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#1 Agzhorzftk

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Posted 21 April 2016 - 01:26 AM

Polar Highlands 4 vs 4 is this a joke?

Is anyone in the Developer Team actually playing this game?

For the Love of God give us new Maps NOW, not only for scouting but in general.
I dont need new Gamemodes, Mechs or funny lore Stuff, if the main Activity in this game is waiting and then playing the same Maps over and over again.

How difficult can it be to build a MAP?

But thank God we got a World Series with 100000$ worth of Prices.
How many months/years could you employ a mapdesigner with that money?

#2 Grimnir79

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Posted 21 April 2016 - 02:51 AM

^^ What he said ^^

Some new maps would be great. How about releasing a map builder and letting the community build some maps?

#3 Karl Streiger

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Posted 21 April 2016 - 02:54 AM

Very Cold City Map and Glacier Network?

We have map votes - if a new map is not perfect for laser skimish there will be no votes - so they can save the time and just bring new mechs and descriptions and strange game modes

#4 Wintersdark

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Posted 21 April 2016 - 03:02 AM

View PostGrimnir79, on 21 April 2016 - 02:51 AM, said:

^^ What he said ^^

Some new maps would be great. How about releasing a map builder and letting the community build some maps?
we've been getting new maps at a pretty reasonable pace.

And really, what's wrong with PH on 4v4? I love it, huge, epic. Scouting (the name of the game here) is critical, speed necessary. Makes for an interesting match!

#5 Agzhorzftk

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Posted 21 April 2016 - 04:38 AM

"we've been getting new maps at a pretty reasonable pace."

Since when is that happening?
The Map developing speed would have been nice at the beginning of the 90´s, but for a modern mmo it´s quite ridiculous.

"And really, what's wrong with PH on 4v4? I love it, huge, epic. Scouting (the name of the game here) is critical, speed necessary. Makes for an interesting match! "

I played it once, before I opened this discussion.
Maybe its fun for others, but my game was 3 scr and me in a JR2c, against four lights which ran for intel.
I managed to get one of them, while my team tried to kill the rest.
When the Dropship arrived we ran there as fast as possible, but neither me nor my team had any chance of getting there in time.

And after playing for some time i can say my play/wait ratio in scouting is around 25/75 (and that is if you count waiting for the enemy dropship while everybody is dead as playing)

Edited by Agzhorzftk, 21 April 2016 - 04:41 AM.


#6 Wintersdark

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Posted 21 April 2016 - 05:23 AM

How fast was your Jenner? There's real value to speed in this. If your whole team is "slow" (relative to the mode), and you're way out of position, you're screwed. As you learn the maps for the mode, you learn the potential drop zones and can stay closer to where they can arrive (there's just a couple preset locations).

Basically, your problem here is that you need to learn the ins and outs of the mode, better strategies.

#7 SteelBruiser

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Posted 21 April 2016 - 08:29 AM

I would like to see more maps as well however, I also believe, before one demands new maps, one should be proficient in the various game modes on the maps that are already available.

#8 QuantumButler

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Posted 21 April 2016 - 01:16 PM

You sound a bit entitled there OP, thinking devs should play their own game to learn how it works, do you think they're made of infinite time? They're hard at work making grab deals, no time to improve gameplay.

Edited by QuantumButler, 21 April 2016 - 01:16 PM.


#9 Afuldan McKronik

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Posted 21 April 2016 - 01:22 PM

View PostQuantumButler, on 21 April 2016 - 01:16 PM, said:

You sound a bit entitled there OP, thinking devs should play their own game to learn how it works, do you think they're made of infinite time? They're hard at work making grab deals, no time to improve gameplay.


I think the devs on my friends list would like to argue that point with you.

#10 QuantumButler

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Posted 21 April 2016 - 01:23 PM

View PostAfuldan McKronik, on 21 April 2016 - 01:22 PM, said:

I think the devs on my friends list would like to argue that point with you.


Devs =/= employees.

#11 Afuldan McKronik

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Posted 21 April 2016 - 01:25 PM

View PostQuantumButler, on 21 April 2016 - 01:23 PM, said:


Devs =/= employees.


Mmmmkay...

#12 QuantumButler

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Posted 21 April 2016 - 01:29 PM

View PostAfuldan McKronik, on 21 April 2016 - 01:25 PM, said:

Mmmmkay...


Go away with your facts I'm trying to ****post.

Seriously though I have a hard time believing anyone who makes the actual balance choices and map design plays the game significantly, many of the baffling choices make no sense unless made by someone with no first hand knowledge of how the gameplay systems actually function in real play conditions with real players.

Or worse, they know about the issues and just don't care.

Edited by QuantumButler, 21 April 2016 - 01:30 PM.


#13 Afuldan McKronik

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Posted 21 April 2016 - 01:33 PM

Haha.

#14 CDLord HHGD

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Posted 21 April 2016 - 01:37 PM

The Scouting missions I had on PH were great! I see no issue here.





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