

So It Was Supposed To Be Harder?
#1
Posted 20 April 2016 - 07:54 AM
#2
Posted 20 April 2016 - 07:58 AM
#3
Posted 20 April 2016 - 07:59 AM
That said, it really comes down tot he skill of the players. I just played a Clan vs Clan match (freelancer) and both teams had storm crows. Two on my side, three on theirs, I was in a Nova and they had a light mech (jenner I think) and one of our guys was also a light (raven)
That said, we rolled over the three storm crows simply due to our skill and load outs.
I think Inner Sphere winning is possible, just depends on unit cohesion.
#4
Posted 20 April 2016 - 08:05 AM
DeathlyEyes, on 20 April 2016 - 07:58 AM, said:
Edited by Georgegad, 20 April 2016 - 08:06 AM.
#5
Posted 20 April 2016 - 08:18 AM
GRF-2N's with ECM and accurate SRM's > Streak Crows. Streak crows splash there damage everywhere, GRF-2N's has better SRM spread which allows you to completely focus your alpha on where you need it to go like legs. You can try long range and try to kite but Crows are not slow, they can catch you if they want to.
#6
Posted 20 April 2016 - 08:25 AM
torgian, on 20 April 2016 - 07:59 AM, said:
#7
Posted 20 April 2016 - 08:29 AM
DarklightCA, on 20 April 2016 - 08:18 AM, said:
#8
Posted 20 April 2016 - 08:38 AM
Georgegad, on 20 April 2016 - 08:29 AM, said:
It's not about telling them to bring specific loadouts or mechs, it's about telling them to bring something that can counter what the enemy is bringing and that is the case in any game. If some pug team liked LRM's and that's what they wanted to bring to fight streak crows, how effective do you honestly believe they are going to be? Would you tell them not to bring that or would you suggest to them something that can actually counter streak crows.
#9
Posted 20 April 2016 - 08:43 AM
DarklightCA, on 20 April 2016 - 08:38 AM, said:
It's not about telling them to bring specific loadouts or mechs,
Edited by Georgegad, 20 April 2016 - 08:44 AM.
#10
Posted 20 April 2016 - 09:01 AM
Georgegad, on 20 April 2016 - 08:43 AM, said:
No I told you what mech counters streak crows, I also stated that if you are beneath taking specific mechs or loadouts to win than you are not likely to win. I did not state that you should only take the mechs I say you should take. The difference being me dictating to you that you should only play specific mechs that I tell you to play as suppose to me telling you that if you don't bring mechs and loadouts that can counter other mechs and loadouts than you aren't going to likely win your games.
#11
Posted 20 April 2016 - 12:46 PM
DarklightCA, on 20 April 2016 - 09:01 AM, said:
No I told you what mech counters streak crows,
#12
Posted 20 April 2016 - 12:59 PM
#13
Posted 20 April 2016 - 01:01 PM
Edited by Georgegad, 20 April 2016 - 01:10 PM.
#14
Posted 20 April 2016 - 01:10 PM
Georgegad, on 20 April 2016 - 08:05 AM, said:
Haven't played the new mode yet (been out of town on business), but I have to ask: when has it ever NOT been like this? Units and knowledgeable players have worked for over a year to develop guides and strategies to increase the chances of winning in FW. See the link in my sig for a prime example lovingly maintained by Kin3ticX and gladly distributed to the community at large in an effort to elevate gameplay across the board.
There will always be a meta. There will always be strategies to counter the meta. Said metas and counters will always evolve over time in a continuous arms race. You're free to run whatever you want, however you want, but if you don't learn from the evolving meta, you're hampering your ability to compate and dragging down your team.
In other news, sun expected to rise again tomorrow.
Edited by Khereg, 20 April 2016 - 01:11 PM.
#15
Posted 20 April 2016 - 01:12 PM
Georgegad, on 20 April 2016 - 12:46 PM, said:
About half of MWO's learning curve is just understanding how to properly mechlab. If that is too much trouble and effort for you, I'm sure the XL Stalker Lurm boat crowd will happily take you back. This is a PvP game with players (and this may come as a shock to you ) playing to win. Crazy, right? If you don't wanna lose you have to do certain things, like build certain mechs to do a certain job or play in a certain manner.
TL;DR Git Gud or GTFO of 4v4
#16
Posted 20 April 2016 - 01:15 PM
Khereg, on 20 April 2016 - 01:10 PM, said:
Haven't played the new mode yet (been out of town on business), but I have to ask: when has it ever NOT been like this? .
#17
Posted 20 April 2016 - 01:18 PM
VorpalAnvil, on 20 April 2016 - 01:12 PM, said:
This is a PvP game with players (and this may come as a shock to you ) playing to win.
TL;DR Git Gud or GTFO of 4v4
Edited by Georgegad, 20 April 2016 - 01:26 PM.
#18
Posted 20 April 2016 - 01:26 PM
Georgegad, on 20 April 2016 - 01:18 PM, said:
Paying to win? What the hell are you talking about. I have nearly 100 mechs and have spent a grand total of 7 US dollars on this game. Go be a scrub somewhere else.
Georgegad, on 20 April 2016 - 01:01 PM, said:
By "we" I presume you mean all of the T5 IS loyalist units who still think it's 1985 and would rather roleplay CW on the forums than actually click the "Launch" button?
#19
Posted 20 April 2016 - 01:27 PM
DeathlyEyes, on 20 April 2016 - 07:58 AM, said:
You're not average.
What we need to do is have a simple 1 page guide for scouting. I'm watching people drop locusts and go face-tank 55 tonners. Watching people go be actively bad and then get upset they lost.
We need a 1 page grab-n-go of good mechs, do this/don't do that we can point people to.
#20
Posted 20 April 2016 - 01:29 PM
VorpalAnvil, on 20 April 2016 - 01:26 PM, said:
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