" where it takes ten minutes for each force to find each-other. Old River City did it right. Small, A good number of lanes, and it didn't take long to form up and get the action started.

Edit: Forest Colony. Never was a fan of River City. Never threw temper tantrums like so many players do, though ("I hate this map why did you vote it QQ").

Edited by ice trey, 21 April 2016 - 01:55 PM.


#16 ChewBaka

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Posted 21 April 2016 - 05:21 AM

View Postjss78, on 21 April 2016 - 04:59 AM, said:

IMO the current maps overwhelmingly favour short range already.

Even Polar Highlands is not what I'd call a long-range map, rather it tends to feature a pretty healthy mixture of short and long range combat. If there's perception that it's a long-range map, maybe that's because it deviates from the previous norm.

Alpine Peaks is the only map that I'd consider strongly favouring long range, although even that's debatable in many parts of the map other than Candy Mountain.

Polar still inherently favors long range builds, especially LRM boats. The only reason you see a mix is because people already brought the short range mech and have to work with it. I dare say many of them would have switched builds if the option was available once they saw what map won the vote.

I want to see some maps that inherently favor short range while long range builds are disadvantaged. They will still be playable in the sense that brawlers are still playable in Alpine and Polar, but the map mostly works against them due to all the obstacles in the same way that open spaces work against brawlers.

#17 BackBreaker

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Posted 21 April 2016 - 05:21 AM

View PostBarantor, on 21 April 2016 - 04:46 AM, said:

I think we need a map with a true city environment. Not one with the long sight lines of frozen or river but one in a true 'downtown' type environment. Something like New York or Paris where streets go off in different directions. Sure you can cover a street a long way, but there are lots of lanes to you that you can't cover.


View PostTheCharlatan, on 21 April 2016 - 05:01 AM, said:

Posted Image

Heavy urban map please!


^ this.

Either metropolitan like quoted or something on hills with lots of small buildings like some spanish-language city. Or better both.

Edited by BackBreaker, 21 April 2016 - 05:22 AM.


#18 Karl Streiger

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Posted 21 April 2016 - 05:26 AM

View PostChewBaka, on 21 April 2016 - 05:21 AM, said:

Polar still inherently favors long range builds, especially LRM boats. The only reason you see a mix is because people already brought the short range mech and have to work with it. I dare say many of them would have switched builds if the option was available once they saw what map won the vote.

I want to see some maps that inherently favor short range while long range builds are disadvantaged. They will still be playable in the sense that brawlers are still playable in Alpine and Polar, but the map mostly works against them due to all the obstacles in the same way that open spaces work against brawlers.

i vote Polar when its available - no matter wich build i use - the valleys are great to move complete out of sight - you can even close on LRMs from behind and the first thing he recognizes are the AC20 shells in his back.

#19 Wintersdark

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Posted 21 April 2016 - 05:34 AM

View PostKarl Streiger, on 21 April 2016 - 05:11 AM, said:

Blake be praised
I'm not complete alone with my opinion
Yup. I love playing brawling builds on Polar. Those valleys mean it's easy to get close without being revealed, and if you hold you're fire till you come around a flank in a valley you basically get a trench full of targets who can only shoot back at you one at a time, as if they move to fire they expose themselves to your team.

Too many people just march on over hills, or don't take time to really learn the map, then complain that it's all LRM's.

Certainly, mind you, NARC is horrifically dangerous there, I don't argue that... But then NARC isn't nearly worthwhile at all for most maps.



And Scouting on Polar, you can really utilize stealth for ambushes.

#20 MeiSooHaityu

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Posted 21 April 2016 - 05:36 AM

More maps the merrier.





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