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What’S Your Best Scout Mech So Far?


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#41 patataman

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Posted 02 May 2016 - 06:42 AM

Gather: Lct-PB top speed to collect intel, hide or lure the enemies away from the LZ. 4 ml are a bit hot, but enough to get the enemies attention and inflict some precission damage if needed.
Protect: Cn9-AH , Grf-2N both a bit slow, but powerful and tanky for maps with lots of cover like caustic or river city. Crb-27B for large maps like polar highlands or grim plexus.

#42 Tordin

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Posted 02 May 2016 - 07:32 AM

For defending: Enforcer

For gathering intel: Raven 3L

For both: Shadowhawk 2D/ 2D2

#43 Jetdrag

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Posted 02 May 2016 - 09:49 AM

Cents have been my go to. Usually the YNW with XL 300. The AC 20 is beastly if you have good aim and the 300 lets you keep up.



#44 Jman5

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Posted 02 May 2016 - 10:11 AM

Hunchback 4SP. Only issue is that it runs hot, so I have to burn a double coolshot nearly every match. I'm probably not making any cbills, but I'm winning dammit!

#45 Musubi Mike

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Posted 02 May 2016 - 05:56 PM

I've been having the best results with
Griffin 2n on protect
Oxide on gather

#46 50 50

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Posted 04 May 2016 - 02:15 AM

@Count Zero 74
Ah man, that would be funny.
Can we get a couple of units on the IS sides to do some Urban mech only scout drops against each other and record them?

However, in answer to the OPs question, I personally favour the Ice Ferret. I think it's the perfect mech for these missions.

#47 Requiemking

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Posted 04 May 2016 - 02:16 PM

People are probably going to hate me, but I enjoy running Mist Lynx Prime on Gather missions. You are just fast enough to perform a ninja rush into the dropzone, you have some decent punch with the SSRMs and Machine gun at close range and the LRMS at long range, and whats more you are small enough to hide effectively while waiting to ninja rush.

For Protect missions I use the Shadowcat. Honestly, the only reason I use it over the Storm Crow is because I don't as quickly.

#48 Lord0fHats

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Posted 04 May 2016 - 03:56 PM

Been doing stellar in my 12 SL Nova. Little baby finally has a place to shine :D

#49 Prof RJ Gumby

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Posted 04 May 2016 - 04:57 PM

I use cents.
AH with AC20, 3xsrm4, xl255 for cold and heat neutral maps. Enough firepower to eat stormcrows and griffins, but heats up like crazy.
D with lbx10, 2xsrm4, 2 flamers, xl300, for caustic valley and sometimes a heat neutral map, if I'm in a group that I know will bring enough firepower. This mech is a custom disabler and fps hugging-facetanking machine that's quick at disabling, but a bit slow at actually killing mechs, so having it on a team that didn't bring enough firepower can make me easily focused and eaten. Otherwise it's a beast.

Once clan, I think about using 12sl and 6mpl novas, or spl Ice Ferrets.

Edited by Prof RJ Gumby, 04 May 2016 - 04:59 PM.


#50 Padlay Budu ne Zabudu

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Posted 05 May 2016 - 02:48 AM

SCrow with 5xStreak SRM6, Probe and Mk.1. 500 DMG to easy...

#51 John Mechlane

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Posted 05 May 2016 - 03:12 AM

My fav builds:

Locust PB for intel runs. 2xMPL 2xSPL

Locust 1E for the more direct approach. 6xSPL...nuff said :)

Alternatively my Centurion AH with AC20 + 3xSRM4 has crazy damage, but that XL engine makes it fragile.

Too bad my unit prefers clan contracts....

#52 Kuritaclan

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Posted 05 May 2016 - 03:25 AM

View Post50 50, on 02 May 2016 - 05:01 AM, said:

Perfect opportunity to have all urban mech scouting missions.

Urbanmech has neither the speed nor firepower. It's not usefull in any szenario

#53 Ivan Tsarevich

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Posted 05 May 2016 - 05:57 AM

View PostBishop Steiner, on 20 April 2016 - 02:13 PM, said:

I love my CN9-D with 300xl, AC10, 2xML and 2xSRM4. Good blend of speed and firepower and tanky enough to laugh off Streakcrows while feeding them their own livers with fava beans and a nice chianti!


Well, Clarice, have the Crows stopped screaming?

I like the Splat Crow with quad ASRM6 and SPL. It burns things down quite quickly. And unlike the Streaks, I can actually for a certain part of a mech.

#54 Stormie

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Posted 05 May 2016 - 06:08 AM

Ice Ferret (D variant) 4x SPL, 2xSRM6 with 2.5t ammo.
Firepower to make short work of anything 55 tonnes or lighter.
Speed to catch the lights
Structure quirks to last after it should have gone down.

#55 Bishop Steiner

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Posted 05 May 2016 - 11:54 AM

View PostIvan Tsarevich, on 05 May 2016 - 05:57 AM, said:

Well, Clarice, have the Crows stopped screaming?

I like the Splat Crow with quad ASRM6 and SPL. It burns things down quite quickly. And unlike the Streaks, I can actually for a certain part of a mech.

yeah I run 4xsSRM4 and 5-6 ERSL on my Crow. Aiming is my friend. I actually prefer the normal SRMs, and think against good players, they are more effective, but bads poop themselves at the thought of 16+ streaks. And while they worry about them, I carve their leg off with my pewpews.

I hate the overbearing Legging tactic, but sadly, it is what it is. And not really sure what could be done to stop it (aside from a more immersive, skill based aiming system. )

#56 BearFlag

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Posted 05 May 2016 - 05:28 PM

Dust off your Kintaros. The 18 with five missile hard points, all SRMs, is a monster. Vary the build according to the speed you want. Below 100 kph start adding SRM6s. Above run smaller (but faster repeating) SRM4s and 2s.

The KTO-18 shines in this Scouting Mode because it almost always comes down to a quick, vicious, short-ranged brawl.

#57 Widowmaker1981

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Posted 06 May 2016 - 05:35 AM

Liking the WVR-6R with 2xAC5 and 3xSRM4 at the moment, massive, massive DPS. It doesnt work for other modes because it cant carry enough ammo while retaining enough speed for a medium, but in scouting it doesnt need as much..

Considering whether 10% AC5 cooldown, 25% torso twist speed and 1 SRM4 launcher is worth more than MASC, 20% ballistic velocity and 5% missile cooldown - it might be that the loyalty WVR is good for scouting, either with 2xAC5 + 2xSRM4 or with 1xUAC5 2xASRM6.

#58 Colonel Clunge

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Posted 24 May 2016 - 07:54 AM

View PostBearFlag, on 05 May 2016 - 05:28 PM, said:

Dust off your Kintaros. The 18 with five missile hard points, all SRMs, is a monster. Vary the build according to the speed you want. Below 100 kph start adding SRM6s. Above run smaller (but faster repeating) SRM4s and 2s. The KTO-18 shines in this Scouting Mode because it almost always comes down to a quick, vicious, short-ranged brawl.


Quick question Bearflag - do you bother with Artemis?

Also - what's the sweetspot on the engine size? Too small an XL and tyou are at the mnercy of the unforgiving hitboxes on the KTO (unless they've changed the hitboxes recently?)





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