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Why So Few Playing Faction Warfare

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#21 SCHLIMMER BESTIMMER XXX

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Posted 20 April 2016 - 12:46 PM

View PostDudeman3k, on 20 April 2016 - 10:39 AM, said:

Well, I was looking forward to playing FW as a freelance....

But there are no games... seriously, WTF?!

No call to arms, no nothing..... so, looks like its Quick play again.



lolololol Freelance ques?? WHAT FREE LANCE QUE?!?!

there are non, so OF COURSE YOU WONT SEE ANY!!!! hahahahahahahaha

You can't defend that.

Thinking this throug it comes to mind that without 6-12 man groups there are barely a call to arms will happen.
because for this to happen 12 single persons woud have to populate a planet on attacker or defender site (a full team)
and this 12 persons woud have to do it without any garantee to ever see a match this year....

Edited by shr84, 20 April 2016 - 12:47 PM.


#22 Taffer

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Posted 20 April 2016 - 03:06 PM

Bummer, every time I check there's only like one guy queued up for invasion in solo. There are some in scout but nothing going on with invasion.

#23 Commander A9

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Posted 20 April 2016 - 03:27 PM

The major teams like MS are dropping every night; we're still finding matches.

But I agree; these updates are...divisive...

#24 Frankenst3in

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Posted 20 April 2016 - 04:40 PM

I logged in for ~2.5 hours today and got two matches out of it, then the UI went crazy, and my entire group had their game crash. 3 years of playing this game, and it still feels like an underpopulated alpha for a bigger (non-existent) game. Meh.

#25 DarkMetalBlade

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Posted 20 April 2016 - 04:43 PM

Judging from the looks of things, it appears that PGI has alienated the solo player-base even more than they already have beforehand!

Talk about being counter-productive.

#26 Carl Vickers

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Posted 20 April 2016 - 04:57 PM

The reason peeps are not dropping is bugs.

Not have 2 separate drop decks for Scouting and Invasion is one of the worst and laziest decisions I have ever seen by a gaming company. Add to that, it relies in the first mech of your invasion deck for scouting and if you change the mech it makes your drop deck insta change to trials. WTF PGI.

Tonnage drop, Clans 240 and IS 250, where was that mentioned in the patch notes?

Massive issues in regards to drops out ect yesterday.

I noticed my Wolf faction loyalties which was at level 16 did not reset like was stated in the patch notes.

The look of the CW screens is like we have gone back to 90s graphics, yet again WTF.

The rotating planet that glitches out in the waiting screens, huh.

No last time logged in for Unit players, all we needed was one damn simple thing to make management easy.

Those damn alerts for CW cover up the bottom part of the screen when mech labbing, can we have a way to turn those things off please?

This is about all I can think of so far but im sure there are more.

On the good side, 4x4 is fun, needs work though and more details, eg, if we kill the enemy team but not all points are capped do we get all da points or just the ones we have capped or the ones we have capped plus the ones they have capped? This causes strategies like killing 3 and legging one whilst you cap the other points before drop ship comes in. While I use it cause it works it doesnt feel right.

Some really good steps in the right direction but for gods sakes, dont use the live community as testers, get a fishbowl or use the test server more often, all you are doing is alienating the community who expects more professionalism. If you were an IT company you would have gone out of business a long time ago for your practices in regards to change management and release.

/rant over

#27 Kurzo Strong

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Posted 20 April 2016 - 05:10 PM

I'm another solo player who would take weekly contracts with one faction or another and reply to call to arms, just to sit through unit clubbing after unit clubbing to accumulate the mechbays at level 2 rep with a faction.

Oh, how my eyes would light up when, on those rare occasions, I found myself in a pug v pug match. These matches tended to be more closely contested and about half the time I happened to be on the slightly better organized pug. Once or twice in my career, I was even in upsets where a good pug beat a bad unit.

I looked forward to this release as a solo pugger, because I imagined I'd get closer, more interesting pug v pug CW games. I haven't figured out where to find these games yet, with the new system. I haven't found a single match as a freelancer, and only got one call to arms for a scouting mission, which never actually developed into a match.

Do I really need to make a one man unit so I can get in the Merc queue rather than the Freelance queue? Won't that just throw me back into solo unit pugs up against the big unit facerolling grind? If I'm in a solo unit, how does that impact the likelihood that I'll ever get an invite to someone else's real unit? Are there awesome pug v pug drops full of solo unit players going on right now and I'm just missing them because I'm hesitant to make the commitment to Merc over freelancer?

All in all, I never was a big CW player, but I feel like more than ever, the barriers to entry for a solo player have been raised. Which, I know, is kind of the point of CW--group play--but it was nice to change up the solo queue play once in a while, and I liked the rewards.

#28 Felicitatem Parco

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Posted 20 April 2016 - 05:11 PM

View Postshr84, on 20 April 2016 - 09:36 AM, said:

with the arrival of FW phase 3 i expected a huge gain of players.
But looking at the players per planet it is like it was before, 12-40 players on each side max.
I think they added a good amount of content and reworked the whole thing, making
it more exciting to partissipate.
So why you not taking part with the action?
Woud love to know that.


It's not Friday yet...?

#29 Remover of Obstacles

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Posted 20 April 2016 - 05:12 PM

View PostCarl Vickers, on 20 April 2016 - 04:57 PM, said:

The reason peeps are not dropping is bugs.

Not have 2 separate drop decks for Scouting and Invasion is one of the worst and laziest decisions I have ever seen by a gaming company. Add to that, it relies in the first mech of your invasion deck for scouting and if you change the mech it makes your drop deck insta change to trials. WTF PGI.

Tonnage drop, Clans 240 and IS 250, where was that mentioned in the patch notes.
.

On the good side, 4x4 is fun, needs work though and more details, eg, if we kill the enemy team but not all points are capped do we get all da points or just the ones we have capped or the ones we have capped plus the ones they have capped? This causes strategies like killing 3 and legging one whilst you cap the other points before drop ship comes in. While I use it cause it works it doesnt feel right.

Some really good steps in the right direction but for gods sakes, dont use the live community as testers, get a fishbowl or use the test server more often, all you are doing is alienating the community who expects more professionalism. If you were an IT company you would have gone out of business a long time ago for your practices in regards to change management and release.

/rant over


Makes me think small group action like Solaris would be fun, if they get around to that.

Maybe they will make up Solaris Teams so we can spend 5 million c-bills to join a Team like the penalty to join units.

#30 Livewyr

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Posted 20 April 2016 - 05:13 PM

Gameplay hasn't changed.

They are half-way there with making the faction play roles have weight...
But the gameplay is still garbage.

#31 Cy Mitchell

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Posted 20 April 2016 - 05:36 PM

I was interested in trying FW again with the newly released FW3. But after reading all the negative comments, I just do not have the desire to experience it anymore. Maybe once the bugs are ironed out and some adjustments are made I will give it a try again.

I am actually quite satisfied with playing QP PUG matches most of the time. I do miss the organization of a unit but I do not miss the one dimensional min-max Alpha game that dominates "the competitive end game play" of FW.

#32 Sindarii

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Posted 20 April 2016 - 06:51 PM

The biggest problem I've actually found to FW is the "elite" units. As someone who has decided to give FW a try after avoiding it like the plague, walking into a match and getting nothing but "This is Pathetic!" "You guys are horrible!" is very off putting. I completely admit to not being the best player ever. But if you want people, especially people that are first time FW players, to actually CONTINUE playing FW....don't a ****....

#33 Ghogiel

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Posted 20 April 2016 - 06:55 PM

View PostTaffer, on 20 April 2016 - 03:06 PM, said:

Bummer, every time I check there's only like one guy queued up for invasion in solo. There are some in scout but nothing going on with invasion.

No dude there are LEGIONS of solo players controlling the faction attack lanes they must be in there! poor unit players don't have a chance ;_;

#34 Zolaz

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Posted 20 April 2016 - 09:56 PM

View PostSindarii, on 20 April 2016 - 06:51 PM, said:

The biggest problem I've actually found to FW is the "elite" units. As someone who has decided to give FW a try after avoiding it like the plague, walking into a match and getting nothing but "This is Pathetic!" "You guys are horrible!" is very off putting. I completely admit to not being the best player ever. But if you want people, especially people that are first time FW players, to actually CONTINUE playing FW....don't a ****....


I will let you talk to TLC


#35 slide

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Posted 20 April 2016 - 11:08 PM

View PostCarl Vickers, on 20 April 2016 - 04:57 PM, said:


I noticed my Wolf faction loyalties which was at level 16 did not reset like was stated in the patch notes.



Can't argue much with anything else you said but they were never going to reset LP. They did however say that they were going to reset your allegiance which is what they did.

Or

which might have happened to you, loyalties were reset for all unit members once a contract/faction was chosen, so unless you were there to see it happen you could well have missed it. When I logged in My whole unit had no affiliation, 5 minutes after I signed the contract for 7 days the whole unit did, even those who may not have logged in for months.

#36 maniacos

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Posted 20 April 2016 - 11:31 PM

View Postsycocys, on 20 April 2016 - 10:47 AM, said:

Half the problem is split queues, the other half is the slug like development speed of PGI. People just started giving up and moving on to other games when heading into the 4th year of live status the game hasn't advanced hardly at all.


I wonder why this is so. Developing a game as a developer team is not *that* hard. I wonder if the license cost they have to pay to M$ is so big that they can't get a decent team together resp. pay it accordingly to good market prices. After all with a playerbase of a few thousand in a F2P game, that wants to prevent P2W, the income can't be astronomical.

#37 SCHLIMMER BESTIMMER XXX

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Posted 25 April 2016 - 08:24 AM

View PostKurzo Strong, on 20 April 2016 - 05:10 PM, said:

I'm another solo player who would take weekly contracts with one faction or another and reply to call to arms, just to sit through unit clubbing after unit clubbing to accumulate the mechbays at level 2 rep with a faction.

Oh, how my eyes would light up when, on those rare occasions, I found myself in a pug v pug match. These matches tended to be more closely contested and about half the time I happened to be on the slightly better organized pug. Once or twice in my career, I was even in upsets where a good pug beat a bad unit.

I looked forward to this release as a solo pugger, because I imagined I'd get closer, more interesting pug v pug CW games. I haven't figured out where to find these games yet, with the new system. I haven't found a single match as a freelancer, and only got one call to arms for a scouting mission, which never actually developed into a match.

Do I really need to make a one man unit so I can get in the Merc queue rather than the Freelance queue? Won't that just throw me back into solo unit pugs up against the big unit facerolling grind? If I'm in a solo unit, how does that impact the likelihood that I'll ever get an invite to someone else's real unit? Are there awesome pug v pug drops full of solo unit players going on right now and I'm just missing them because I'm hesitant to make the commitment to Merc over freelancer?

All in all, I never was a big CW player, but I feel like more than ever, the barriers to entry for a solo player have been raised. Which, I know, is kind of the point of CW--group play--but it was nice to change up the solo queue play once in a while, and I liked the rewards.

it all comes down to communication(VOIP).You can beat any unit, even with a pug, when there is a plan in progress
that everyone follows.Problem is most people give a **** about it, even if someone take up the effort to lead.

Edited by shr84, 25 April 2016 - 08:24 AM.


#38 Crockdaddy

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Posted 25 April 2016 - 08:36 AM

View PostNarcissistic Martyr, on 20 April 2016 - 10:49 AM, said:


All us founders do I'm afraid. Sigh... only a handful of buddies from the old days are left.


You're not alone. NS "had" well over 40 founders. Maybe 12 to 15 of us left now. A few guys spent hundreds of dollars into MWO. Gone completely. I took the unit over officially a few months ago. It was sad. I'd love to have a great reason to pull those guys back into this game.

#39 Volts

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Posted 25 April 2016 - 08:54 AM

View PostCrockdaddy, on 25 April 2016 - 08:36 AM, said:


You're not alone. NS "had" well over 40 founders. Maybe 12 to 15 of us left now. A few guys spent hundreds of dollars into MWO. Gone completely. I took the unit over officially a few months ago. It was sad. I'd love to have a great reason to pull those guys back into this game.



Elite Founder Peasant.

Cast your eyes low when I stomp past in my AS7-D(F).

#40 Red Shrike

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Posted 25 April 2016 - 09:39 AM

View PostSpiralFace, on 20 April 2016 - 10:22 AM, said:

play a single invasion game that ends up just being 4 waves of "clump up and push them as a ball" through narrow corridors,

To me that's one of the bigger issues with Invasion. Why not maps like these?

Posted Image Posted Image

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