

Do We Need More Brawling Maps?
#1
Posted 21 April 2016 - 04:26 AM
#2
Posted 21 April 2016 - 04:41 AM
the trick is just not to move over a hill but stay in the valley and take the long route.
Also quiete helpful is not to fire at first option but to try to keep fire discipline as long as possible
#3
Posted 21 April 2016 - 04:42 AM
It would be nice to have a few maps where the brawlers rejoice while the LRM boats and snipers all go "oh ****...I brought the wrong mech..."
Of course, its one thing to make those maps and quite another to have people vote for them since few actually play brawlers these days...
#4
Posted 21 April 2016 - 04:46 AM
#5
Posted 21 April 2016 - 04:49 AM
I'm brawling in 80% of the times - and the other 20% is medium - short range PPC and AC rain
#6
Posted 21 April 2016 - 04:52 AM
Karl Streiger, on 21 April 2016 - 04:41 AM, said:
the trick is just not to move over a hill but stay in the valley and take the long route.
Also quiete helpful is not to fire at first option but to try to keep fire discipline as long as possible
have fun getting narced in polar. and don't answer with "learn to 3ams nova".
#7
Posted 21 April 2016 - 04:59 AM
Even Polar Highlands is not what I'd call a long-range map, rather it tends to feature a pretty healthy mixture of short and long range combat. If there's perception that it's a long-range map, maybe that's because it deviates from the previous norm.
Alpine Peaks is the only map that I'd consider strongly favouring long range, although even that's debatable in many parts of the map other than Candy Mountain.
#8
Posted 21 April 2016 - 05:01 AM

Heavy urban map please!
#9
Posted 21 April 2016 - 05:03 AM
Will Hawker, on 21 April 2016 - 04:26 AM, said:
i'm always up for more brawling maps! there are enough maps for "lrms plz lock" progamers.
jss78, on 21 April 2016 - 04:59 AM, said:
Even Polar Highlands is not what I'd call a long-range map, rather it tends to feature a pretty healthy mixture of short and long range combat. If there's perception that it's a long-range map, maybe that's because it deviates from the previous norm.
Alpine Peaks is the only map that I'd consider strongly favouring long range, although even that's debatable in many parts of the map other than Candy Mountain.
alpine in domination gives you a lot of brawling chances. finally.
#10
Posted 21 April 2016 - 05:06 AM
#12
Posted 21 April 2016 - 05:09 AM
By giving MWO players a singular experience for so long, they've essentially homogenized the playerbase to a large extent.
Just look at the number of people who flipped out when they introduced Polar Highlands, which, as mentioned above, isn't really a long range map, because it's quite hard to prevent brawls from happening against coordinated, determined adversaries. And when brawls do happen, the team with mostly long range builds inevitably get stomped.
#13
Posted 21 April 2016 - 05:10 AM
River city does it quite well
#14
Posted 21 April 2016 - 05:11 AM
Alistair Winter, on 21 April 2016 - 05:09 AM, said:
Blake be praised
I'm not complete alone with my opinion
Edited by Karl Streiger, 21 April 2016 - 05:11 AM.
#15
Posted 21 April 2016 - 05:13 AM
Edit: Forest Colony. Never was a fan of River City. Never threw temper tantrums like so many players do, though ("I hate this map why did you vote it QQ").
Edited by ice trey, 21 April 2016 - 01:55 PM.
#16
Posted 21 April 2016 - 05:21 AM
jss78, on 21 April 2016 - 04:59 AM, said:
Even Polar Highlands is not what I'd call a long-range map, rather it tends to feature a pretty healthy mixture of short and long range combat. If there's perception that it's a long-range map, maybe that's because it deviates from the previous norm.
Alpine Peaks is the only map that I'd consider strongly favouring long range, although even that's debatable in many parts of the map other than Candy Mountain.
Polar still inherently favors long range builds, especially LRM boats. The only reason you see a mix is because people already brought the short range mech and have to work with it. I dare say many of them would have switched builds if the option was available once they saw what map won the vote.
I want to see some maps that inherently favor short range while long range builds are disadvantaged. They will still be playable in the sense that brawlers are still playable in Alpine and Polar, but the map mostly works against them due to all the obstacles in the same way that open spaces work against brawlers.
#17
Posted 21 April 2016 - 05:21 AM
Barantor, on 21 April 2016 - 04:46 AM, said:
TheCharlatan, on 21 April 2016 - 05:01 AM, said:

Heavy urban map please!
^ this.
Either metropolitan like quoted or something on hills with lots of small buildings like some spanish-language city. Or better both.
Edited by BackBreaker, 21 April 2016 - 05:22 AM.
#18
Posted 21 April 2016 - 05:26 AM
ChewBaka, on 21 April 2016 - 05:21 AM, said:
I want to see some maps that inherently favor short range while long range builds are disadvantaged. They will still be playable in the sense that brawlers are still playable in Alpine and Polar, but the map mostly works against them due to all the obstacles in the same way that open spaces work against brawlers.
i vote Polar when its available - no matter wich build i use - the valleys are great to move complete out of sight - you can even close on LRMs from behind and the first thing he recognizes are the AC20 shells in his back.
#19
Posted 21 April 2016 - 05:34 AM
Karl Streiger, on 21 April 2016 - 05:11 AM, said:
I'm not complete alone with my opinion
Too many people just march on over hills, or don't take time to really learn the map, then complain that it's all LRM's.
Certainly, mind you, NARC is horrifically dangerous there, I don't argue that... But then NARC isn't nearly worthwhile at all for most maps.
And Scouting on Polar, you can really utilize stealth for ambushes.
#20
Posted 21 April 2016 - 05:36 AM
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