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Psa: How To Run 4V4 Scout Against Streak Crows

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#1 Gyrok

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Posted 20 April 2016 - 10:15 AM

Since many people have to be told how to do anything to figure something out, rather than experiment to their own devices:



You can bring Sparky, Shawk 2K, BJ1X, BJ-A, ENF-4R, CDA-3M, WVR-6K, CRB and many others to leg from range and completely prevent streaks from doing any damage. If you can aim PPCs, the BJ3 is also great for that as well.

If you want to brawl, bring something like a Shawk 2D2, or MPL sparky, or Crabs with MPLs.

If you want SRMs, bring GRF-3M or 2N, or a Shawk 2D2 and wreck them outright with huge tightly packed SRM volleys.

If you want Dakka, run a 2H Shawk or 5M and just hammer the daylights out of them from range. With the reticule shake from the constant dakka barrage, they will never lock anything.

If you cannot put the pieces together to sort it all out after all those options...well...I am not sure what to tell you.

Edited by Gyrok, 20 April 2016 - 10:17 AM.


#2 Afuldan McKronik

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Posted 20 April 2016 - 10:53 AM

I am a Clan loyalist and I approve this PSA. Force us to use our brains as well.

#3 Scout Derek

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Posted 20 April 2016 - 10:56 AM

Cool, helpful.

And I'm moving to FW forums....

#4 Tier 1 Smurf

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Posted 20 April 2016 - 11:04 AM

If you run into more than 2 SSRMcrows you are facing noobs anyway. It doesn't matter what you do really and you will probably pwn them.

Saying that I am farming solo queue 4v4 in a SSRMcrow because the players are even worse than 4mans all in SSRM crows and it makes them nerdrage when I obliterate their pathetic SDRs and trial COMs.

#5 Mystere

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Posted 20 April 2016 - 11:06 AM

Why are you giving the enemy valuable intel, traitor? Posted Image

#6 Gyrok

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Posted 20 April 2016 - 11:07 AM

View PostMystere, on 20 April 2016 - 11:06 AM, said:

Why are you giving the enemy valuable intel, traitor? Posted Image


Because I am tired of General Discussion having 5 threads on the front page continually asking for nerfs...with PGI's track record they will get them...and the SCR is not that great as it is right now...

#7 sycocys

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Posted 20 April 2016 - 11:10 AM

Thanks Gyrok,

Ones he left off and I'm to lazy to make the Smurfy links right now but if someone else wants to add them -

Hunchback-4SP -- 2 SRM6/A +2 tons, 5 MPL, xl275 (or the std engine with ML if you are too scared to xl an IS mech)
Hunchback-4P -- 2 LPL, 6 ML, xl275 -- seriously just run it this way, you lose that shoulder you are worthless anyhow

Centurion A + AH -- 3 SRM4 + AC20 - forget what engine I stuffed in these, probably a xl250 or 275

Wolverine-7K -- 2 LPL, MPL, 3 SRM4, XL300

#8 Tier 1 Smurf

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Posted 20 April 2016 - 11:32 AM

View Postsycocys, on 20 April 2016 - 11:10 AM, said:

Hunchback-4SP -- 2 SRM6/A +2 tons, 5 MPL, xl275 (or the std engine with ML if you are too scared to xl an IS mech)

I don't know how this mech can deal with even a SSRMcrow let alone a real SCR. Especially in this mode. It's a bit too slow. SSRMcrow is just going to be at your max range and you won't be doing much with IS MPLs. Then if you ran an XL in it, it probably just get ***** by the lasercrows or IFRs.

Edited by Tier 1 Smurf, 20 April 2016 - 11:33 AM.


#9 Quicksilver Aberration

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Posted 20 April 2016 - 11:36 AM

View PostGyrok, on 20 April 2016 - 10:15 AM, said:


Bad build is bad, drop the STD 275 and replace the 6s with 4s, throw in a 325-350 XL and throw in enough ammo/DHS for what you need, and you're golden.

I would also suggest you switch your BJ-1X to 6 MPLs.

I'd also drop any ERLL mechs, they aren't realistic, especially if you can't guess the map. LPL/ML/MPL is suitable with SRMs still being your best bet.

Edited by Quicksilver Kalasa, 20 April 2016 - 11:38 AM.


#10 sycocys

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Posted 20 April 2016 - 11:41 AM

View PostTier 1 Smurf, on 20 April 2016 - 11:32 AM, said:

I don't know how this mech can deal with even a SSRMcrow let alone a real SCR. Especially in this mode. It's a bit too slow. SSRMcrow is just going to be at your max range and you won't be doing much with IS MPLs. Then if you ran an XL in it, it probably just get ***** by the lasercrows or IFRs.

Correct me if I'm wrong, but aren't all of these scouting missions on quick play maps? Getting safely into range on all of them but maybe Polar or Alpine, which is open and flat, is a non-issue.

Edited by sycocys, 20 April 2016 - 11:42 AM.


#11 Quicksilver Aberration

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Posted 20 April 2016 - 11:42 AM

View Postsycocys, on 20 April 2016 - 11:41 AM, said:

Correct me if I'm wrong, but aren't all of these scouting missions on quick play maps? Getting safely into range on all of them but maybe Polar or Alpine, which is open and flat, is a non-issue.

Speed does matter in this mode, because the objective can be turned against you if you don't have solid speed, at least on the larger maps.

Edited by Quicksilver Kalasa, 20 April 2016 - 11:44 AM.


#12 Starbomber109

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Posted 20 April 2016 - 11:44 AM

These are all solid ideas, I'm more a fan of legging from range myself. I think the key factor in this 4v4 mode is staying together. The mode encourages teams to spread out and hunt for objectives, but that leaves you vulnerable to being wolfpacked.

#13 LordNothing

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Posted 20 April 2016 - 11:48 AM

i had luck in my pirates bane. you really cant fight but you can keep your distance so you stay out of bap range and hope they dont have a tag or narc. i won one game by literally kiting them around the drop zone and then running through the ring in the last 5 seconds.


View PostStarbomber109, on 20 April 2016 - 11:44 AM, said:

These are all solid ideas, I'm more a fan of legging from range myself. I think the key factor in this 4v4 mode is staying together. The mode encourages teams to spread out and hunt for objectives, but that leaves you vulnerable to being wolfpacked.


if you split, at least take a wingman. this can help you collect objectives faster. and one group may completely elude the wolf pack entirely. of course if you all brought mediums you might as well play it like skirmish.

Edited by LordNothing, 20 April 2016 - 11:51 AM.


#14 Dirty Starfish

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Posted 20 April 2016 - 11:51 AM

The 3 brawly mediums and one light formula seems to work well. As long as the mediums ball up, they can take out most of the crows while the light caps, leaving them with an easy run for the DZ.

#15 Carimm Wolf

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Posted 20 April 2016 - 12:24 PM

What I see working against us in a 4 streak crow lance is when they completely split up and run around capping in lights. they can stay out of our range with their speed and once one gets in contact with us they can pull us away from the others.

#16 MischiefSC

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Posted 20 April 2016 - 01:23 PM

The problem is that even a scrub can do okay with a streak crow and you need to not be a scrub to deal with it.

In scrub v scrub matches it's op.

So we end up like we do with LRMs in T5. We don't tweak LRMs because in scrub tier they wreak face.

The streak crow is strong, but it's not OP. It's just the equiv of an LRM boat in T5. No effort required to use and against bads it's still effective.

#17 Reptilizer

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Posted 20 April 2016 - 02:08 PM

Telling somebody something in a convincing way does not necessarily make it true or happen Posted Image



#18 Bishop Steiner

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Posted 20 April 2016 - 02:12 PM

View PostGyrok, on 20 April 2016 - 10:15 AM, said:

Since many people have to be told how to do anything to figure something out, rather than experiment to their own devices:



You can bring Sparky, Shawk 2K, BJ1X, BJ-A, ENF-4R, CDA-3M, WVR-6K, CRB and many others to leg from range and completely prevent streaks from doing any damage. If you can aim PPCs, the BJ3 is also great for that as well.

If you want to brawl, bring something like a Shawk 2D2, or MPL sparky, or Crabs with MPLs.

If you want SRMs, bring GRF-3M or 2N, or a Shawk 2D2 and wreck them outright with huge tightly packed SRM volleys.

If you want Dakka, run a 2H Shawk or 5M and just hammer the daylights out of them from range. With the reticule shake from the constant dakka barrage, they will never lock anything.

If you cannot put the pieces together to sort it all out after all those options...well...I am not sure what to tell you.


Good post. We often disagree. But on this I think you are pretty spot on.

And none of those are surefire, guaranteed win buttons. Which is as it should be, but with smart deck building and good focus, yes, IS can rek Clans. And vice versa. In every match I've played, in both Factions, better coordinated 4 man won.

Crazy, right?

#19 Palor

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Posted 20 April 2016 - 08:12 PM

Streakcrows are powerful, in certain situations which are easily avoided. I did several scouting drops tonight and we won all of them, and there were streakcrows everywhere, usually 2 per drop.

Honestly the Shadowcats were more dangerous. Invis long range snipers hurt.

#20 sycocys

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Posted 20 April 2016 - 08:27 PM

View PostQuicksilver Kalasa, on 20 April 2016 - 11:42 AM, said:

Speed does matter in this mode, because the objective can be turned against you if you don't have solid speed, at least on the larger maps.

The difference really isn't going to break vs streakcrows. They are a bit faster but not substantially so, and if they want stop to gather intel, that little bit of an advantage disappears completely.





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