Hot-Fix Scheduled For 04-21-2016
#1
Posted 20 April 2016 - 05:38 PM
#2
Posted 20 April 2016 - 05:46 PM
Actually, After playing tonight, I'm surprised. It was pure match up heaven. There were no fodder, only skilled players. Which means you did something to the matchmaker maybe? or perhaps its a coincidence? Matchmaker changes can be made without a patch? hmm hmm
Well all I can say for certain is that I was thoroughly satisfied tonight. I had fun..........
Cant speak for CW, but the standard queue is alive and fun.
Edited by Gigliowanananacom, 20 April 2016 - 11:33 PM.
#3
Posted 20 April 2016 - 05:53 PM
#4
Posted 20 April 2016 - 05:59 PM
So we will still be able to lure it in between the enemy team? Excellent! *fg* :-)
Cya on the Battlefield
aku out
oh and by the way....where did the preset dropdecks got lost?
Edited by Akula0815, 20 April 2016 - 06:16 PM.
#5
Posted 20 April 2016 - 06:07 PM
#6
Posted 20 April 2016 - 06:13 PM
Still need a last time logged in for players in the units tab so units can manage membership properly.
Like the extra rewards for Intel but still need more description on the mechanics of winning and capped points.
#7
Posted 20 April 2016 - 06:27 PM
sycocys, on 20 April 2016 - 06:07 PM, said:
Lol, silly man that's what we are, see the beta ta... oh wait that ship has sailed
#8
Posted 20 April 2016 - 07:08 PM
Or will those be released at the appropriate time?
#9
Posted 20 April 2016 - 07:16 PM
#10
Posted 20 April 2016 - 07:17 PM
Can I clarify that for the River City fixes, this means you will no longer spawn *right next to the enemy team* (like 2/3 grids away) in scouting mode?
Also a +ve to get some rewards for capturing the intel points. I think retrospectively this would have meant that in 16 games last night, earnings could have been increased by ~ 64,000 (assuming roughly 4 intel points per match) for 16 matches. With premium and tournament bonus that is I believe a total of 89,600 for the night.. ..not a huge amount, but cumulatively...
#11
Posted 20 April 2016 - 07:35 PM
#12
Posted 20 April 2016 - 09:11 PM
#14
Posted 20 April 2016 - 09:52 PM
#15
Posted 20 April 2016 - 09:57 PM
Kind of bummed out that you can't mount it on a mech like in MechWarrior4 Mercs.
PGI has come a long way... i guess.
Like many others, I thought this game would build on past successful Mechwarrior Games.
Would like to see more weapons that are CAPABLE OF BEING ATTACHED ON MECHS.
When will the Inner Sphere for example get a Streak 6 or X-Pulse Medium Laser?
Heavy Rockets, Inferno Missiles, Thunderbolt Missiles, etc... are awesome weapons that could be added.
How many Battle of Tukys must we do to move forward in time and get new types of weapons?
Customization of Giant Robots made MECHWARRIOR GAME SERIES totally awesome. Microsoft developed the MECHWARRIOR-4 Series and I understand that they have the man power and money to crank out those awesome games and also the weapons load out available was plentiful.
Cyclops mech is out for pre-order...on the fence buying it or passing.
However, I can almost bet if this game had more weapons available like MW4 Mercs, then more people would play this game, which would result in more money being generated to support MWO.
Also, if you allow players waiting in Faction Warfare Lobby to go to the STORE TAB and MECHLAB Tab it would be totally be awesome and I am sure people will spend MC on cockpit items,paint, and other MC items while waiting for a drop.
#17
Posted 20 April 2016 - 10:08 PM
sycocys, on 20 April 2016 - 06:07 PM, said:
April road map Russ said they could have released Phase 3 in the march patch.... gee...methinks they SHOULD have...then we'd be a month past fixing all the bugs/flaws we all found in the first 12 hours of actually playing it. And we wouldn't have lost another 20% in steam players.
Edited by Dee Eight, 20 April 2016 - 10:08 PM.
#18
Posted 20 April 2016 - 10:34 PM
sycocys, on 20 April 2016 - 06:07 PM, said:
Maybe the QA team though the FW crowd are elite players who can adapt to the new threat.
I spend 4 hours on scout mode last night to get long tom for my faction, I expect it to do more than just chip off paint.
When it drop, it damn well be a death sentence on light and medium who have the speed to avoid, and seriously strip armour off slow heavy and assault.
#19
Posted 20 April 2016 - 11:07 PM
Cranky Puppy, on 20 April 2016 - 09:57 PM, said:
No.
More weapons means more balancing needed, which means more resources need to be allocated for balancing. And frankly, PGI's record of balancing isn't that great so far, so I doubt more weapons would be a true benefit for the game.
Besides, there are already weapons in the game that are next to obsolete. When was the last time you used Streak 2s or SRM2s or MGs outside of a Pirate's Bane or Ember? Oh and don't get me started on LRMs. With the current game mechanic they are next to useless.
Lastly, did you really ever think about a game "Oh this game does not turn me on at all, but if it had more weapons, I'd be totally into it"?
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